#Anyone have any insights on upscaling a pixellated 3D game?

6 messages · Page 1 of 1 (latest)

lean hatch
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I'm afraid you can't override pixel-perfect camera's scripts, but I think possible solution is to render your game into render texture instead of screen and then upscaling this texture yourself to match current resolution, then drawing to screen

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@twin grove

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but what's the problem if you wanted to upscale it yourself?

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welcome to the gamedev

sacred harbor
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hey hows this going btw? i'm wrapping up a pixel perfect game atm and im gonna have to do the same thing. was it pretty straight forward?

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l m a o