#2D world map

2 messages · Page 1 of 1 (latest)

toxic oracle
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Hello !
I'm about to make a world map for my game, based on an hexagonal cell system. (Roughly something like civilization, but in 2D).

I was wondering if i should go for the unity tilemap system that already exist, or if it could be better to create the grid and cells myself (By instantiating objects for each cells).
I honestly don't know the pros and cons of each approach, so i was wondering if some peoples here might have dug a bit more in the topic than me.

The map wouldnt have any unit on it, no movement, but the player could click the tiles and it would display some UIs infos about this location.
Here's a screenshot of the kind of thing i would want : https://cdn.discordapp.com/attachments/942758108554481695/1061368652995248148/image.png

woven siren
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If it's 2d there's no reason not to use the tilemap