#how is this for ballpoint?

1 messages · Page 1 of 1 (latest)

smoky wraith
#

ab_iru ab_ism aren´t necessary, ab_inkres would be important to help with strafing when charging

#

if you want some form of ink management, ab_lde can be fitting (it doesn´t activate easily on all modes tho, but in turf zones and rainmaker it can be nice)

#

tho even then I don´t see many ballpoints using last ditch, mostly when they´re on teams where the extra fizzies matter more

#

could also have a bit more ab_rsu, or also ab_dr because drop roller helps survive your inkjet recall better and has some speed boosts to get back ahead again after the use

#

oh, ab_ia isn´t like totally necessary but also would be great to have for jumping in long range mode

tawny delta
#

Ignore ab_dr! Succumb to ab_sj!

smoky wraith
#

stealth jump does not work on inkjets recall

#

and ballpoint doesn´t normally die that much to need to do normal jump ins

#

so ab_dr has more value

#

idk I´m just going by what I see the best ballpoint players use while also considering why they use these things, sometimes leaving out things I don´t think are useful personally

#

like how many ballpoints use ab_spu but at a low amount it isn´t worth it

#

ab_rsu ab_rsu ab_rsu ab_rsu
ab_rsu ab_inkres ab_ia ab_ia
ab_dr ab_inkres ab_scu ab_scu
something like this is the most standard commonly used ballpoint build, people usually use ab_spu but I find it´s not great and ab_scu helps reverse the nerf and helps to not run out of space to farm inkjet

smoky wraith
#

yea sure

#

that or ab_scu could be dropped too

#

2 subs ab_ia is mostly fine but a bit more is fine too

flint sigil
#

I would replace the ab_scu with ab_spu because the extra inkjet time would be valuable. Personally I run a main of ab_spu but it’s preference at that point

smoky wraith
#

the extra inkjet time from ab_spu is very short