#Forge Card

4 messages · Page 1 of 1 (latest)

gentle summit
#

I see when smelting ingots or refining metal parts that the forge card adds a couple extra percentages to certain stats when they are present. For example, when refining a pellucidic etched ingot into a buckle, instead of 12% melee damage and 15% injury resist you will get 14% melee damage and 17.5% injury resist. Or when smelting noble bismaltus ore into ingots, it adds 2% to the melee damage bonus and even has them in a separate stack from ingots smelted without the forge card active. The issue is that whenever I go to use these forge card improved parts, it seems the stat bonuses are lost. After slotting a 14% melee ingot for gilded lumber the damage bonus goes back to 12%. After slotting a 17.5% injury resist part on my knife, the applied attribute reverts back to 15%. The bonuses revert back whether I keep the forge card active or not.

I'm thinking it might be bugged, but I would like to know if I'm doing something wrong or not understanding something before submitting a bug report if anyone has any insight.
TIA

sudden leaf
#

Its sibling cards Quarry and lumber Mill function that way, so Forge is also meant to work the same way but it adds bonus stats to things it shouldn't

olive swift
#

It's not you, it's clearly a bug but I don't yet know if the bug is the stats applying to the ingot/part, or the ingot/part not applying to the item crafted from it.