#@florian Mrugalla's idea
23 messages · Page 1 of 1 (latest)
alright here you go
awesome
so here everyone, who has any idea can help me and i can spam this place without feeling bad as well
so the problem is that both making music and making vst plugins is not competitive. you do it more like recreationally
so you can't make a game where 2 opponents battle each other's songs or plugins away
but you can imagine cards that represent effects. for example load an EQ or compressor at the cost of CPU and RAM, but for that get something like better spectral distribution or transients for the song.. maybe if the game was build around making a song somehow
but if it was multiplayer the other player would be super detached from your actions, because you can not make any production decisions that disrupt other people's productions and it would be silly if you could
that's why my idea makes me mad
if it was singleplayer it would be lame tho. what would be the point of a card game if you don't take turns with someone else trying to win
or is there a minecraft analogy to card games?
another thing that keeps coming to my mind over and over again is how all production decisions in a music production are interconnected. like you can add presence to one track but then all other ones in the same spectral range become more background. so there can be no mechanic that clearly adds points to a certain property of the game state without at the same time changing everything else. it's more like an entire economy
or like gravity
but that just makes things so ridiculously complex, that i would need a way to simplify this in a meaningful way
something that catches the essence while not being absurdly wrong
funny thing is, it's way easier to imagine this whole thing as an anime. like vst plugin developers could be jumping through the air like maniacs and magically shooting dsp algorithms at the stage to shock their opponents in a battle of who makes the best plugin to solve a certain purpose. but i feel like the moment it would be just cards it would explain itself much less that this is an alternative universe in which such skills exist
another vague idea i had btw is coop. like it doesn't happen often that producers fight against each other, except in some really gimmicky situations on youtube, but it is fairly common that people try to collaborate. so maybe a card game could capture that as well. trying to build something together. but idk how that would work as a cool game. because the one who can play better could just tell the other one what to do all the time, which doesn't sound like fun
and even if you win in a coop game... win against whom? that sounds kinda lame
that's what makes it tricky. the more i think of it, the more making music or plugins is the opposite of typical game goals
how can i turn something around completely without making it tryhard-obscure?
and what if card games are just a bad idea in general for this? obviously something that is often done alone irl also benefits from a singleplayer context. but i don't wanna go for my big idea just yet, the rpgmaker style game. that one has a rather clear concept already. but no idea what other types of minigames would lend themselves for this. i mean i can't just make a sidescroller where you drive through dsp algorithms. i mean i could, but that gives "i watched one unity tutorial and instanly started working on my project"
generally i think physics based games, like jump n run and stuff, are not well suited. because when making music orplugins you mostly sit on your ass, absolutely not doing sports
and that's problematic because it highly limits the potential for cool game mechanics