#N-Zap, Hero Shot, Splash-o-Matic In how do I have to differ the loadouts?
161 messages · Page 1 of 1 (latest)
Splash does not want any intensify due to the lack of shot rng, the other 2 weapons want 1 sub, 2 at most if u got spare slots
N zap could benefit from special power up. Splash and n zap are light weapons that can benefit more from run speed
That's all the differences I can think of
I'm currently using this for my Mini Splatling
And this for my Splash-o-Matic
These abilities is roughly what I have planned for the Splatling
And this for Splash
I shoved abilities around in such a way that I could reuse my Aviators for both Splatling and Splash
Jet squelcher is the only thing long enough to not use it but even still I would
Ninja squid is meta
Just use it
Yeah I'll definitely get it on my Shooter loadout
People not using ninja squid is the only reason why I can get kills as a backline
But what would I change other than that?
Shoes? Maybe
Object shredder outside of rain is much less useful
Consider stealth jump
So just stealth jump + Ninja Squid on the shooter build?
And I can keep the rest as-is?
I'd ideally reuse as much as possible for now, there aren't that many decent cosmetics and ability chunks don't drop often enough to just throw them at stuff willy-nilly...
Yeah pretty much
Btw
Put 1 sub intensify on the mini set
And do that for EVERY weapon with jump rng
No exceptions
@dreamy oak depends on ur objectives, Splatoon 3 is really " needy " in high ranks, so if you want to go there, you need ur " BIS " ( Best In Slot ), but if you just want to touch for the first time the theorycrafting world and try it by yourself, ur good
1 sub is really good
i think any advices is good to receive tho
for shoes, the meta is around
&
even tho 95% of the time you'll use
since it's overpowered.
alway try to have 0.1 ( one token ) of each :
,
&
, those are mandatory for some quality of life
How's this?
kinda bad
why :
On any pieces ANY of them, you never want 1 main & 3 sub of the same stat
it's either 3 sub of them or 1 main
Why that?
Ohhh okay
the less its effective
The run speed is for mini splatling
But also don't post mini sets here
Stick to the topic
Shooters
How's this for shooters?
this build is what you're looking ofr
RUN speed for shooters?
Did u not see the memo that n zap and splash are lightweights
those base loadouts are good
They benefit from run speed
🤔 I thought Run Speed was mainly used as a Splatling debuff counter-measure
I prefer special power up
So I want running speed on both my Splatling and Shooter?
Special power > special charge on cooler
You cannot charge the next cooler until your current cooler is done
So special charge gets less value
And for the clothing main ability I will definitely go with Ninja Squid
Special power however increases buff duration
nah dont say that
special power only increases duration
Yeah, that's the point
15 seconds is way enough to cycle back
Duration is better
?
that's good for me
IA?

Swim speed is much better here
^
I should probably hop more should I
Okay, so I shouldn't reuse the same loadout for Splash and Hero?
Tbh I don't think you're listening to us. You keep posting build but they don't really make sense to me
That's because I have no idea what I'm doing.
We've said many times that different weapons should use different things
I'm sorry.
Also you should be posting your ideal set, not your actual set
Your actual set will be garbo cuz I don't have any resources either
It's just that ability chunks are hard to come by if you need them in such quantities, plus a lot of cosmetics suck aesthetically
But everybody is in the same boat and trying to get there as well
it's way better
you have stats
& some nerd infos
it might help you to understand which ability effect which stats
Oh God is he using the Nintendo app to make builds?
She! And I'm using something I found online
it's ok, no one knows it, i've been the first to use it 🙂
Just know that ink recovery is a generally useless ability
I don't know anything that would want it for whatever reason
Read the wiki?
I am. But generally I don't know on what to focus.
read the abilities, questionning the right people that are begginer friendly and so on 🙂
@dreamy oak https://beta.sendou.ink/builds/n-zap-85 there is some build
this is the meta for nzap
you can check for any weapon
and from this
Does the wiki tell you what run speed works on and doesnt
Cuz it doesn't work on everything you'd think it does
Generally use run speed on splatling and lightweight shooters
it is important to know that everyone is different, i sometimes play with 2
where only 1 is good
so look for the meta
and then play with what you need
^ you can deviate from the meta, but only if you know what you're doing and why
I'm just unsure how to best use the abilities. Like do I use them to counteract debuffs or do I use them to become more evasive
and if your gameplay is based on it, it's fine
look
splash o matic
you can see that
is mandatory ( on everybuild )
some play with strange shoes but
I'll definitely use it, no question
First thing is that LDE is kinda busted. That skill saves so much ink.
Second thing is that ninja squid is mandatory.
Third is that stealth jump is extremely good. You can't go wrong with any of these
Also about WHY ninja is good
There is a lot of maps with long sightlines and no cover
Ninja let's u reposition without being spotted by a sniper
^
Backlines generally won't need ninja cuz they are far enough away in the first place
How about this but with stealth jump?
Looks ok
looks fire
But explain why bomb range
Idk what it's purpose is, so if u can't explain it either I'd use run speed on splash
What would I need to alter for other weapons? Ideally I wanna reuse different cosmetics for different sets, obviously not the entire set if you know what I mean
Other weapons will have jump RNG, so 1 sub IA
0.2
here is for another bomb almost imediatly
Btw you that hat is actually what I have rn
which is weird tho
Like the headpiece I could definitely reuse for my Splatling
I made that thing week 1 cuz I knew it would be reusable on 90% of shit