I see when smelting ingots or refining metal parts that the forge card adds a couple extra percentages to certain stats when they are present. For example, when refining a pellucidic etched ingot into a buckle, instead of 12% melee damage and 15% injury resist you will get 14% melee damage and 17.5% injury resist. Or when smelting noble bismaltus ore into ingots, it adds 2% to the melee damage bonus and even has them in a separate stack from ingots smelted without the forge card active. The issue is that whenever I go to use these forge card improved parts, it seems the stat bonuses are lost. After slotting a 14% melee ingot for gilded lumber the damage bonus goes back to 12%. After slotting a 17.5% injury resist part on my knife, the applied attribute reverts back to 15%. The bonuses revert back whether I keep the forge card active or not.
I'm thinking it might be bugged, but I would like to know if I'm doing something wrong or not understanding something before submitting a bug report if anyone has any insight.
TIA