#Alignment Conveyor QOL Bugfix

1 messages · Page 1 of 1 (latest)

queen plaza
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As it currently stands, alignment conveyors have a bug where detection events for materials entering the bounding box of the conveyor fail to be detected due to server lag.

Some of the erroneous behavior this presents as is materials being physically in contact with conveyors but "rolling" against them instead of teleporting. (Alignment conveyors in vertical orientation with a straight conveyor feeding into it).

the workaround:

The current best fix I have found is creating a circuit to quite literally turn the conveyor on and off again, as it updates when turned on. toggle-able by command to reduce server lag. However, a more elegant solution is possible from the devs.

the fix:

Have alignment conveyors update on a system clock rather than a player made logic clock. This will reduce the overall server load and correct for failed detection events, thereby fixing the issue.

Alternatively, a logic device that simply updates the state of a logic device/conveyor again. Simply make it check all input ports and "rerun" its respective calculation.

https://github.com/typical-developers/oaklands-feedback/issues/783#issue-2430934018

GitHub

Roblox Username Dino1dude What version did this issue occur in? 1.62.2 Describe the issue in detail. As it currently stands, alignment conveyors have a bug where detection events for materials ente...

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1_plus so hoofer sees for his next QOL update bow

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@small tapir might be interested in this

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@untold slate not sure if it's okay to ping you here but this behavior causes jams/issues for a lot of factory type designs.

small tapir
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I personally haven't experienced server lag not causing items to be teleported on alignment conveyors, probably because I have a dedicated factory plot and mainly play solo or in lowly populated private servers but if this is a genuine issue sure why not steamhappy