The first and biggest one is that the building limit is fluctuating and when it's at a low point IE: 94/350 it lets you build a bunch of structures. Then when it decides to jump straight to 400+/300 without changing anything your stuff not only auto breaks. But some people are losing their entire Abeyance realms/characters. The other two can be found on Youtube and involve using reclaimed ingots to both duplicate materials and to bring items to an extremely high/broken level of damage/defense. All 3 of these are so game breaking you should emergency maint until they are fixed. It's taken lesser extreme bugs to ruin the launch of much bigger games and I don't want to see this game die on early access. TY and DM for more info.
#PLEASE READ!: 3 Gamebreaking bugs may ruin the game.
7 messages · Page 1 of 1 (latest)
if im being honest, i think the crafting system is intentionally made that way. not only because the ingot combinations have a cap, but because ive gotten some drops that are multiple ingots infused together in the same manor. it may just be that they thought it would take us longer to figure out, when harder enemies are available
the craft is bugged. Even if its made in that way, the cap doesn't work. Its a coop survival game. You can't be able to oneshot a sun giant at level 220 alone
you don't drop an eneidia ingot with 225 % crit dmg who make in reality 4000%
Yeah I mean the way you can alloy them together feels intentional, not the broken cap
I wasn't reporting alloyed ingots. I was reporting the blatent exploit that endlessly boosts stats. And even though you visably see it capping at say 225% on ingotsa. There is no actual cap. We tested it. A fresh 225 is no where near as strong as a 225 that's been pushed beyond. It's just a text cap not an actual cap.
If they don’t fix the ingot stacking soon the game likely won’t recover