#Dualie Squelcher Build Pitch

166 messages · Page 1 of 1 (latest)

sinful egret
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I have around 4 pitches for dualie squelchers i'm carrying over here just for a more focused discussion

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Upon experimentation though i'm thinking having 10 ap of special charge could have some potential

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Because you generally find yourself using it often and the fact it fully refills your tank i think being able to spam it more would generally mean you'd have alot more ink to work with

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what are your thoughts

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would 10 ap of ink recovery up also be something to consider or is that not enough

drowsy verge
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ab_ssu would likely be more useful than any of those options. If ya want ab_scu with the current setup, drop a sub each ab_ia & ab_inkres for 2s of it.

sinful egret
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I'm afraid i'll have to pass on that offer

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I really need 2 subs of ink res and IA

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so how does this look

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Is the stealth jump droppable?

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Probably not but thought i'd ask

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or wait actually an inverse of this

slow bough
# sinful egret

this is actually very similar to a build i made recently lol
you could try this, and you can drop the sub of ab_ism if you'd like

sinful egret
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This’ll have to be somethin to consider

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But the value subs be valuable

slow bough
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before s3 launched i did consider running ab_sru but its not as good as it was in s2

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it has a niche in having an easier time vs sloshing machine tho

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you could always consider running it, since machine is so common right now

sinful egret
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Even though it doesn’t actually defend against specials anymore the extra bomb protection is nice

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Much in the same way ink res won’t assassinate me hard if i just so happen to step in something

slow bough
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yeah the invulnerability for a sliver of a second is great. its why i like to run 1 sub of it as well

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you dont have to follow the exact build, but its to give an idea

lone rose
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@slow bough @sinful egret I'm really puzzled as to why some of you guys recommend Last Ditch Effort. Isn't that a waste of ability slots since it doesn't do anything most of the match?

sinful egret
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It’s good in ranked at the very least

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Since it activates by numbers AND the time limit

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But even still it synergizes nicely with the squelchers

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Which benefit massively from it

lone rose
sinful egret
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I dunno people more qualified than me could tell you why it’s good

coral pivot
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In ranked, LDE starts whenever enemy points reach 50, and gets stronger until it maxes out at 30. It lasts the majority game if u stall long enough and don't forget about overtime

lone rose
coral pivot
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What I don't understand is intensify action on dual squelchers

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This weapon is one of the few that DONT have jump RNG due to a specific tech

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The only benefit is marginally easier squid rolls, which in both ways is just a skill issue

slow bough
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a lot of the time a team's counter will be at 50 or less, and the game will last for a few minutes after that, so for like 1/3 of the match or longer u get the effects, with them growing stronger as the enemy teams counter ticks

sinful egret
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It still has jump rng i think

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That’s what the sendou site implies anyway

coral pivot
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Dash then jump and it has no rng

sinful egret
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Dodge roll you mean?

coral pivot
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Same shit

sinful egret
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I didn’t know that was a tech that existed

coral pivot
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That's the reason why I'm confused why everybody was running it

sinful egret
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Well is it practical tech?

coral pivot
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It's practical if you practice it

sinful egret
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Ah well then that’s 2 more free sub slots

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Is it a strict timing or not

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Like when doing the jump after the roll

coral pivot
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Not really

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U just need to do stationary jump I think

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That may be the only restriction

sinful egret
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No you can still move from what it looks like

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And yes it is 100% practical actually

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This is sweet

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So since 2 more sub slots are on the table what would you suggest

coral pivot
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More Ink saver, swim speed never hurts

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Could even just keep one sub of intensify

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Cuz vanilla jumps still benefit if you ever need them

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But I wouldn't go past 1 sub

sinful egret
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If i ain’t goin through the full 50% i say it’s not a good enough investment

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I’ll get more savers

coral pivot
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Oh wait

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Special power up is nice for waves

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It increases the radius

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That's a good option too

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Waves and cooler are like the only good special power up options

sinful egret
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Is 6 ap of it even enough though

coral pivot
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Idk

sinful egret
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Or i could have 10 ap of it and shove the rest with savers

coral pivot
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But I know it's pretty good

sinful egret
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More research is in order

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Okay so 10 AP of special power up raises the radius to 22

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As opposed to 29

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Err

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20

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I don’t know how substantial that is in practice

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Trying it out right now and it doesn’t really seem worthwhile

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I rather put special charge up tbh

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More spam power is theoretically better in the long run

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That’s kind of a strength of the original echolocator which is this thing but more balanced

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More spam power means more chances to instantly refuel your ink while also putting some security on the map for a couple of seconds

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So heres my new pitch

coral pivot
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pay attention in math class squids

sinful egret
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Sorry i don’t know complicated math equations for a squid game

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Even still that diameter isn’t enough to sell me with the limited slots i got

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And i think special charge has more theoretical potential because the cost is cut by roughly 10-20%

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And special saver saver lowers the amount you lose upon death by 10%

coral pivot
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14 year olds learn this equation btw

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its not bad for 1 main

sinful egret
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It’s not bad but i’m still leaning on spammability

coral pivot
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yeah but remember that your spam is limited by a timer

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you need to wait for the 3 waves to finish before you can even begin building the next

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compared to missile which you can build right after shooting them

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so thats a bunch of downtime where special charge cannot activate at all

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imo, swimspeed or more savers are better

sinful egret
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Well it takes about 10 seconds or so for the breaker to end

coral pivot
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10 seconds is a long time

sinful egret
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I’m running estimates in my head and i wager you could get an average of 4 uses of wave in a single turf war

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Maybe more depending

coral pivot
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imo its not worth it

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spammy specials are ones that i would press the instant they charge up because they affect the entire map

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which is killer wail and missiles

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cuz it doesnt matter if the entire enemy team is dead, they can still hit them at their spawn

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with waves, u need to make sure the enemy is somewhat near an objective to get value

sinful egret
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Alrighty then how bout this then

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This raised the radius to about 24

coral pivot
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i think its good but its up to you if u like the bigger circle

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its quite a large circle

sinful egret
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Seems like it’ll work for me if i can get away with 2 subs of ink saver main

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That is a nice circle

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2 subs of ISM will net me 10 more shots so that seems fine enough to me

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We have made excellent developments in the strategy

sinful egret
# sinful egret

As one more final question, are there anymore objections with this kit

pine gulch
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Was wondering if someone had already been in the lab with the dulies yet

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Nice thank you for the work you guys put in!

sinful egret
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Alright i’m runnin tests in my head and i still don’t think that special power up is necessarily the best investment i’ll stick to ink saver main on this one

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I use the wave breaker 3-4 times a match and the radius it already covers can cover most important ground

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And it being bigger doesn’t necessarily increase the chances of it actually hitting it’s target

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It increases it’s range of general impact but it’s also not really enough to make me not choose the abilities that let me shoot more

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So i still say this is the most optimal set

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Either that or the 6 ap of IA just in case you need to jump in a pinch

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Actually yeah nvm

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IA is consistent and good

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So this seems like the best way to minmax the core of the design

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I’m not sure if sub saver can be thrown here but regardless i actually have the main saver and the 2 subs of IA and ISM and i’ve been getting incredibly consistent and good results

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So i think with value subs once the fest is over, this is very strong

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And i don’t even have last ditch effort on my kit rn so i can’t see this being anymore minmaxed

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But i’m always up for discussion

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I do have enough chunks to actually add in the rest of the value subs and silent jump so i am going to do that

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Play some rounds

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And come back with documented results

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The only thing you can’t really do is throw splat bombs willy nilly but i don’t think you’re supposed to anyway

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I think the only potentially droppable one is Stealth Jump but it’s hard to pass that up

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Another ISM would let you fire 14 more shots

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Which is fairly good

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But with the 16AP of ISM you can fire 105 as it is

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Which let you fire for 10 whole seconds

sinful egret
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So far the only problems i've really encountered with this kit is either bad aim (Which i fix by getting better) aswell as ink management and bomb management

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Otherwise i'd say this is basically perfect

pine gulch
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What would be a good option to replace last stand main?

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Because I was thinking of making 2 head gears with the same subs but just one for turf and one for ranked

sinful egret
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Well i dunno i guess you could throw another ink saver on there

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But last stand works just fine

pine gulch
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Thank you was thinking ink saver but wanted to make sure because builds aren’t my forte

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I’d like to learn more about how to make a good build for weapons though

sinful egret
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You’re not really gonna lose anything by having last stand

pine gulch
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My logic for wanting ism was that you only get stand for the last 30 seconds if I remember correctly

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And you are going to be painting a lot more then in ranked

proven linden
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i grabbed this from someone else, any idea of if it’s worth running over anything here? or should i look at swapping to one of the builds in this thread

sinful egret
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That one would actually work too

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Swim speed doesn’t hurt

sinful egret
# sinful egret

I just have found that i’ve become comfortable with this one here

sour turtle
sinful egret
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It’s not really noticable but it’s easier to jump knowing most of my shots won’t just miss