With the new champion releases — Wukong, Tetra — and the map changes that increase air time, it’s become clear that characters with vertical movement and dunk skills perform better than those without.
Theorycraft made a deliberate decision to lean toward MOBA-like positioning and movement rather than the freedom of movement seen in games like Titanfall 2 or Apex Legends. The problem is that the gap between high-mobility champions and low-mobility ones fractures the game’s identity, making it feel like we’re playing two different games: one on the ground, and one in the air. High mobility enhances player expression but becomes oppressive for those without it.
I’d like to understand what both the players and the dev team prefer:
a game where most characters can wall jump, use vertical movement skills, and double jump — or a League of Legends-style battle royale?