#Need logic help with player shop
1 messages · Page 1 of 1 (latest)
How it works: when a player donates, the interactor dispenses the item, and the green thing tranfers ownership
also, is there a way to make it look less scammy? so that players know its a real shop?
bump
bump
gonna just have to use a number interface and manually set it to however much you stock it, i don’t think there’s anything that reads in how full a storage is
@covert cipher @rotund sable i managed to do a fix. for the stock issue i just displayed the number on the storage drawer, and for the shop part im just going to put the item that is being sold above the donator
closing cuz i figured it out
Okay