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3 messages · Page 1 of 1 (latest)

dreamy slate
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I not sure that I understand your idea. So, for example, from interface perspective, we click on a "blue" arena and there is another screen with map selection inside it, right?

And here I'm not sure what we do next. Clicking "tutorial", "basic" or "advanced" map like we do now?
Each of them, I suppose, should have their own code folder and separate leaderboard. But this doen't look like something you describe.

bleak cape
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core idea of "advanced arenas rework" is to lower number of available maps, to solidify playerbase which is low. Because right now, by the end of the season1, each Advanced map has: 6, 4, 6 players. (I contribute to the first 6-)

I couldn't grasp, how exactly making more different maps would help getting more playerbase for everyone to compete against?

The stuff I've offered in that topic, like having not just 2, but 3 maps, to make first map even simpler, that is aligned with your idea of "eat separate pieces of complexity one by one", kinda has a way to be embedded into a common "SS players pool". How would it look for your suggestion then?

right now most popular map SS has 330 players. Let's say I'm a noob, one of 300 players. And you are a seasoned player, top30. You've got all 5 maps unlocked. I press "play rating game". will I encounter you? You press "play rating game", which map will this game be on? Will you encounter me?

dreamy slate
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From a game design perspective, would it be harder or easier to make these maps for each season?