#R’s Great Suggestions Thread

1 messages · Page 1 of 1 (latest)

misty mason
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  • Make it possible to specifically hit the tree right where it breaks the branches ramification with a simple and conscious method
    It’s a little bit annoying when you just want to break a tree’s branches in many parts fast, but you hit the wrong spot, and end up just taking that chunk out of the tree with everything still together. It would be great if we could consciously break the branch ramification in many parts without needing to play a game of high precision and luck, that when you can hit the spot it happens because sometimes it's outright impossible. Please devs, make our lives easier, I beg of you 🙏

  • Prevent ores and trees from spawning near to a player
    Is there anything that could be more frustrating than cutting down those bunch of highly valuable trees, then trying to carrying it to your car just to a tree spawn out of thin air, clogging your trees, and even worse, sending them to outer space when trying to unclog them? Likely there is, but it doesn’t make it less worse to lose your tree because of such thing. There should be an area of non-spawn of ores and trees around the player just to avoid these things and many other possible problems: resource spawning inside a car, spawning right in front of the car you driving making you tip over the car and throwing all the resources in the cargo out… Yeah, not a good feeling.

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  • Add a way to see how many bombs are loaded in the Bomb Blaster
    Simple and straight to the point. There’s nothing worse than going to that very far cave where you need a bomb to go through the entrance, pull the trigger and BAM, nothing happens. Well, nothing other than the tick sound of no ammo in your Bomb Blaster.

  • Add filters to Drawers
    I originally thought this was the default behavior of drawers, you can only one type of something in a drawer. If you put a oak tree, only oak trees could be in there also. I guess I was wrong, you can put different types of thing, as long as they are of the same group (ores, trees, etc). It naturally has its strong points, but what if someone wanted to put one thing and only one type of thing in a drawer? They need to be quite meticulous about moving things near such drawer, and that’s the tip of the iceberg, because there is also another problem, that is….

  • Add an option to be able to see what’s inside a Drawer
    Yeah, you can’t see what’s inside a drawer, nor take exactly what you what you want out of it. Just press the “Output item” button and hope the thing you wanted comes out of it. So why not add an option to see what’s inside a drawer and be able to select specifically what you want out of it and maybe even the quantity? Just the sound of if is really neat!

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  • Make unclaimable lands unclaimable
    As it should be, since currently we also cycle throuh the already claimed lands and we can even try to claim them. They are also labeled as “claimable” despite not being claimable.

  • No respawning when hitting someone’s base without permission to enter
    This can get quite annoying, specially if you’re driving your car full of stuff and you accidentally hit someone's base. Why just not make it impossible to enter through the existence of a invisible barrier? Much more practical, no more problems with accidentally touching someone’s base and losing everything you had in your cargo

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  • Add an Encyclopedia to the game with all the materials you can collect
    This might look silly at first glance, but it’s not, not at all! Imagine having general information about things you collected through the map in the palm of your… menus? It not only a matter of practicality, not needing to go to the wiki to see things, but it would also instigate players to find and get all the ores and trees types, while also exploring and getting to know all the map looking for everything they need to find to complete the Encyclopedia. How exciting isn’t it to build your own Encyclopedia of something? Pokemon learned the lesson quite early and won quite a lot with that. Gotta mine 'em all!
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  • Better Boomites gameplay
    Currently boomites have an interesting mechanics, which after being mined, it becomes unstable and then explode after some period. Although it’s something unique by itself which brings a new challenge for the player, it could be even more interesting. How? I think it could have more layers of complexity challenging even more the player, through the following:

There could be an item, a stabilizer that after boomite being mined the stabilizer could be used in the boomites and it would stabilize it. But hold on! It’s not for granted, if you make abrupt movements or drive recklessly it could destabilize it again. This way, we could bring not only more items, which means more goals to the player, but also a “drive carefully” mentality that, personally, I think it’s better than “drive fast to get to the base before it explodes”. To compensate for this funcionality I’d reduce the explosion timer for the boomites. Currently it stands at around 15 minutes, but it could be reduced to 8, 6 or even 4?

There are also the minor details, how many times the stabilizer can be used in one boomite ore? Should the explosion timer be reduced even more after the boomite being reactivated? Should the timer be reduced the more careless someone is with boomite? But I think these are, as I said, minor details that, if such features are indeed considered, could then be thought about.

I believe there’re a lot of potential to be explored and expanded upon.