#Augmentation Lines do not cross Walls

32 messages · Page 1 of 1 (latest)

queen wolf
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You can separate the Enchanter , Sewing & Workbench into their own 1x1 room, with walls on 3 sides. You can place as required augments without it affecting the other tables.

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Refined Enchanter Focus (6/6)

  • Macabre Rack
  • Formula Board
  • Open Toolbox
  • Basic Sawhorse
  • Training Dummy
  • Wheelbarrow
  • Spit Roast
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Refined Sewing Bench (8/8)

  • Bellows
  • Macabre Rack
  • Simple Map
  • Cruide Coat Rack
  • Simple Drinking Horn
  • Basic Sawhorse
  • Simple Saddle Rack
    -- Refined Spinning Wheelbarrow
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Refined Workbench (7/7)

  • Macabre rack
  • Formula Board
  • Simple Saddle Rack
  • Felting Bucket
  • Cruide Ammo Box
  • Open Toolbox
  • Simple Drinking Horn
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Refined Tanning Station

  • Felting Bucket

Refined Masonary Bench

  • Formula Board
  • Open Toolbox

Refined Saw Table

  • Formula Board
  • Open Toolbox

Refined Mortar Station

  • Simple Plant Pot

Campfire

  • Macabre Rack
queen wolf
spring bane
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Thank you very much. This part of the game almost made me go away for a bit, it was the most difficult to figure out and there is no documentation except for what people in the community put together.

This is perfect... I have the toolbox and it puts out the green lines as you are placing it for the FIRST time, but not after that, even if you pick it up and move it.

I understand it now. Please go write about other things now and perhaps we shall get the manual we need. ha ha

Thanks.

jolly pollen
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The devs really need to rework this ridiculous augment system so that we don't have to do crazy things like this just to be able to manage augments.

dusk salmon
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@Ian - Agreed

spring bane
dusk salmon
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It is like they overthought and over complicated augments but did little or nothing on Survivor AI, both of which are bringing me to a breaking point with this game for awhile. Sad, because it is a beautiful game and otherwise interesting... TY Naresh for the assist! Great Work

jolly pollen
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it's even more noticeable in 3rd person view

errant canopy
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I disagree with this. I like the system how it is. Could it use some improvements? Sure. But I like it. Also, this is all very good feedback for the feedback site!!

jolly pollen
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we already have to learn the recipe for everything we want to craft, but on top of this, you have to learn the recipe for the augment that enables that recipe, and -here is the stupid part- you have to make the augment that enables the recipe you want to CRAFT work on a bench that only allows a set # of attached augments at a time.

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there's absolutely no reason for this at all

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it's just bad game design

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whoever thought it was a good idea, they're just wrong lol

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it's a giant headache for every player when they get to the point where they're trying to figure out why the hell they can't get a bench to show certain recipes

errant canopy
jolly pollen
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I don't have constructive feedback for them, I have a negative review for them on steam instead, like 50% or so of their playerbase.

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Some game devs don't even deserve constructive feedback.
We paid for this game, we have expectations of a product.
This game is subpar of more than 40% of their customer's expectations.

spring bane
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Ridulous that we have to put things in seperate rooms and connect things with invisible lines.... too complicated....unfortunately the Steam community thinks so as well.
It makes me sad. Show me ALL of the recipes on a bench, or make a bigger bench as you progress like in Icarus.

vital mauve
spring bane
vital mauve
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you can mix and match which augments you use to obtain different effects, its rather deep

spring bane
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Anyway, best to stay quiet because I fear this otherwise useful conversion shall become Moderator locked

vital mauve
solid zealot
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As this topic is getting out of hand, and not the point of the guides, I'm sorry friends. It's being locked.

serene umbra
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Just for the OP @queen wolf of you need to make any edits to this post please feel free to DM one of us mods and we'll unlock it for you do to do