#Notes about desynchronization in the latest public build

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hollow plover
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  1. Seems to happen exponentially more when I host, compared to someone else. (Like 6x desync by day 6)
  2. If desync happens and the non-host player gets units from a point of interest and doesn't see them, he can use "all army" hotkey to still move the units that are invisible to him.
  3. Desync seems to happen around death nights, when crystals become active.
  4. Had multiple instances where loading an autosave would lead to an instant desync. For example upon noticing desync we would load the autosave and be desynced immediately. Instant desync like that happened up to 3 times in a row at a point..
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  1. It also seems that the 3rd death night on Nightmare causes desync after the crystals explode, though could have been a bit later down the line.
hollow plover
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  1. Final Stand countdown is a cause for desync, so prevalent that it can happen immediately after loading a save file.
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  1. Unpausing as the host after loading a save file, causes the other player to have a permanent "Paused" message on the screen.