#Let's talk about the Eva changes since patchnotes are out

131 messages · Page 1 of 1 (latest)

echo sundial
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We wanted to give Eva a much-needed boost and broader access to SUPERVIVE’s sandbox gameplay. For a Hunter who manipulates life, it felt appropriate to extend her RMB to interact with more elements of the game. We hope this change not only makes her feel more powerful but also helps enhance the fantasy of wielding Argos, her Abyssal pet. 


Orbs of Argos (RMB)
 - If Orbs are more than 1600 units away from Eva, they will despawn
 - New Orb behavior
 - Can now revive allied Wisps, including herself 
 - If Eva is the last Hunter alive on her team and has an Orb out, she will knock to Wisp (rather than immediate team elim)
 - Can now stomp enemy Wisps
 - Can now use Respawn Beacons
 - Can now capture Base Camps
  
Beckon (Q)
 - BUGFIX: For Ability Level 4, upon pulling Orbs back, will properly heal the Orb as opposed to shrinking it.
sweet pike
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i dont think it changes her much unless they changed how the orb works

regal sierra
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The only thing I like is the wisp revive and wisp stomp, as that makes sense for her character so it's just a neat change. Does not make her stronger at all.

Why does she need to use revive beacons with them tho? In fact, why does any character have the ability to use revive beacons with something other than their character model?(looking at you beebomb)

abstract jewel
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im glad she has beebo bombs now

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😇

echo sundial
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since her healing and getting her cd reduction from passive is a pretty big part of her kit

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Also, Tom_Kick recommended Guardian Angel as an option for Eva and I'm not sure if that will actually be good.
Beebo is the only reference we have right now so I'll talk about it with him, but beebo's bomb's resurrection is entirely unaffected by GA. It won't res boxes and won't make your resses any faster.
Assuming Eva Orb gets the beebo bomb treatment, it won't be as effective since she can't throw out her orb and run to narnia like beebo does because of the max range now added to her rmb

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My opinions might change if the full heal radius resses, instead of just the center 'orb' but I don't think this eva thing is as game breaking as it seems at first glance

regal sierra
woven meadow
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Beebo bombs don't

regal sierra
woven meadow
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1600 units is about 1 screen I'd say

woven meadow
regal sierra
woven meadow
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Ah

regal sierra
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I didn't specifically mention Eva's range so ig it's fair

glass agate
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I was really hyped about Eva changes, but this just feel so bad
She still have at least 15 bugs that are not fixed, her kit does not interact at all with the armory system and to me, the max distance is extremely stupid ...

grim spire
glass agate
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Yeah, I think they still need to work hard on her to fix the issues, make her aligned with the state of the game and the armory and maybe make the level 4 upgrades better
I'm sad that my favourite hunter is in this bad state sniff

echo sundial
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Maybe she guts shadow bug fixed

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I’m not cope-ing…

echo sundial
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Until week 4 of Eva’s release you could forcefully make invisible orbs and I’d do it on purpose to mess with enemies

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You can’t do it as easily anymore, and when it does it’s not intentional, but I do make use of it when I have it

urban mural
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I think this doesn't buff Eva that much but it nerfs Beebo

rotund blaze
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flatten I don’t understand the need for despawn when they basically destroy themselves anyway

glass agate
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If they don't heal or get attacked, I don't think they lose hp, but even then, I don't understand the issue with having orbs that stays
Eva can't chain rez at a beacon as you can only use them once, and if the Heart types one are an issue, just make them impossible to interact with orb instead of this very bad limitation

rotund blaze
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so it can’t stay on a rez beacon infinitely

echo sundial
glass agate
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Yeah, just let me help my teammate when I'm rezing my other mate

glass agate
rotund blaze
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I hate the despawn I hope they hotfix it out

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I thought the rework was supposed to buff her from her despair not make it harder

echo sundial
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I think destruction when too far was something that might’ve been good on her release cause her orbs used to constantly stagger, meaning you could walk by a camp, place an orb, walk away and it would fully clear the camp. Eva had the highest tempo by far if you knew how to utilize it.

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But since it doesn’t stagger the way that it used to, I don’t see it being necessary anymore.

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It’s a way to mitigate placing an orb down on res and just leaving…but if that’s the case, why does beebo and little chef get to do it?

glass agate
echo sundial
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Also 1600 sounds way too short. Like will affect normal team fighting short

echo sundial
glass agate
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Yeah, my friend who plays Void would not be able to tp with 2 orbs to keep him alive anymore, it will probably despawn directly

echo sundial
glass agate
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In any case, it is still an extreme case and I don't think that adding a max distance is still necessary

It mean that during the time you want to farm with your orb, you can only fight with 1 orb which puts you at a disadvantage

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But maybe I don't realise how busted it is

echo sundial
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Let’s move past the orb farming since you can’t do it anymore anyway.

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I think the max distance is necessary. I just think 1600 is way too short when beebo can go to narnia without his bomb despawning

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Either remove the max from Eva or tie down beebo down to our range

glass agate
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They could just increase the decay speed based on the distance

rotund blaze
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I wonder what the concern for the distance really is? Could it be mitigated by something more in our control like only 2-3 orbs out at once before oldest despawns?

naive cedar
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On bright side Eva now can max Q or shift. Don’t think they mentioned fixing max lvl rmb where it doesn’t increase the orb radius

echo sundial
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The increased decay on distance is more computationally demanding while effectively achieving the same thing

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Because at some distance, the decay will be fast enough that the orb will just dissapear

glass agate
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Yes ofc, but you would still be able to rez your mate while helping your other team mate survive ...

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So indeed, raising the distance from 1600 to something like 3200 would be ok

echo sundial
glass agate
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If there's no 1600 unit limitation, you can put your orb on the beacon, go further away than the arbitrary 1600 units, assist your mate while the other is getting rezed.

Having a decay based on distance would make it more flexible and would not be able to be abused

naive cedar
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They didn’t fix orbs not healing when dealing dmg or orbs getting stuck on terrain 😫 which might be the biggest issue for me

echo sundial
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What if the decay speed of an orb is 200% HP a second at 1600 range?

glass agate
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Then it would be the same as of now, which would means it's useless
The decay distance would ofc need to be fine tuned

echo sundial
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Your hypothetical assumes decay speed is a more generous system than a hard cutoff is

rotund blaze
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But I hear that’s bad for balance?

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Idk

echo sundial
echo sundial
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Which to be fair, Eva orb vs Jin was an Eva orb favored matchup so I can see why it was changed

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Just wish the heal was reduced, not removed

glass agate
rotund blaze
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There’s just so much other QoL I was hoping for, I didn’t really need the beebomb treatment

echo sundial
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Eva orb spawning at 50% HP but 100% size during beta was honestly weird so I’m kinda okay with them changing that for consistency

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Wish it was 100% health and 100% size instead though

glass agate
echo sundial
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Curious if they fixed RMB lvl 4 cause the beebombification of argos will be affected by that

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Also really hope that that Orbs can be retroactively affected by items that grant damage.
Eva can’t make use of items like Rampager or Duality that well because the damage amplification provided by those items only apply to the next orb you put out instead of the one that’s already out and you’re probably tethered to

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Orb preservation is an important aspect of playing Eva and these items necessitate you burning a cooldown (and your mana) to get its full effect which just feels bad

glass agate
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Let's just hope that this is not the only things they had planned for her in the future

echo sundial
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Yeah let’s hope…

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On that note, imma probably still not play my mastery 7 Hunter and just play Eva with underboob tomorrow

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Cause why worry about orbs that res but will despawn when far away cause they have separation anxiety, when I can just rain down resurrection potions from the heavens and walk away while my magical potion clouds do the rest

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Oh and if you’re thinking, but Eva can use her orbs on res beacons, introducing, little chef, an item that any Hunter can use that doesn’t fucking despawn at 1600 range

naive cedar
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Underboobs power creeping eva on day one

grim spire
echo sundial
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@foggy dirge I’ve spent about 5 hours now on today’s patch and speculation made prior today has panned out somewhat differently. However I’m still disappointed with how bug ridden she is and how the changes given to her seem niche and frankly underwhelming.
I was wondering if we could be given further context on what lead these changes?

Btw, thank you for always being communicative with the community despite our behavior towards devs at times.

Also, whoever removed Eva LMB tethering to Ice, big W’s. I’m not even sure when that was changed cause I distinctly remember it being there at start of 1.0 and I avoided ice areas due to it until today. Maybe it was removed today? Maybe some earlier hotfix? I genuinely don’t know

foggy dirge
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I think it might be next patch WaitMooDeng

foggy dirge
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will take a note to look at the max range, I'm not sure why we arrived at that particular range, but I imagine it's flexible

foggy dirge
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please give me a video or a detailed description of the bug so I know which ones you're thinking about

abstract jewel
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ty for communicating with us especially during degen hours ❤️

echo sundial
# foggy dirge Specific bugs that are bothering you would be good to have listed out. In genera...

The two main ones at the moment are RMB lvl 4 (fix next patch huzzah! Thank you) and her LMB slow applying to her twice.

I’ll have a video later for visuals but to explain for now, Eva tether historically has reduced her movement speed by 25% while tethered.
So with her base movement speed of 480, tethering to orb/enemy/ally would take her down to 360 until she let go.

For some reason in 1.0 the slow started to be applied again on top. So she’d tether to an object going from 480ms to 360ms and then as she starts moving the slow is applied again taking her from 360ms to 270ms, losing a total 210ms or 43.75% of her movement.

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There’s plenty of other minor bugs, namely her orbs getting stuck in some interesting places sometimes. But I think the Orb jankiness and lmb jankiness is something that most of us Eva players have kind of learned to accept or work around at this point.

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Also just a little extra, as I’m curious of your opinion, Eva has always had a bit of a problem of being a stat check Hunter, leading to many fights being won on her not because the Eva played skillfully but because the enemy played it poorly by standing in her orbs, not applying anti-heal, not kiting, etc etc.

As an Eva player there are things that can be done to maximize her stat check nature such as good utilization of Q to keep people in, Ult setups for stuns to again keep people in, or dodging crucial projectiles with her shift (very ping reliant) but the problem remains that Eva doesn’t really have the agency to create these situations. It’s on the enemy to create these situations for her.

I think this problem was far less noticeable on the previous map during beta as there was enough land that eventually you’d find yourself in these advantageous situations. With the introduction of so much abyss, terrain in which Eva can play for her stat check has drastically reduced.

I don’t think stat-checking hunters are healthy in general as it creates frustration especially for new players, but that aside, Eva can’t even do that effectively anymore.

If the goal is to make Eva into a stat stick that stomps low-elo but falls apart in low-elo, I think the current design is great. But her current design will only be effective there, or the highest echelons of coordinated play where she doesn’t need agency because her team can create it for her. Everyone in mid-high elo will suffer as a result

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Sorry, that was long-winded and I jumped around a few points throughout that.

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Thank you again for your communication Koalifier <3
I’ll have the bug video here for you shortly

foggy dirge
echo sundial
foggy dirge
naive cedar
regal sierra
woven meadow
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Why can't it heal AND deal damage?

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Just make it drain faster for each target being hit

foggy dirge
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I think @echo sundial mentioned, the orb change to make it require Eva healing it to keep it alive while it is actively killing people is more oriented towards weakening how much she rolls people who are misplaying

naive cedar
naive cedar
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also thanks for listening. really appreciate it eva_gooby

sweet pike
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theres also a bug where the orbs go invisible, happens quite often but im not sure how to replicate it

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i think its because of wall

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but not sure

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only like the middle orb appears but the AOE doesnt

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can still drag it and it still does dmg/heals

foggy dirge
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video showing when the invisible orb thing happens (like, a video showing that it was visible, then became invisible) would be really helpful, we don't have that bug tracked

sweet pike
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ill see if i can find it

topaz birch
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that clip is from back when she first released but it works the same now

sweet pike
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yea its been a thing since release

foggy dirge
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ah okay nice - yeah I bet it's only an issue on your client

echo sundial