#Will all keybinds be fully remappable for EA?
10 messages · Page 1 of 1 (latest)
I 2nd this...I absolutely HATE it when some keys are hardcoded for no good reason..I play left handed and always use arrows to move, enter for interact so hardcoded keybinds really screw me over...please none of that nonsense
Yesss please, there's certain things I always rebind
Such as inventory to Tab
A few games where shift has been jump 🫥 moved to space (looking at you new world 👀)
And it allows people with disabilities and injuries to easier access the game
To add to this question, I would like know if controllers will be remappable as well.
Yep. All controls must always be fully rebindable, and to and for every key. It only takes a single exception to this to ruin someone's experience.
Games are meant to be enjoyed from front to back. If the means of engaging with the game are inherently unsatisfying, then the game is viewed through that lens of dissatisfaction.
I want to know about this as well. This goes for mouse buttons too.
My hands are Very large so using WASD is impossible and has been for 20 years in my gaming journey. I use a Steelseries Mercstealth keyboard which has the xtra set of keys on the left side and enables me to play as long as i can change keybindings.
I cant seem to find an update on this. Is full remapping (keyboard/mouse/controller) still on track for February? Personally, more interested in the controller remapping.