#Stamina/Food health Depletion

7 messages · Page 1 of 1 (latest)

silver sedge
#

Not sure as I can't see a lot of people talking about it.

I really loves the stamina health bar, the set ups, the view port for it, the mechanics, and the regen/depletion for it - I think this is all very intuitively balanced, you game testers did a phenomenol job balancing this.

What I do not like, is I died almost every time my bar depleted, there was very little way to notice that I needed rest or needed to eat (my character is always making some kind of noise - I don't mind... but I can't differentiate the "I'm Hungry" from "I'm Sleepy" and "I'm wet/hurt/hot" I think there must be a better way to flash the screen or a pulse mechanic for the icon (my personal fave) to notify us that our secondary stat/health bar is dimishing past the point of no return (sepcially with building and getting caught up in the amazing building blocks we have been gifted)

dawn shadow
#

I'm not sure about hunger, but I know there's a Debuff on your buff UI that shows when you need to rest, on the last... 25%? 20%? of the rested bar. Looks like a white ⚡ with a ❕ and a red background

hot topaz
#

Was the food integrated with the stamina bar or is there a separate place for it?

dawn shadow
#

Food is on the health indicator, as a green bar on the side of it

hot topaz
#

Ah ok, missed it

dawn shadow
#

Well, normally green. Might change as it goes down

silver sedge
#

right, if there was a flash or notification, I totally could never see it