One of the great things about survival games for me is losing myself in building big elaborate builds but with only having 1 respite realm and 3 characters It feels limiting to me. What if I find an amazing realm but I'm not finished building on my current realm. Have you considered having multiple respite realms but only allowing 1 to be active at a time. That way it has much less impact on the server but allows people to have more than 1 respite realm. I'm sure you would still need to limit them but would it be possible to have more than one with a system like this?
#What is your thought on allowing multiple respite realms if it could be implemented right?
39 messages · Page 1 of 1 (latest)
There can be only one! ⚔️
Seriously though, no idea. But how big a hive city are you planning that it's going to take an entire Realm? I want a big treefort in a forest, and I'm happy. ❤️
(no idea if treeforts are possible, I just want one)
I hope you suggest this in #hopes-and-dreams because I would also love to make treeforts/houses in Nightingale 👀
i dont think that multiple respite realms would be necessary for tree houses
you owuld only need multiple if you are planning a build larger than 2kmx2km
It’s not really big it’s more of a building different things say I find a creepy Forest with a big mountain perfect for like a Dracula castle then before I’m done building said Dracula castle I find a beautiful glowing giant mushroom realm and I want to build a fairy village or wonderland if I had more then one respite realm I could claim them both and work on the fairy village by switching my active realms back and forth
That’s even something I’d be willing to pay for in a cash shop as long as they don’t over price it
As someone who had 11 bases in subnautica, i whole heartedly support this.
Just have multiple bases across one realm 😛
While its a cool idea it kinda takes away the uniqueness
Less thought has to be out into picking your base location
Making it a single one i think is a better solution
Not sure you understand what I’m trying to say charnel lol and mathoul put I plenty of thought into every base I build and picking it’s location. I have bought 4 extra bases on fallout 76. And have the max characters allowed with different bases and locations. I just love to build from the ski lodge with the gift shop that I used my bunkers for the inside because I ran out of building room and Wavy Willa’s my water park. Or the clock tower in 7 days to die and my amusement park that was built on the transition line between the forest and the destroyed zone back when the lighting changed as you entered the park it went from happy n cheery to haunted zombie theme park. Anyway the camps system in fallout 76 is a perfect example of what I mean where you can have more but only one is active at a time.
We understood you perfectly fine its just the more realms you can safe the less unique they become.
Its simply a suggestion thats going against what the realm system is.
We may see such a feature in the future as the amount of realms expand but for now i personally do not think its a good idea and from the lack of traction i would assume most people also dont necessarely want/need this.
I guess I do not understand you then. As I don’t see how it goes against what the realm system is .Their must be something I’m missing. I don’t see how more options takes away from uniqueness or against anything they have said about respite realms
i think we need to see alot more gameplay to see if its goes against the system, but even if you had relams kept offline to save server load, you would still have extra data you need to save able to be quickly loaded
Look at the definition unique and theb look at more option then it should make sense
Having multiple home realms also means being avle to save multiple farm realms
Aka less exploring
While you will use it to build most players will abuse ir as a system
Farm realms are not a thing…. I’m pretty sure they stated that things don’t respawn in realms to encourage exploration I thought I read that somewhere.
they have definitely said that
"the more realms you can safe the less unique they become"
That's completely untrue. Having a base in a volcanic biome, a forest biome, a water biome, a haunted biome, an amusement park biome... etc. in no way reduces the "uniqueness" of each biome. The biome is unique because the biome is unique, it has nothing at all to do with how many bases a player has built.
What it does do is create a quality of life improvement for players who can build a base in multiple locations. This is true whether a player for aesthetic reasons (becasue they want to build bases that match the aesthetic of the biome) or for pure gameplay-convenience reasons (because they want to have multiple safe locations for their on personal preferences.
There may be other arguments related to this topic that could be valid, but "uniqueness" is not one of them, there's nothing at all about having multiple bases that affects uniqueness in any way.
I disagree but thats that
I realize I'm responding to an old post, but you realize that misses the point of the OP's request, right?
the problem becomes one of resources if each realm is "hosted" on a "server". they have allowed 1 respite and 1 open at a time. that is already 2 "servers" per person and that is already a lot of info to store about a particular realm if the resources dont respawn (as we have been told)
keep in mind that there is not local/private hosting at the beginning
i could see this being something that gets modified when private hosting becomes a thing possibly but not at the beginning
Ok, now that's an answer that has reason and logic to make it valid, and knowing the answer for certain would depend on how big each realm/server is, or more specifically how much compute resources they use up. Keeping multiple instances open at the same time for each player could add up way too quickly depending on the computing cost of each realm.
we know that each realm is 2km x 2km, but we dont know the digital size of the realms (probably depends on biome and various other things)
Agreed. Here's hoping private hosting gets addes sooner rather than later. I can't speak for anyone else, but every survival game I've played is better with private hosting and mods on the table. Pretty much every surival game has significant problems (even if they're only QoL problems related to the real-life time & schedule of the players) that can only be solved with private servers and mods.
we just dont have enough info because the game is not in EA yet and the number of people with access to playtests has been quite limited
Roger that.
Multiple realms wouldnt be a massive resource cost given the way the game works.
Those realms go inactive if not visited and are stored as minimal data.
You would need a buttload of realms for each player for it to somewhat matter.
Multiple realms as home is just not their intended game design as it will void the need to properly decide on a home realm.
You may not think my reasonong has any logic as stated in your previous comment but from a game design point with the lore this game has it is perfectly logical
See this is where you lose me. I can agree that because of data it might not be viable and that’s fine if that’s the case then that’s the case. But nothing I have read makes me feel like it goes against lore or game play design. If you can link something that devs have said to support your argument I would be much more receptive of it. But nothing I’ve read from the devs makes me feel this is so.
It's according to the story too. Look at Dr Who, they always come back to Earth.
Although...there is still access to Gallifrey, it's a dead planet/ it doesn't change, 💡(thought for developers) so could you give up your respite realm, but still visit it as a "dead realm"? You have access to your old builds, but it gets locked
A separate nostalgia portal maybe?
maybe something like dark/ravaged realms? and those realms are endgame only so they are hard to live in and you cant stay for too long
since theres no real limit of portals (at least not that I/we know of) you can just keep these portals open and your buildings never will be "gone".