#Charms General Information

18 messages · Page 1 of 1 (latest)

warm basin
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I'm starting up a list of the different charms and what they do (in simple terms) for the purpose of helping out anyone Pre-Ascended.

If anyone has information they want to add, I'll be making an easy to read chart that lists:

-Name of charm
-Equipment it can be attached to
-Effect (including percentages if we can figure them out)
-Crafting Recipe

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I'm going to bed now, but this is my goal for tomorrow

warm basin
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The list is about 20% done, I'll post something when I reach 50%

warm basin
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Charm of the Arsenal does not exist in the Ascended Desert Antiquarian Essence Shop. I just checked.

warm basin
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Note: Charm of the Arcane raises movement speed to 921.083 from the normal 758.583 with my build. Roughly 20% increase

warm basin
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Note: Charm of Fatigue doesn't provide any obvious bonuses when above 50% rested bonus. Not viable in vault rush builds.

warm basin
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Note: Charm of Fatigue provides straight scaling bonuses from 50% down to 1% rested. Damage is 30% bonus at 25% rested, which is the beginning of exhaustion.

At 1% rest, it's impossible to test damage without a weapon that can be swung with 1 stamina cost. Will continue to test.

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I'm making a more in-depth spreadsheet for this, will take some time.

warm basin
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Note: Charm of the Arcane allows you to animation cancel some enchantments. i.e: Arborist's Shield.

warm basin
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Updates to previous assessment on Charm of Fatigue:

Due to the recent patch, Charm of Fatigue is now VERY viable.
Damage scaling is +1% at 50 Rest, but it scales about 1.5-1.8% ish per 1 drop in Rest, down to 20 Rest. This scaling is not linear, it might be exponential, that's why I couldn't get an exact increase. For example, the damage increase from 43 to 42 Rest seems to be 1.699%.

The damage buff is almost exactly 50% at 20 Rest.
Stamina doesn't start decreasing until 25 Rest and the consequences of not resting have been nerfed insanely.

At 1 Rest I still had 35 Stamina, when my base Max Stamina is 410. Which is more than enough to swing.
At 20 Rest I had around 370 Max Stamina, and I was able to fight the 220 Jana Boss starting at 20 Rest without any issues. There was no need to replenish my stamina at all during the fight, which makes this a straight improvement.

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Charm of Fatigue has not yet been tested with Charm of Venom, but it works with Charm of the Spellsword, Charm of Brutality, Charm of the Terrifier

Charm of Fatigue stacks with Charm of Venom. Charm of Venom calculates for 20-30% bonus damage with it, which is weird compared to my last statement. It's unclear if it's based on the duration of the poison or just a yes/no for poisoned/not poisoned.

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Charm of Fatigue, like other Charms, does not stack with another Charm of Fatigue. Perhaps I should test this with an offhand tool like umbrella and see if it stacks again. If it works, this could greatly boost the damage of pistols.

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Note: Charm of the Arsenal is only viable in boss fights, and pretty much useless elsewhere. Damage boost is roughly 20% it seems, but I may have tested too little, it could actually be 30% and I got unlucky hits.

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Note: Charm of Terrifier sometimes makes it harder to kill Pihrats.

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Note: Charm of the Arcane affects knife dashing.

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Note: Charm of the Unstoppable stacks with Arborist's Shield, granting at least 100% damage resistance if both are active. I have yet to take damage while both are active. Even the Sun Giant stomp does 0 damage. This may be a bug or an unintended feature.

Personally I like this feature, but it might be better to nerf it to about 90 or 80% combined. I think Charm of the Unstoppable is balanced, maybe Arborist's Shield just needs to be toned down a bit.

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Note: Charm of the Unstoppable seems to stack up to 30 times. I haven't been able to stack it higher yet.

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Note: Charm of the Unstoppable synergizes very well with Health Regeneration Food buffs/potions. Even without Arborist's shield, it seems viable to use these two

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