#Does the Critical % stat increase likelihood of critical hits or just the damage dealt by crits?

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grizzled pollen
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cedar yarrow
grizzled pollen
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Thank you!

rigid fjord
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You're better of aiming for raw weapon damage because not every weakspot is accessible all the time. And typically (because everything is additive) you'll get the same result on crits.

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UNLESS you're doing like a backstab build. Then I would say a blend of critical and melee is nice.

pale crater
# rigid fjord You're better of aiming for raw weapon damage because not every weakspot is acce...

I don't know what you mean by “because everything is additive” but crit% and damage% are not added together in the same multiplicative terms, and the terms for the gear and the terms of the weapons are separate too, so no, we don't get the same results.
you can see it here:
#1299065821338796054 message
or in details here https://docs.google.com/document/d/1VlQmyjYtelCH8jwRW01_uJvIKMhth67McJuBD-wrLxQ/pub

rigid fjord
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Additive means it’s not multiplicative. If you get a 10% damage bonus it’s not multiplying it it’s just adding yet another 10% damage bonus flat out.

Same with critical damage, if you get 6% critical damage it’s adding that to the value. Many games are multiplicative where you are multiplying the bonuses into the equation and will see less numbers over time, getting a curve.

In nightingale, everything is additive, it’s why you can get over a 100% resistance and actually see yourself get healed from something because your resistance is so high.

When it comes to crit versus raw, if the crit of a gun is 5x and it does 1000 damage, if I have a choice of adding 10% crit damage or 10% damage, I’ll get a better result on damage because it’s all additive. 5.1 x 1000 turns my damage into 5100 if I add 10% crit. If I add 10% damage I get 5 x 1100 which is 5500.

Also the quality upgrades don’t effect crit but they effect damage so going for pure damage on your weapon yields better results.

pale crater
# rigid fjord Additive means it’s not multiplicative. If you get a 10% damage bonus it’s not m...

if the crit of a gun is 5x and it does 1000 damage, if I have a choice of adding 10% crit damage or 10% damage, I’ll get a better result on damage because it’s all additive.
It depends completely on the distribution of your crit in relation to your damage and whether the bonus is on your gear or your weapon.

In nightingale, everything is additive
base damage and base crit are multiplicative and quality on the weapons is multiplicative too

rigid fjord
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I’m not saying it doesn’t multiply I’m saying stacking stats is additive

pale crater
rigid fjord
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If I get 10% resistance and another 10% resistance I have 20% resistance. A lot of games will have diminishing returns with that being multiplicative instead

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The math isn’t exactly value to damage because there’s things like the enemy’s toughness or armor or whatever to reduce damage of course.

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So you’re not going to see it just flatly be one thing. However from a lot of experience and build testing, it’s safe to say crit isn’t really worth stacking. Especially since it doesn’t upgrade with raising up gear in terms of rarity.

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If I do pursuit the 6% ranged will go up with the tier but the 6% crit will not

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If I just do Einaida instead for 12% that will get the entire 1.3x bonus

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Crit is also more valuable on a weapon with lower crit damage.

pale crater
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and weapon and gear bonuses are not in the same multiplicative terms

rigid fjord
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I mean it’s fine. Really the game is PvE and just about any build focused on a stat or two is going to work so I’m not going to argue with you.

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You’ve done your research and came to a conclusion but it doesn’t really match the conclusion my research came to so I’m just going to agree to disagree.

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We’ve deviated from want the original poster was even talking about in the first place

pale crater
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I'm not going to continue this discussion, I'll just post the formula for calculating the initial damage of a critshot, you can draw whatever conclusions you want
base_weapon_dmg×weapon_quality×(1+Σweapon_dmg_multi)×(1+Σgear_dmg_multi×gear_quality)×weapon_crit_base×(1+Σweapon_crit_multi)×(1+Σgear_crit_multi)

You’ve done your research
I didn't do any research, it's the game that give you the details when you inspect an item or a person's stats sheet and you mouse over a stat