#saros
16 messages · Page 1 of 1 (latest)
It's really important to just not let melee champs even get close cus you just knock them away, yea i understand he should for sure have that.
You're just saying "he needs this to fight vs his counter", like ionizing isn't meant to do that. So why tf does he need a 2nd way, an even stronger way to do that?
Removing hudson's wires would be like removing saros's range. Knockback is not his kit, the range is.
Slash, portal, and ionized can all fight vs dive. You act like literally only the knockback can do that. And it's so dumb.
Slash refunds dash... but ight
The map became more open, saros was cut off by walls almost everywhere before. It isn't only damage the entire game basically favors him now.
Is this coming next patch? Where can we get the full patch notes?
they should nerf the kb, not remove it
i mean idgaf
hunter becomes more skilled ths way
nvm its ass
Hot take: saros shouldn't be allowed to hold rmb while being dived and be fine. Imagine if hudson could hold rmb when he was being dived and he was 100% fine, shit would be stupid.
Bro that isn't even comparable. For 1, it has no cd, along with that it actually keeps the person off of you, and also why tf are you just allowed to use a poke tool at close range and it's just as strong if not even stronger due to the kb getting more value.
You keep comparing it to hudson's wires when it isn't even close to the same. Especially when it's hudson's only anti dive when saros has smth that can fight dive on literally every part of his kit rn. His rmb won't have something if this goes through, but like this shit is stupid and if you weren't a saros player you likely would also really dislike the kb.
you guys are complaining like he doesn't have good close range tools, the knockback on RMB was a mistake from the beginning
Ok i won't continue this discussion, not worth my time