#Is this good for a big swig roller loadout?
15 messages · Page 1 of 1 (latest)
Pretty much everything honestly, grab stealth jump and a main of swim speed to start
Ink recovery isn’t that strong
Sub resistance isn’t really useful at 1 main and intensify is mostly used for weps that have midair rng and swig does not
Run speed doesn’t do much for rollers either
So with swig I think you go swim speed and stealth jump is practically a requirement in splat 3 for most weps
It's splashdown swig so I would lean into
possibly, with
of course
The weapon consumes a lot of ink and likes to repeatedly throw paint at zone and spam flicks in general, so you benefit
, and splashdown+torpedo are great tools for making up for the lacking damage of the main weapon so I recommend investing in them
I also use
or
on it
I don't play it often so take me with a grain of salt but it's worked alright for me
Sorry for a late response but thanks @polar shore I always thought that mainly prioritizing ink saving for more coverage