Refer to #1 for side notes about all bugs.
MISC
!!!When you select multiple walls to try and repair, the repair button is often grayed out. This happens if at least one wall has full health but doesn't happen all the time (more often than not in my experience).
-Death Night skull icon is in the wrong spot when you make the minimap large.
-Enemy behavior isn't consistent between campaign and survival (enemies won't get pulled if shot from too far away, attack priorities for static structures not applied, aggro falls off differently).
-Pre-built buildings in campaign mode can't be rebuilt by identical buildings (random grid spots that you can't build on or quarries are pre-placed in impossible positions relative to each other).
Sorry if this was too spammy, but I would love to see this game truly feel out of early access. And thank you for your time if you read my feedback.