- The concept, story, interactions are all great!
- There are things that need to be addressed/adjusted for it have the most positive EA roll-out.
- I found it very frustrating that the left and right hands are reversed numbers from how they are on the keyboard. This was confusing and hurt my brain.
- I don't like that I can't put what I want in any spot on the hotbars. I'm accustomed to certain things being in certain places and it won't let me do it how I like it.
- The hit box to pick up items in 3rd person needs to be larger so they're easier to pick up. Also to skin small creatures. Sometimes I couldn't get the little blue creatures at all.
- Why do you have to have a foundation for building? What if I don't want a foundation?
- The 3 or 4 clicks needed in order to take a potion in the middle of battle is Totally unrealistic. I'm sorry but this one is major for me. It made combat almost unplayable. I should be able to hit one button, no matter what I'm doing, and the potion is taken.
- I like that the torch keeps you warm in the cold.
- The revolver tells you to reload when there is still 1 bullet it in. This makes you waste a bullet trying to reload early.
- I like that you can autofill campfires. But it takes too many clicks/steps. Should be more straighforward.
- There has to be a way to scroll in and out your FOV while in game rather than having to go to settings. You need a different fov at different times.
- The icons need to be differentiated. Ex: If not all meat is the same then it should not all look the same in inventory.
- Killing someone with a hailstorm as soon as they enter the game and can't even figure out how to equip an umbrella b/c of the separate hands system is not really cool.
- I didn't find a way to split stacks. This is a requirement. Being able to half and input a specific number is a huge bonus.
- We need to be able to manually sort inventory the way that we want it.
- It would be great to have an auto-pickup option that stops when you are out of weight.
- The world seems really full and has so many things that I want to adventure to and discover. That is excellent!
- I really like that the beacon's are visible and don't go away until you choose it to.
- I need to be able to do a ping on the map.
- It's nice that beacons and stamps show the distance to them.
- I love that it has a track option for recipes since there are so many craftables especially.
- We need to be able to get or enchant storage that we can build/craft from without having to get every single thing in our inventory every time. Especially for a game that's this crafting intensive.
- I love that there is a search function for crafting recipes.
- Some ppl have mentioned it and I will reiterate that the mobs in the first temple were too hard. Especially the big guy at the end. With how fast and teleporty it is and how hard it is to take a potion; it was very frustrating.
- This game has a huge amount of potential. I look forward to seeing where it goes. Thanks for letting me test it out.
#My feedback & suggestions
10 messages · Page 1 of 1 (latest)
Did reloading after three on the pistol cause a wasted round? Might have to check the ammo count in my stream but remember commenting when I played that one round did not eject, which was correct.
It’s a variation of a Howdee pistol, I believe, which I’m pretty sure does eject any rounds not spent due to the mechanism? I could be wrong.
I now the CHasspot wasn’t actually a Chasspot, because it used a metallic cartridge. Pretty sure it’s actually a Gras.
Upon reloading w/ 3 spent, note the ammo count and one round not being ejected. Reload goes from top left > top right > bottom left > bottom right (unless that round hasn't been fired).
After reload, 73, not 72 so the ammo count is correctly handling the number being reloaded.
I didn't notice how many rounds were shot. Would have to go check stream. But the red "Reload!" pops up on screen making me think that I need to hit reload, which is the same as firing, so the last round ended up being wasted as I was clicking to reload and so wasn't aiming at anything in particular.
Also, in 3rd person, you don't really see inside the chamber when reloading.
Yeah, isn't as easy in 3rd person as 1st to tell and I had the same reaction to the reload prompt. "Oh, need to reload." Maybe I'm misunderstanding what you mean by wasted, unless the fire & reload button is the same on a controller which I didn't use. It's less wasted and more not used, i.e. the reload is less efficient.
I'm pretty sure that I was using the fire button to reload as well ,on m&k. Idk if there's another way to reload. But since that's the one I was using, I'd see "reload" and click to reload, while aiming at nothing, and it would shoot the last bullet, usually into the ground.
Oh! Yes, 'R' reloaded the pistol without firing the last round, same for the other projectile based weapons. Hadn't even thought to try using LMB to reload when empty.