#Feedback on some issues

2 messages · Page 1 of 1 (latest)

vernal fossil
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Hi, I played this game when it was launch few year back and now my friends wanted to play it so I recently started the game again.

  • Blocking is rather dumb, not sure why we need a perfect block when this is not really an action game. Most enemies run faster than you and repeat attack also faster then u can react, lucky they are still not super difficult to kill. Not sure how to explain it, the whole combat system just feel weird with the idea you guys decided.
  • All online players must be in the same realm, this does not make sense for multiplayer. Because the game is focus on exploring, building, crafting, looting, collecting resources. So if every time someone want to visit another realm to harvest or explore by him/herself than this is not possible. Yes you can do it when you play solo, than what the point of having multiplayer option?
  • Game lack of explaining, I understand you can refer to the guide for more information. But why I always need to open it and read the guide, some info can always input into the gameplay while playing. eg: weak spot area, item when picking up, resources type name when pointing on it etc.
  • Follower have limited slots, why allow a follower yet limit the slot it have even when you give them upgraded backpack. You can limit the weight just like you did on players but why the slots. They collect rubbish most of the time and it just fill up the inventory so fast than every time you have to do house keeping. I know you can always teleport back to base and unload, but in co-op mean everyone will need to follow you back. #feedback

Overall the game play is fun but there more the game can offer, understand it still early access but the ideas of the game is unique so hoping to see the game become more popular.

clever vector
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For your follower point, why not just set them to not pick stuff up (behaviour settings), and/or strip them down for more space? Their slots are limited because they have no weight limit, nor do they need ammo if given a ranged weapon to shoot, so they'd be OP otherwise, and having to manage yet another menu/stat creation of armour for a follower as you mentioned to make it like player inventory might not be good.

Your point 3, leads into this. You mentioned the game tells you everything but why would you have to open those menu to check it, i could see players being upset to manage recruits, their weight (having to open the interface a lot to check weight) and making armor just for an NPC that'll go down.

But I suppose that part is up to how different people play games completely different.

Small tip though! You should also bring materials to make a pepys box when you're out exploring since it's like a small ender chest. (have one at home, and whatever you put into the one out exploring will show up at the home base one)

As for your point 2, it's been explained all over why this system is in place for now, no point in rehashing IMO, though they could do with an in-game "this is why" notice.

Overall with some minor thoughts added I don't think it's a bad feedback for their official feedback site. (This area is just for collaborating and tossing back and forth information)