#making a plinko with logic (I need help)

1 messages · Page 1 of 1 (latest)

sick cobalt
#

i had one but way more logic and it was about 20x25 with them but i dont play anymore i woulda forgot sorry man

viscid idol
#

do it with marbles

viscid idol
#

yea but logic ones arent random enough

turbid night
#

not random but random at the same time

eternal frigate
#

Idk if you'll understand this but have a basic gravity mechanic for it to fall, and when it senses yellow bellow or is at a certain elevation use the randomizer (input 1 for 50/50) to have it change the x axis from a memory cell.

#

Use a and gate and connect it to gravity part

#

Use an incrementor to power the gravity

#

Its not a part just a circut, either make it super robust with and gates and an invrementor or use delays because they are easier

#

Uhh well i was thinking a set of delays for the height, and they link to a relay which outputs the x axis

#

That goes into the respective elevation for each relay with and gates to find the right x axis lcd

#

So an and gate for each lcd

viscid idol
#

What even was the problem

#

If it reaches a point where it needs to decide

#

You can use the randomiser

crystal pebble
#

Andgate incrmenter cycle

manic marsh
#

The reason why that version is predictable is the size. The size of the pegs are large which makes it less random

#

Not to mention the height. I'm having a monster one built which is much less predictable due to the smaller sized pegs as well as the height at a monster 90 studs high