#unreal-dev

3 messages · Page 1 of 1 (latest)

grand crescent

my apology to the staff for mini modding (if im correct on the definition)

grand crescent

now a question for myself is is it too much to have an object usually static enable physics when thrown, finish it's movement (like tumbling) before disabling physics again? Would I be expected to use a timer or is there a node that might be special to this occassion?