#Making 3D metaballs out of game objects?
4 messages · Page 1 of 1 (latest)
And If you can't think of a way to apply this knowledge to make it work with a gameobjects - it's definetely too early to start working with SDF, Shaders and all that stuff
I'll take a stab...
I won't discourage any of the above. However, (keep in mind I'm a big fan of metaballs, I.S., marching-cubes, etc.) it's important to decide what you're using it for. Is it strictly for rendering? Or do you need it for behavior too? Like for physics or some other result that's not just strictly visual? SDF (as far as I know) really only solves the rendering problem. Not actual structure.