#Custom procedural terrain generation
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I've tried to 'seriosuly' implement this but I've gotten stuck quite a bit.
From what I can tell, I need to have a bunch of marching square 'planes'/'layers' that are then merged and boundaries of the different planes/layers bridged
But I'm not entirely sure how this is supposed to be created from a single height map.,
Currently I have a dictionary with a key,value pair of (float[,], Mesh), where float[,] is the data fed to the marching square algorithm used to generate the terrace mesh, and Mesh (obviously) being the generated mesh.