#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a

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silk rover
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is the ability to adapt to the meta

cosmic shell
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I... Can't say I agree

silk rover
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and by banning meta hunters it actually lessens the diveresty in the game

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well u can argue he's better than oath

cosmic shell
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Banning meta hunters increases diversity what do you mean

silk rover
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theres no argument he';s better than shiv

proper wigeon
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I don't think it's that crazy considering that Wukong has a lot of i-frames, dunks, podracing, shields for some reason and being able to stay in the abyss far longer than anyone in the game

cosmic shell
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It decreases available picks, but increases the viable pool

silk rover
wary stirrup
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He was honestly more game ruining then shiv was

radiant saddle
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I feel like that is a pretty accurate statement. RE: The best players are the ones who can adapt to the meta

proper wigeon
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at least Shiv had some skill to it, with Wukong, can you really miss that much?

radiant saddle
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Sure Zeka is insane in an assassin mid meta but it is no question Faker is the better player because he can play more than one meta, no?

grim fox
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Yeah, my quibble is that I think degenerate play patterns are just worse than balance issues to begin with, which is also why I haven't played in 8 months lol

cosmic shell
radiant saddle
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Chip kinda spitting here

silk rover
cosmic shell
silk rover
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fredi i think the main difference is that

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i look at it at a macro level

sterile bone
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Oath always will be, but shiv? Not really

silk rover
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and you look at it at a very short term and micro level

cosmic shell
silk rover
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you look at whats fun right now

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vs what creates a scene thats healthy

cosmic shell
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I understand your point

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And I don't disagree

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I see what you mean dw

radiant saddle
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Retirement home bingo night better than supervive night rn fr

proper wigeon
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spent more hours discussing in the Discord than idling I mean queuing in Supervive

cosmic shell
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But a good scene is also one that is willing to adapt in an ecosystem as fragile & volatile as this fucking cesspool of a game

silk rover
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its the thing with fearless

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theres a strong case that fearless has actually killed diveristy in the game

proper wigeon
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I HIGHLY disagree with that

radiant saddle
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Can you lay out the case

silk rover
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i'll try and find the post

cosmic shell
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Like, I have a hard time crediting the idea that we need to trust the devs when the devs have proven they can't be trusted lol

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"let TC cook" "TC cooked with this one"

Game proceeds to have its worst meta month since alpha

radiant saddle
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Ty

cosmic shell
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How many rounds of Shiv hotfixes are we on at this point?

silk rover
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cant find it

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gg

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but basically i think

cosmic shell
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And now they've pretty much reverted the 1.0 nerfs they gave her, on top of numerous nerfs

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So now can we all agree that Shiv needed a nerf coming into 1.0 rather than any sort of buff they gave her?

silk rover
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its more so that if you find something that breaks the meta

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you can only use it for 1 game in a series

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i think the argument is that fearless rewards deep hero pools

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but it punishes people who find out different meta stratgeys

wary stirrup
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Are y'all gunna play todays patch and make decisions, or keep sitting on your porch in your rocking chairs talking about how the balance sucks?

wary stirrup
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Based

cosmic shell
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Meta this, meta that, the thing is people get sick of playing and watching the same shit and next patch that might address the issue is only coming next month

proper wigeon
radiant saddle
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Probs not, zero armory sounds miserable

wary stirrup
wary stirrup
cosmic shell
radiant saddle
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Glad we nerfed Joule though she was looking kinda insane as a character.

cosmic shell
proper wigeon
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I'd rather lose to Shiv 99% of my games than lose one single game against Joule

kind edge
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Idk it's reset day in wow I've got to grind my armory gear by playing rounds of gameplay for random drops of sequentially higher in-game power to bring forwards to my future gameplay sessions

cosmic shell
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If Joule was good right now, especially with hi-tops (and if grips actually worked on her) she'd be a problem all over again

radiant saddle
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Almost certainly

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Cannot wait to see what the new problem characters are

proper wigeon
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anyone remember about that era where she could get LSHIFT resets when killing

cosmic shell
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If attack speed actually affected her attack speed we'd see some BS on the rift

proper wigeon
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💀 that was a nightmare to play against

cosmic shell
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Oh yeah lshift reset patch

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Good times

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It's almost like

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If your character is so BS

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That you have to skirt the game's rules

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And add if/and/or/but to game mechanics everyone has access to

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cough Kallista AD ratio on AA

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Your character might have fundamental issues that make them incompatible with the game as a whole

radiant saddle
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I don't think the game's design is conducive to not having something be bonkers abusable each patch, just a race to see what it is

cosmic shell
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Loki was conducive to sandbox creativity

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Now it's just an arms race to whoever can find the next exploit TC didn't test/find/oversee

silk rover
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tbh i dont think the games core issue stems from wuk/tetra

grim fox
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The issue is that SV is a trainwreck and a case study of everything you shouldn't do when designing game systems or kits

silk rover
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i think its far deeper than that

cosmic shell
radiant saddle
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OMG post the hotbiscuit quote

proper wigeon
cosmic shell
silk rover
radiant saddle
grim fox
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He was so real for this

silk rover
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i think the biggest issues

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XP changes, gold changes and trios

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and then the map change

cosmic shell
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Bring back the level cap please

wary stirrup
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Map changes far outway any other issue

silk rover
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those were the things that i think were the core changes i disliked

silk rover
cosmic shell
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I'm tired of hitting lvl 6 and having a lvl 8 team pull up on us out of nowhere

magic canyon
silk rover
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i think its just pure rececsy bias

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from a comp perspective

cosmic shell
silk rover
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recensy

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how the fuck

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do you spell

magic canyon
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Recency.

silk rover
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recent

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thank you

cosmic shell
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Lol

proper wigeon
silk rover
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but the worst change for comp was trios imo

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then xp

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then map

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then gold

proper wigeon
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WE miss squads, yes WE including YOU

cosmic shell
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Was trios that bad?

wary stirrup
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No one has anything positive to say about the map

cosmic shell
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I'm fairly neutral

magic canyon
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It was unfortunate.

cosmic shell
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But I can see the case for it being bad for teamplay

radiant saddle
magic canyon
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If the benefit to casters outweighs all the negatives somehow, I will be flabbergasted.

radiant saddle
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I thought about it for a second

silk rover
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for scrims/comp scene

magic canyon
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As for the benefits to new players... I laughed.

silk rover
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the game already had limited depth

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and then removing 1 guy lessens it even more

cosmic shell
radiant saddle
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Not fully on board, but I do understand the argument. Not close enough to the scene to have the info to have a strong opinion

round night
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Ohh wait pouetpouet

proper wigeon
# silk rover and then removing 1 guy lessens it even more

just gonna copy and paste my thoughts on it, not directly about trios but something correlated to it #1407460293281583124 message

the problem with Supervive is that it's not a team game
every character has potential of 1v3'ing and every character is built with that in mind
this game does not have roles, the only role focused character this game has at most is Elluna/Oath

cosmic shell
wary stirrup
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Tbh, remove rocket high tops

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They are more of a problem then anything

cosmic shell
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YES

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FUCK

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FUCKING HELL

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TAKE THAT CRAP OUT OF THE GAME WHO THOUGHT IT WAS A GOOD IDEA

cosmic shell
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If TC is so obsessed with data, I'm really curious to see the data on boot pick rates

grim fox
silk rover
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the codification of the game

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should be studied imo

grim fox
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But if you've got a write-up on it stashed somewhere, I'm happy to read it, more info is always good

cosmic shell
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In about a year when video essays on Vive's service closure come out

magic canyon
cosmic shell
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Risitas.gif

proper wigeon
grim fox
cosmic shell
grim fox
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Inshallah, we shall donate the corpse of Supervive to every university's game development/design courses

magic canyon
cosmic shell
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But it's not like you can get a queue pop, let alone a challenging game in norms

proper wigeon
magic canyon
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As I said, they did not commit.

proper wigeon
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the lukewarm middle is an accurate description considering how inconsistent this is

grim fox
magic canyon
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The problem is that if they had made it abundantly clear they did not want to do "proper tanks" or "proper healers" that are lacking in the self-sufficiency this game demands, many people would not have bothered trying it.

wary stirrup
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Well, yea, propper tanks would be sooo fucking boring

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I dont wanna ever fucking play overwatch again

magic canyon
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Not for people who want to play proper tanks, I would imagine.

proper wigeon
magic canyon
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Mundo is a juggernaut, not a tank.

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That is a relevant distinction.

wary stirrup
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Its playing against that makes it boring, not playing as

grim fox
magic canyon
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I personally love playing against tanks, but that is because I play sustained damage/tank shredder characters in most games and slowly murder them.

magic canyon
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I have watched AloisNL videos before.

And also played Dr. Mundo before.

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...and also played immobile backline characters in League of Legends before.

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I am unfortunately familiar.

wary stirrup
magic canyon
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Slippery slope fallacy.

proper wigeon
# wary stirrup Its playing against that makes it boring, not playing as

A tank completely ruins that dynamic because our tanks is both a DPS and a tank which invalidates them being a tank but more of a hybrid fighter. In short, they absolutely suck at being the representation of a tank

  • Oath for example is an initiator that has a dunk and as well as decent sources of damage
  • Kingpin can straight up one shot anyone and he has a dunk
  • Hudson... I don't even know if this guy can be called a tank because he's not tanky and he's just bad right now

What I personally want is something like Bristleback from Dota 2 where his damage is so completely ass but all he can do is survive. There are other examples of good tank where you don't see them do that much damage from other games

Chogath/Rammus (League), Raum/Yagorath/Atlas (Paladins) etc.

magic canyon
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"Bristleback"
"damage completely ass"
Pick one, please.

proper wigeon
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just don't hit

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his whole kit is around countering

magic canyon
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Do not look that one time when his Aghanim's gave him burst damage.

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Also, if you ignore Bristleback, he kills you.

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That is why Quill Spray stacks.

proper wigeon
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early game BB is annoying af poke laner but late game... he's worse but he fills the role of a good tank properly

magic canyon
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You are forced to deal with him regardless.

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A "tank" in the way you are thinking of it is something like a Centaur Warrunner, I would argue.

proper wigeon
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mmm fair

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that's a good one

magic canyon
proper wigeon
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I don't think so when dunks and storm does so much damage

radiant saddle
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It's certainly possible to design tanks or juggernauts that are not a slog to play against but it is true that such a feat has escaped the supervive dev team / combat design langauge

jade lagoon
proper wigeon
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to be a tank you don't really need to be better than everybody else, you just need to survive 10 seconds longer

magic canyon
grim fox
proper wigeon
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mmm that's fair, role-focused SV wouldn't work right now because, playerbase

wary stirrup
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It also just wouldn't work, I dont think this game works well if you force people into roles

silk rover
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role based gameplay was the best time in the game

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DPS slop meta is far less enjoyable for coordianted teams

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it is what it is

proper wigeon
# magic canyon If ratting was not a viable option, Brall would be approximately 20% worse, Jin ...

it's just a matter of designing it properly. I do think tanks will work as long as you don't make them a hybrid fighter/juggernaut where they can do decent amounts of damage

you could just make a tank be highly immobile and it'll sit comfortably at around B to C-tier because that mf ain't crossing no abyss and this Hunter will only work with teammates around as a CC-heavy Hunter or a buff hunter

wary stirrup
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Tbh, the game needs to lean back into teamplay

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I dont give a fuck about solo potential

silk rover
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agreed

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thats why i wish they printed more tank/supp chars

cosmic yew
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they do kinda try to bring it back to that direction

silk rover
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tetra carbine arent role based at all

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eva maybe

proper wigeon
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disagree with that, Tetra/Carbine aren't role based

wary stirrup
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Nah, fuck that. Just make every kit more utilitarian, more tanks and supports is a very dumb way to look at it.

wary stirrup
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Carbine is extremely role based when people actually play him

cosmic yew
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tetra is a controller

wary stirrup
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Everyone just wants to play him DPS

silk rover
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how is carbine role based

cosmic yew
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like a genuine controller

wary stirrup
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Thats stupid

silk rover
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in any way?

proper wigeon
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yeah a controller that can solo teams

silk rover
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no tetra is an engage hero mostly

proper wigeon
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her splash damage is ridiculous

cosmic yew
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i play her controller and i win 3/4 scrimset people who play her dps are omega coping imo

silk rover
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poke into engage

wary stirrup
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Carbine is all about picks, and locking enemies down, while also disengaging enemies

proper wigeon
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Carbine is also not a role based character, he's just like Ghost/Myth/Shrike

wary stirrup
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If a ghost is behind, he cant do much to help his team, if a carbine is behind he can do soo much to help his team

silk rover
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carbine is just a different version of myth really

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and controller is very similar role to pure DPS

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like there so much overlap between them

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but tetra doesnt control anywhere near the way a celeste does

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or even a void to a lesser degree

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its mostly there needs to be more hunters that have value outside of just killing you

radiant saddle
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There isn't much to the game outside of killing someone

silk rover
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yea

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its why i love oath

radiant saddle
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Most of the utlity tools are on items and consumables so

silk rover
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he's like the only hero that actually has something in his kit outside of just killing

grim fox
wary stirrup
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Lol, nah, oath is still just about killing, you can try convince yourself otherise but he is just about bullying someone to death and killing them, but making it look like you had to do more.

wary stirrup
silk rover
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i do play carbine

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90% of his value is in his LMB

wary stirrup
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LMAO

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Ok, sure

magic canyon
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Well, the value in Oath's kit is mostly just preventing yourself and other people from being killed.

radiant saddle
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Oath has a crap top of utility. That is why he is much better in better player's hands

magic canyon
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So it is still on the "kill" axis.

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It is just different from "I kill you".

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That said, this is a PvP game, so until the SUPERVIVE:Stardew Valley edition drops, I think that is somewhat inevitable.

cosmic yew
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idk what to tell u

cosmic shell
proper wigeon
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same with Ghost/Myth/Shrike but they aren't hardlocked to their roles as much as Elluna or Eva

proper wigeon
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yes? her ult is useless without anyone in the vicinity

radiant saddle
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Oath is the only design that can interrupt another player's flow chart and ruin a combo on behalf of an ally. Makes him very strong in the right hands

cosmic yew
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elluna is more assasin than support

proper wigeon
cosmic yew
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u think im baiting but im not

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there is a way to go support but its more related to absurd mobility on shift-max

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and less to healing / ulting

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her best build is rmb max with damage items or bruiser (essence reaper)

proper wigeon
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there are certain roles characters go to but there are also playstyles that certain characters CAN go to but it's not their designed way of playing

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Elluna is an example of that

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We can also say that Wukong's role is tanking despite being a DPS/intiator considering he has multiple i-frames and shields. Yes he can do that, but he's not a tank, he can just do that

cosmic yew
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he is a initiator and poker

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carbine is role limited to being a adc

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ghost can play controller

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or poke

wary stirrup
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Carbine can be controller more then Ghost IMO

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He also has some of the best pick potential in the game with his shift

cosmic yew
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ill accept assassin

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as his 2nd role

silk rover
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i mean like what does carbine do outside of lmb

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like unironically

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he has self peel

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and a semi decent zoning tool on his E

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but he is a much worse controller than even myth

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like when carbine dealt 20% less lmb damage he was unplayable

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you could give oath 20% less lmb damage and he'd still be S tier

wary stirrup
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His shift gives him one of the better slows in the game, his RMB is one of the better engage stuns in the game, his wall can catch people running and slow their escape, and be used for poke, his ult is one of the best finishing tools in the game, and makes him one of the best abyss fighters in the game, along with his movements

silk rover
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i mean he is basically just myth

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myth does very similar things

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but she controlls a bit more

wary stirrup
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But I mean yea, his LMB is most of his kits damage

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She controls more cause people dont know how to play around her, and there really arent any amazing myths that actively play the game anymore

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No one actively tried to learn her over OB

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They just played her cause she was OP

silk rover
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yea i mean she was never the hardest hero regardless of her strengh

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but i feel like kit wise myth provides far more utility than carbine

wary stirrup
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Eh, thats a perspective thing, carbine provides a lot different utility

silk rover
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the main thing is that carbine is better at chasing imo

grim fox
arctic citrus
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for all of OB myth was just better carbine

spice chasm
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@chilly parrot can we make an option to set the star level of relics in customs? (It is highly requested from the scrim/tourney players - I'm extremely surprised the patch didnt go live with this tbh)

astral crystal
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@chilly parrot can we also fix shivs dagger not working half of the time? like this might be the most important bug that needs to be fixed in the game rn

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yeah idk why they thought launching this without the option to select 1* or 2* relics

jade lagoon
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ICANT @ ing devs... and about diff stuff than the discussion topic

spice chasm
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could also just dm him

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doesnt really change anything

hoary talon
astral crystal
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if crysta couldnt rmb it would ruin her character

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if bishop couldnt punch it would ruin her character

hoary talon
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what about if there was an oath bug where you cant use your dash

astral crystal
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also should be fixed

astral crystal
chilly parrot
astral crystal
chilly parrot
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I need some video or more specific description for it

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it doesn't work when thrown over the abyss so there's a lot of cases where it's not going to appear that are expected

astral crystal
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almost got shiv mastery 9

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but I just cant play the character

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I thought u guys already noted this down

astral crystal
jade lagoon
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its in bug report

astral crystal
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so is it noted down now?

jade lagoon
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should be, if i understood it correctly.

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maybe it needs more reports and clips or other info, but yh if its a bug, report it in there

ornate ember
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hey koalifier

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wbt fixing saros bugs

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that were reported 1000 times

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since his release

chilly parrot
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it's been noted already, it's just earlier you said "fix the shiv dagger bug" but it wasn't specific so I gotta ask rather than assume it's this one

chilly parrot
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I am aware of many bugs that we have, but if you're not specific I'm just going to assume the bugs that I'm already trying to get fixed are the ones you are looking for, but if I'm wrong, you will be mad that we didn't fix the bugs that YOU were thinking of

ornate ember
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I know you are working in the rmb fix

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What about the shift 2 hitbox being incorrect

chilly parrot
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which Saros RMB fix?

ornate ember
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I've reported it multiple times to safelocked in her threads

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Which??

chilly parrot
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I'm not safelocked!

ornate ember
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There's more than one??

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The one that makes u unable to shot

chilly parrot
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most things in most games have many bugs, but a lot of people don't notice or care about them

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I want to know which bugs you are experiencing that YOU care about so I can make sure we fix them

ornate ember
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Well, the rmb bug that you can't shoot, shift2 visual hitbox is literally incorrect and we still have the portal bug that makes u go in and back and also sometimes u can't enter on it

chilly parrot
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do you have clips showing the RMB not letting you shoot?

chilly parrot
ornate ember
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And btw u also can't proc sunweaver and thunderbolt using only saros rmbs idk if it's intentional or a bug

chilly parrot
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hmmmm, do you have recent examples of it happening? Can you turn on the graphs shown in the video that I shared as well as the packet loss graphs? We found that the bug was mostly fixed by a change that we made a while ago, but it could still happen if you had a bad enough network connection

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would be good to understand if you can reproduce it but also while not having network issues show up in the graphs

ornate ember
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Yes not everyone has it

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like me

chilly parrot
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in our testing you had to have pretty bad packet loss to get it to happen often

ornate ember
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I play almost 60 ping

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And I don't have e The bug

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but everyone else has it as far as I know

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@wet flower

chilly parrot
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yeah I think what would be the most helpful is videos of people experiencing the bug while playing with all the network graphs active. If it only happens with packet loss, the fix is different than if it happens in general. As far as I'm aware, it now requires pretty bad packetloss to get it to happen since our last fix attempt, but it's still technically possible. Given the threshhold of packetloss required, I don't think it's something we need to fix, but if lots of people in the community are still seeing it, then it might be worthwhile

ornate ember
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Alright I'll tell the saros mains about that

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Thanks koalifier

chilly parrot
chilly parrot
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specifically making it easier to go in when you're a little below or above it

ornate ember
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And btw his shift2 visual hitbox is different than the real hitbox

ornate ember
chilly parrot
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I'm not sure if we'll fix it since reworking the art is kind of expensive and it's like.... mostly accurate

ornate ember
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That's a bug REALLY annoying

chilly parrot
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hmmmm

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the other part of the problem is the hitbox is a cone, so it's way thinner next to him than at the edge

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because of math

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there's not a great way to show that unless you just actually change it to be a non-cone shape

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I'll put it on the backlog, just saying it's surprisingly complicated to fix and fix well, so it won't happen fast

ornate ember
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Alright that's it, tysm

chilly parrot
ornate ember
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It's rlly good to have some devs feedback in things like this

chilly parrot
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okay I'm ngl the hitbox on the shift-slash doesn't feel that bad to me rn

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I remember it being worse thonk

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testing it right now

ornate ember
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When u get used in practice mode is easier

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But in game

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U forget about the real hitbox

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Even with a lot of hours in saros I miss it alot

toxic helm
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@chilly parrot

Hi, regarding portal bug, sometimes it sends me right back, I tried to reproduce it in practice range but haven't figured out how yet. I would say a possible fix would be adding an internal cooldown of like 0.1s so it cant replicated. To be fair it is hard to replicate and happens rarely, but when it happens it really ruins the whole play, often death is the penalty. Would be great if you guys could fix it in a few patches down the road.

Here is example clip of happening it

https://medal.tv/de/games/supervive/clips/kW9wAaQxedzfgKd_B?invite=cr-MSw1c0gsNDI4ODE0NDIz&v=15

Sieh dir Untitled von Max03 und Millionen anderer SUPERVIVE Videos auf Medal an. Tags: #supervive

▶ Play video
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I tested the RMB bug and it happens very rarely, especially this patch it seems like. It is pretty good even though it happens very rarely now (I have pretty good connection and overall pc, I must say)

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Shift-cone adjustment would be nice but not really necessary, in my opinion. You just have to aim extra well in very close range.

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And so far I haven't really encountered any other Saros bugs/issues.

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Yea, just wanted to point this out. Might be helpful, hopefully. Cheers (and thanks for the patch, great patch overall)

astral crystal
wet flower
wet flower
cosmic yew
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so to make sure ur lmb actually casts 100% of the time u have to hold it, which feels worse, atleast to me

toxic helm
chilly parrot
chilly parrot
wet flower
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I don't have clips or id post them hope the description is good enough xd

chilly parrot
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yeah I think we'll need to do a pass across the map to look at places where it fails on flat ground, then take a peek and see if we want to fix it on the map, or change the spell. My gut is changing the spell is more likely to be fruitful

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fix will probably take a while, but I'll try to at least get the scope of the work figured out soon

wet flower
toxic helm
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ohhhhhhhhhh

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You meant like changing the map slightly so it works on saros portals better rather than changing portal's code in terms of how it works. I got it now. lol

#

My dumbass lol

chilly parrot
chilly parrot
toxic helm
#

On my side, it happens quite rarely, if I had to guess, like every 2-3 RMBs out of 100 RMBs are getting cancelled like that. I enabled all graphs. Hopefully, this could help a bit. Sprocaine's graphs most likely will be more helpful.

#

(Current patch)

#

(I was spamming LMB while holding RMB all the time)

chilly parrot
toxic helm
chilly parrot
#

ah yeah, you can see by the damage that's a base LMB mixed in, not an RMB

toxic helm
#

And it shoot a normal LMB although I was holding the RMB button

chilly parrot
#

yeah I wonder if the spell buffering flagged that you clicked LMB, but then there's a brief window where you can squeeze out the base LMB even when RMB is held down

toxic helm
#

it actually for some reason just shoot the LMB instead of RMB even though I was holding RMB which means if I click LMB it should shoot the charged attack instead of normal one

chilly parrot
#

yeah for some reason I assumed you just go of RMB for a second. I wonder if there's just a very specific timing window where you can buffer an RMB-LMB that the game can interpret it as an LMB

#

will dig into it a bit, this is very helpful

#

bug will probably not be fixed quickly - we've already spent a lot of time on this and reproducing it internally, as I mentioned, has gotten hard. That said if this vid leads to a clean repro, then suddenly it will be much easier to fix. 🤞 hopefully I can reproduce it

toxic helm
formal granite
#

I need a copypasta for why wukong isn’t broken this patch

rigid sigil
cosmic yew
#

I think he got hit where he needed to be hit

#

perfectly balanced now

#

although with the right items u can still dunk from 100-0 lmao

chilly parrot
toxic helm
#

Wait, ill send a different file

toxic helm
#

Especially from 00:30 to 00:33

#

You also should probably see this, this was recorded by a guy who had access to the playtest before the 1.02 patch release. We thought the bug would be completely fixed when the patch goes live. It went live, tests were done and seems like it is still here.

Maybe checking out some difference between playtest servers and live servers could help for faster and better troubleshooting.

https://discordapp.com/channels/852642429105995786/859865616000876564/1407537732367941853

chilly parrot
#

that was related to a bug where his attack speed was much higher than intended, which was fixed before the patch shipped

toxic helm
molten carbon
#

How long is this fucking discussion DAMN

sterile bone
#

This post became a general discussion about basically anything, and with a dev. So yea

chilly parrot
#

the title of this discussion is now "Koalifier is in here and doesn't have the self control to leave so just post random shit in here and he might read it"

jade lagoon
fierce wraith
#

Hi koalifier!

chilly parrot
lethal vault
#

I believe in your ability to have self control! You can do it! Though we also appreciate the responses ellunahug

jade lagoon
#

need a "look at me... im the CM now" meme with koalifier and pwyff peepoGiggle

#

/lh /jk /love you kevin

chilly parrot
#

the real, extremely honest truth, is that I deleted a bunch of social media and brainrot apps from my phone, so now when I'm bored I open up discord, which would be fine except this is also my job so my work life balance is chronically bad (but I guess it always has been)

vapid zinc
#

is the wukong bhop not reseting when you do lmb 3 or lmb 2 a bug or a intended interaction

tawdry lion
#

Goodwill ++

vapid zinc
#

for further explanation

#

after 4-6 wukong bhops

#

your bhop stops completely

#

and it should reset in 6 seconds

#

but if you lmb1 glide and lmb2 glide it doesnt reset

#

same thing if you throw lmb3

#

by lmb1 lmb2 and lmb 3 i refer to the lmb tapped combo

cosmic yew
#

probably helpful if u provide a clip @vapid zinc

vapid zinc
#

its hard to clip that cause ill have to place a timer and shit

#

but ill try

#

probably later

cosmic yew
#

Is it intended that Elluna isnt receiving a dash reset from the green abyss jellys? Every other hunter ive played can destroy them and dash over the small orb for a reset except her. @chilly parrot
I asked safelocked about this a while ago and she wasnt sure, so i never ended up getting a confirmation if intentional or bugged.

radiant saddle
#

It's kinda fire

jade lagoon
radiant saddle
#

Look how smooth this is...

#

🤤

jade lagoon
#

sheeeeeeeeesh

radiant saddle
#

The trick is to use an alkaline solution when you are cooking them so the little stupid shell on the bean dissolves

swift furnace
chilly parrot
vapid zinc
chilly parrot
radiant saddle
#

The cost savings on making your own is insane

vapid zinc
#

as you can see i spam the tapped lmb for 12 second i think, and my bhop didnt reset

cosmic yew
# chilly parrot sounds like a bug, clip?

Ill hop in a coop-vs-ai later and provide a clip, but its easy to replicate, its just those green abyss jellies (the bouncy ones) upon being killed they spawn a small green orb that resets glider fuel and dash cooldown, except it doesnt for elluna dash

chilly parrot
vapid zinc
#

p much

radiant saddle
#

▪1lb/450g dry garbanzo beans
▪2Qt/kg water
▪8g or 1 2/3tsp baking soda
▪300g or 1 1/3c tahini
▪20g or 1.5Tbsp salt
▪60g or 1/4c lemon juice
▪4-5g or 1tsp citric acid
▪50g or 1/4c extra virgin olive oil
▪90-125g ice cubes (5-9 cubes)

Add the beans to a tall container, add 2qt water, stir, and allow to soak overnight. They should have nearly doubled in size.

Add soaked beans and water into a pressure cooker along with baking soda. Cook under high pressure for 90 minutes then allow pressure to release for 20 minutes. Beans should be soft but not disintegrated. Drain off as much cooking liquid as possible then transfer beans to a food processor along with tahini, salt, lemon juice, and citric acid. Process for 3 minutes then stream in olive oil while still spinning. Then add in ice cubes one at a time until hummus reaches desired texture/consistency.

chilly parrot
chilly parrot
radiant saddle
#

Do you have an instant pot?

cosmic yew
chilly parrot
#

no

radiant saddle
#

Tough break

swift furnace
#

Essentially you just want to cook the beans so that they're soft, a pressure cooker isn't needed

radiant saddle
#

^

swift furnace
#

But time is the difference here

radiant saddle
#

The pressure cooker makes it so much faster

#

You can cook them on the stove top but it will take longer, not sure the exact time increase as I always opt for the pressure cooker

#

Aiming for the same consistency. Soft but not disintegrated

swift furnace
#

A friend of mine has an olive oil production company so this recipe has come at the right time. This Italian olive oil is going to slap in this recipe

radiant saddle
#

Jealous

#

Wish I had a friend like that

#

Hope you love it!

chilly parrot
#

yeah probably just need to simmer them most of the day

#

house gonna be stinky

swift furnace
#

Thank you!

rigid sigil
lethal vault
cosmic yew
#

KP and elluna have the same dash behaviors, in open beta for instance they were the only characters who couldnt dash bungee pull

lethal vault
#

Shiv is probably the least effected since she can reset off just shooting it but 🤷‍♂️

swift furnace
#

yo @chilly parrot any news on the zeph bug: nade being cancelled if you cast it and then glide immediately (but it goes on full cooldown and doesn't get cast)

cosmic yew
swift furnace
#

lets get rid of thattttttttttt

rigid sigil
#

I'd rather it exist than not have it. Being able to cancel channels with glider helps to get out of bad situations where you'd be stuck in cast.

wary stirrup
#

Its also a nice skill check with a hunter

chilly parrot
#

we generally try not to refund the cooldown when that happens because it can lead to some exploits

lethal vault
#

It also happens with Void Q but in that case the placement VFX still plays, so it's especially confusing/deceptive. Would be nice if the VFX also got fully interrupted too so at least it would be a little less confusing.

fathom cosmos
#

@chilly parrot mind if i DM u a bug that i dont want out to public so u guys can fix that or disable an item? its pretty gamebreaking lol.

#

like if it got out and ppl used it im 100% just not playing this game

lethal vault
#

Not a big deal though in the grand scheme of things

swift furnace
#

@chilly parrot any news on ranked restrictions (not being able to queue with anyone) for GM/Legend? game feels horrible to play at that elo

chilly parrot
#

I'm the bug/gameplay guy

delicate bronze
#

like there will be full reset (both item levels and prisma) or prisma will stay to get ahead in next season

#

TC added this sytem for retention but now when I finished both battlepass and armory in ~3 weeks, there is nothing to do expect playing rankeds

#

well armory is part

#

of the gameplay

#

: )

chilly parrot
#

armory behavior in-game: talk to me
armory behavior out-of-game: talk to me only if it's a bug because idk as much about that

#

I am still the bug guy for any bug at all

#

bruh the joule mega LMB bug

cosmic yew
chilly parrot
#

this is the second time I've seen this I have no idea

#

ty for posting going to try to dig into it, I'd forgotten about this

chilly parrot
#

chrono + ardent?

spice chasm
#

was running that that game - but just happened to find them 3* so i ran it

#

im pretty sure i did click shift

#

but i just didnt shift myself somehow

lethal vault
#

There is a joule bug where shift TPs back to start, if you think you shifted maybe it could be related to that?

chilly parrot
#

I swear I saw this bug posted somewhere else but I don't remember

#

dang

lethal vault
#

I think I posted an instance of it

#

Pinged you in that report for the joule "dashn't"

#

In creatorcord

vapid zinc
#

@chilly parrot by any chance are iframes from wukong ult reduced

chilly parrot
#

not that I know of

vapid zinc
#

feels off

#

i just hitted ult and got hitted by a zeph ult anyways

chilly parrot
vapid zinc
#

i mean im ngl if this is normal

#

the ult is the most useless iframes ever

#

sry for music

#

its kinda pointless having iframes if you cant use them

rigid sigil
#

the i frames this patch feel much less forgiving. This is a good thing imo, they were way too easy to use before and trivialized certain matchups

cosmic yew
toxic helm
vapid zinc
#

0,5

#

i know when i should have the iframes

#

but this just felt off

lethal vault
#

Could it have been lag or packet loss?

#

Can't tell what graphs you have

vapid zinc
#

either way theres no invulnerability thing

vapid zinc
#

i have a p good pc

lethal vault
#

network stuff usually isn't very related to how good your pc is

vapid zinc
#

i mean its going well usually

#

but 1/20 times it bugs

#

i have good wifi

#

36 ms

#

and if the invulnability has that much delay its just dumb

#

why would u put delay on a parry ability

#

meanwhile brall has a instant one

#

also nerfing bhop to the ground, when brall has x3 more movility

#

the hunter is not guted but

#

i just want to not have a delay on every ability

rigid sigil
vapid zinc
rigid sigil
#

I've had no issues maintaining momentum. Are you using your short dash to kickstart it?

vapid zinc
#

im doing the normal one bro

#

long short

#

long short

rigid sigil
#

idk it just feels like it tapers off earlier, but even through that you can maintain some super high momentum. I don't want to say this to be mean or anything but I think you're just doing it wrong

vapid zinc
#

its hard to do it wrong im ngl

#

like its not zeph bhop

#

dont put it like a hard af mechanic

#

i can do it like 7-8 times

rigid sigil
#

yeah that's plenty. should have short dash back up to get momentum back up at that point

vapid zinc
#

it doesnt give bhop

#

i stg

#

it likes gives 3 at max

#

with boots

vapid zinc
#

im ngl seems like u didnt play 1.02

chilly parrot
#

I think hittin the i-frame timing against Zeph ulti is going to be nearly impossible, zeph ulti is a huge, slow projectile

#

iframe would need to be over 1 second probably to dodge a zeph ult

vapid zinc
#

you can parry it and dash out with the ult

#

i did it lots of times

#

tho this time the iframe just felt wrong

#

idk why

#

maiby its me or a lag spike

rigid sigil
chilly parrot
vapid zinc
#

actually i never tried

chilly parrot
#

given the hunter has iframe on ult + semi-iframe on tree + huge shield on RMB, I'm not too worried about making all of that more forgiving

#

I could be wrong, but IIRC you can block one shot with tree. Might not work on Zeph ult because it's special

vapid zinc
#

if they are not aoe or stuns

#

exept void

vapid zinc
#

most of the times the 0,1s or 0,2s dont make the difference, but when they do it feels off

#

it might have be that way tho

chilly parrot
#

yeah I think it has to have it to create more opportunity for opponents to outplay

#

well, it doesn't HAVE to have it, but it's good for that

toxic helm
# toxic helm <@126141284263002112> Hi, regarding portal bug, sometimes it sends me right ba...

@chilly parrot

Hi, Koalifier! I just want you to know that I underestimated the frequency of this bug (Portal Loop Bug). This happens quite often actually after the 1.02 patch. Every game a few times. Unfortunately, ruins a lot of plays and death is often the penalty, as I mentioned yersterday. I would really really appreciate if you could implement an internal cooldown by the next two patches or so or something else to prevent it to happen.

I will try to find a pattern to reproduce it and I will let you know if I will figure it out. But finding the pattern of reproducing it might actually be not necessary in this case because I am almost certain (like 98% certain) it can be fixed by just implementing an internal cooldown of like 0.1s.

❤️

chilly parrot
#

yeah maybe making it easier to enter has made it much easier to re-enter too :/

vapid zinc
#

idk just an idea

spice chasm
#

thoughts on giving joule her iframe back now that wukong has infinite of them for free @chilly parrot ?

vapid zinc
#

👍

frank sapphire
#

what if we just add more space in between all the islands i feel that wound be good

vapid zinc
#

stop ragebaiting

vapid zinc
#

@chilly parrot why did my game update xd

#

whats the patch about

#

a gg

#

just read it

#

sry for ping

toxic helm
# vapid zinc yeah but put a 0,2s delay on it

Not too long please, because there is tech where you can charge your RMB, enter the portal and shoot it immediately and the impulse of the RMB shoots you right back into the portal, reducing the chance of enemies reacting to your appearance and therefore not taking any damage. If the internal cooldown is too long, it might destroy this tech, or at least nerf it heavily which doesn't deserves it because it isn't particularly strong, just a method how to use his ult for your advantage (Ults are supposed to give you an advantage). So I think like 0.1s or maybe 0.15s might be the sweet spot.

lethal vault
#

That's pretty neat

vapid zinc
#

not

#

saros related

#

lol

toxic helm
# vapid zinc thats was

Ohhh yea I see, I just read it and the number suggestion was contextually about right so I thought you were talking about Saros instead of Joule, mb. But the point still holds, not too long please if this would fix it.

vapid zinc
#

holy fuck bhop is buggued

#

i stg

#

i bhop 3 times

#

i cant bhop for 100 hours

#

okay bro

#

from high movility to a shrike can outchase you

#

this feels so bad

#

at least give him 2 dashes or smth if u are just gonna straight up gut his movility

#

holy chungus

#

im playing brall what can do

#

100x times more movility 100x more times damage 100x more times movility

#

and a parry that actualy works lol

vapid zinc
#

is it just fcking buggued for me

#

i stg

sterile bone
vapid zinc
#

btw

#

trees dont work

#

if u do the bhop on ground then hop on a tree

sterile bone
#

Wait what

vapid zinc
#

it doesnt reset

sterile bone
#

No dash reset? Cus that's what I was referring to

vapid zinc
#

a yeah

#

i thought u meant bhop

#

but like thats situational af

sterile bone
#

Ut is so like his mobility is a lot lower but can't really call it slow mobility.

I feel like he might be forced to go tree prison now jist due to that bug. I do bet it's ass

vapid zinc
#

im not going tree prison

#

but i swear

#

by my entire life

#

his bhop is buggued

#

in someway

#

i dont know how to explain it

#

but it just sometimes doesnt reset

#

at all

#

like u can wait as much as you want

#

without moving or doing anything

#

and it just doesnt reset

sterile bone
#

There's also a bug where it just doesn't get the detrimental results. Just gotta pray tou get that cus afaik it's completely random

vapid zinc
#

yeah

#

either u have it forever

#

or u dont have it

#

its dogshit

#

i hope they hotfix this

#

and its always buggued for me btw

#

no matter what i do

#

beetween games

#

practise

#

it doesnt matter

sterile bone
vapid zinc
#

yeah weak

#

not buggued

#

holy fuck

#

i think they dont understand

#

or at least let me fcking bhop cause i cant anymore

#

its just always buggued for me now

sterile bone
# vapid zinc yeah weak

It feels like his range isn't there, his dmg isn't there, his survivability isn't there, and his mobility isn't there.

I said he was still strong before but yea i don't think he is anymore.

vapid zinc
#

hes D tier

#

by far

#

this is a good ragebait from the devs bro

hoary talon
#

I thought you were reformed reval

vapid zinc
#

reformed until they gave the saros treatment to my hunter

hoary talon
#

wdym your hunter

#

I have not seen you play wukong once

#

and you are ragebaiting saying he is D tier

vapid zinc
#

i didnt play scrims in a while

vapid zinc
#

can you add a fcking podrazing counter pls

#

so i can see if its buggued on wukong

#

ty

hoary talon
#

1st and 2nd place in scrims today played wukong all games

vapid zinc
#

yeah well its good in comp still

#

in ranked is dogshit

#

and in case you dont get the buggued

#

cause its like perma buggued fir ne

#

i got into a game

#

bhop 6 times

#

i cant bhop anymore

#

im done with this game im uninstalling it untill they fix this shit

#

if they do fix it

#

sry for beign rude above i love the game dont get me wrong

#

but having bugs like this shouldnt be allowed

#

if u want to go big this type of things cant really happen

#

players get tilted really easily

#

like me

cosmic shell
#

@chilly parrot really hate to be @'ing you directly, but this has been happening and been reported frequently for a pretty long time now

There is a lot of terrain that will straight up eat Void's swap currently

#

I legitimately lost that game because I really needed that swap right then and there

chilly parrot
# cosmic shell

I really don't understand why your swap is off cooldown right after you used it here

#

is there some kind of a cut in the media? It looks like you go from trying to swap over terrain to having void bomb and ult down, and your shift isn't on CD anymore

#

oh okay I see

#

I don't really think it's supposed to work way up there in the mountains tbh, it's too high to realistically be playable space

cosmic shell
#

Two clips yeah

#

But the thing is the projectile hits terrain and its height should dictate where you can TP

#

If anything it should swap you to the wall

sick vector
# cosmic shell Two clips yeah

Jays diagram: First clip you placed it too deep, if you place the centre on the edge of the wall then it should still tp you up to the wall edge height. Second clip idk how you can tp right in that situation, the angle makes it hard to find the right place to hit IF there is actually a right place to hit there. On the right side of that montain you can jump tp up obviously, not an option for you in that situation unfortunately

#

I will say there are times you follow this principle and tp doesn't work for no reason. Other voids have shared a lot of clips of scuffed shit

lethal vault
#

There are cases where it's just the Orb hitting a corner and failing that would normally be fine, maybe that can also happen on OOB corners

sick vector
#

Maybe in first clip jump before tping may of given enough height to tp you up idk

cosmic shell
#

Ability is wonky

#

There's no reason it should just eat it without doing anything

chilly parrot
#

The simple explanation is you can have a grace period where the projectile doesn't hit terrain (the start of the arc), which is nice, because you don't get randomly stuffed by walls. But, if it does that, as pointed out, it can end up fully inside a wall with really big terrain like this, so you can't be tp'd

#

Or, you can have no grace period and just get stuffed by every tiny wall or object you cast it by

#

Of course, if it ends up in terrain, we try to find a reasonable location and put you there, but if it's really deep in terrain, how do we pick? Closest distance? Just go straight up really high? If we go straight up, it's super exploitable (we tried that). If we go closest location, it spits you out super unpredictably. So we have this kind of in the middle version that works in the majority of cases, but yes, if you try to throw the TP into an enormous piece of terrain, it will fail

grizzled mulch
#

Seems like the most logical thing to do

#

instead of letting nothing happen...

round night
round night
#

You can see it in this clip. First time the diminishing returns are working as intended reducing each consecutive LMB impulse. After that I'm walking for 10s and even standing completely still for another 10s. On the second attempt the diminishing returns are still active even though they should've long reset.

round night
#

My guess is it applies the new impulse decay value (25%) on each cast but when resetting uses the old value (15%). So you never go fully back to 100%

#

As this gets worse the more stacks of diminishing returns you accumulate

vapid zinc
#

but happens bro what can i even expect

#

time to uninstall ig

#

i tanked enough bullshit alredy

#

zeph can bhop for 1 hour straight

#

but wukong cant bhop for 1 hour straight

#

XD

#

like holy chungus balance

#

at least give him 2 dashes or smth

round night
cosmic yew
#

Dont forget reval is 15 😄

#

He gets a bit angry sometimes

#

@vapid zinc u got a dev actually responding bro chill a bit and be respectful, if theres a problem explain the problem and why u think its a problem ur just being hostile now

#

i did the same thing in the past so im not gonna be hypocritical but

#

yea

vapid zinc
#

they do 1 good thing, but that 1 good thing fucks 100 other things

#

everytime

#

its been so many times alredy

#

im starting to get tilted

#

like playing the hunter feels so fcking bad in ranked

#

in scrims feels perfect

vapid zinc
cosmic yew
round night
cosmic yew
#

if you had 2 teammates and werent soloqueing you wouldnt be this frustrated

vapid zinc
#

for first time in a long time

round night
cosmic yew
round night
#

I play him a lot too. I barely feel any difference to 1.0

vapid zinc
#

yeah maiby u dont have the bhop bug perma

#

cause that shit is rng af

#

and seems like im bad at rng

cosmic yew
#

So report the bug and play something else in the meantime if u hate it this much

vapid zinc
#

no cause i have to play him in scrims

#

but i have to practise in someway

round night
# cosmic yew Dont ragebait bro

This is no ragebait. In ranked he's the strongest hunter by far. No other hunter is this nimble. can escape any situation with ease and literally joink kills from a safe distance with 2 walls in between you and the enemy

vapid zinc
#

outchased by a shrike btw

round night
#

Show clip or didn't happen

vapid zinc
#

k

#

waiting 16 seconds btw

#

and my bhop didnt work

#

omw to cliping it

#

after game ends

#

chat buggued aswell btw

#

still buggued*

#

at least idk bro

#

put a fcking timer

#

so i know when i can bhop again

#

so i dont have to fcking count every time i hit a lmb

#

nah dont even bother

#

im not touching this game anymore

#

only scriming

sterile bone
vapid zinc
#

we love rng based mechanics!

#

pls put more of them in the game!

#

they are so good!

#

specially when they can make u insta win!

#

and they said its an intended interaction im p sure

#

like bruh

#

i quit triying alredy

#

12 seconds without hitting a single lmb

#

and bhop didnt reset

#

14 seconds actually

round night
#

You were just slowed

#

Nothing to do with bhop

vapid zinc
#

wdym slowed bro

#

like i was bhoping

#

and it wasnt bhoping

#

this has to be ragebait

#

nice ragebait bro

#

keep it up

round night
#

Bhop just adds a small boost to your current movement. If you're slowed like that bhob does absolutely nothing

#

That's 100% normal

#

And why I always hated facing Celeste as Jin

vapid zinc
#

okay come practise

round night
#

Bro not again. I'm at work

vapid zinc
#

skill issue

round night
#

Invite then

vapid zinc
#

it never happened to me so

#

never

#

before 1.02

lethal vault
#

Looks like you only did it once here and looks like it worked just a smaller impulse compared to before patches.

vapid zinc
#

way smaller

#

and its the first bhop

#

in 14 seconds

round night
#

yes because you were slowed

#

Invite me to practice

vapid zinc
#

yeah

lethal vault
#

gg rip work

#

On the bright side we're at least close to the right topic for the thread as it's wukong related

vapid zinc
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its literally the same if u are slowed and if u are not

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i count 7 seconds after my last lmb3

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and no bhop

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explain this

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holy chungus music

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i can search for infinite of these clips in my cliping tool

upbeat gyro
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are u arguing with sevensins rn about whether the bug exists or not?

vapid zinc
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yes

upbeat gyro
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u dont need to

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#1397859784811872296 message

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he's on ur side

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if u just scroll up a bit he reported it too with his own clip

vapid zinc
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yeah i told him to report it

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cause i didnt know how to explain it

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is it rng based or

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it triggers cause of smth

upbeat gyro
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im just confused on what the argument is when both of u guys are saying the same things 💀

vapid zinc
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he says now if im slowed the bhop is slower

sterile bone
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That's just normal discord arguments bro

vapid zinc
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that in that clip i had the bhop bug

upbeat gyro
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who cares if its true or not.... it has nothing to do with the bug lol

vapid zinc
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yes cause if its not true

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it means its the bug

upbeat gyro
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theres already clips of the bug....

vapid zinc
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yeah ik

upbeat gyro
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u dont need to re-prove it with more clips

minor silo
sterile bone
vapid zinc
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its not true

sterile bone
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Welp I'm late then

vapid zinc
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@upbeat gyro do u feel like ult doesnt work as intended either?

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i hitted many times meanwhile in ult

lethal vault
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It can be true in the sense that if it means you start out with lower velocity you probably won't end up with an increase that hits the thresholds you're used to, like going above the glider's default max speed vs not quite reaching gliders max speed because you start too far away from it.

The clip kenneth linked means it's hard to know if you even have the right impulse it seems. I thought it was just the doing any kind of lmb reseting the CD reval mentioned a while ago, but that's at least predictable.

upbeat gyro
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its iframe is very short

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the bar lies to u

round night
vapid zinc
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tho there hes dashing alredy

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so hes out of the iframe psure

upbeat gyro
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he just ulti'd too early. its really short

vapid zinc
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idk his ult iframes are kinda w/e im ngl

lethal vault
# vapid zinc i found this idk

I'm wondering why the shrike passive didn't show on the Tetra for them, I was very confused for a second because I thought that was without shrike passive.

chilly parrot
chilly parrot
round night
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🫡

chilly parrot
uncut ravine
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koalifier u guys aware of the resonating idol builds going on

sterile bone
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pleade keep hudson dash idol available in some form, cus it's fun and it finally gave him something. And if he could use wires with it it reqlly would not be insanly good.

vapid zinc
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my goat

sterile bone
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I shall beg for them to keep hudson idol dash to some extent.

uncut ravine
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nice

chilly parrot
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we're paying attention and thinking about potential changes. Nothing committed yet, gotta give it a few days to see how CDR changes shake out. Usually when stuff gets nerfed everyone just tries to keep running the same builds. We tried not to go nuclear with the CDR nerfs, so maybe it's still strong in general, maybe Idol is an outlier, etc.

Hard to be sure right away so we're thinking about potential changes but I wouldn't expect them to happen asap

lethal vault
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#1405261667822075944 message

uncut ravine
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this does seeem pretty fun

lethal vault
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For Idol, Hudson seems to be the biggest abuser atm, and it seems to be due to the order that idol is applied. Since Idol applies first now due to the changes where it applies at the start of the dash instead of the end, the CDR is behaving additively with the short dash 50% CD refund.

So before with the other ordering and 50% refund from idol you could get a total of an effective 75% reduction.
Now you get an effective total of 30% + 50% for a total of 80% reduction.

So because of the ordering change it's actually more effective at reducing his CD even with a lower number.

chilly parrot
lethal vault
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The other short dasher's, Celeste & Ghost seem to set the short dash CD, so the idol CDR that happens first seems to get overwritten rather than further reduced like hudsons.

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Previously the Idol CD would apply after it's set for them, so it was also effectively a multiplicative reduction

sterile bone
minor silo
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I think they should just straight up disable idol from the game

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Felix also benefits from idol on 3 abilities

cosmic yew
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Or just up the CDR to 4% per stack and make it not reduce dashes again

minor silo
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So yeah shit ton of idol abusers

cosmic yew
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kinda simple

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im surprised nobody has complained about idol till now

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ive said since 1.0 release its by far the strongest relic

minor silo
cosmic yew
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yea but thats what im saying

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put it back to the bugged version

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and make it official

minor silo
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Then it's back to being worthless

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No one built its bugged version

cosmic yew
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then its back to being built on characters with ability spam potential

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like ghost, myth etc

minor silo
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Why would build that when time staff gives the same amount of cdr on more than one ability

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And if they do what you suggest they essentially remove the 2* upgrade

final ravine
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Ngl idol should probably be removed if not hard nerfed

minor silo
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tl;dr disable idol and disable vive infuser once we are at it till properly balanced

lucid dew
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I’m interested on koalifers opinion on the longevity of supervive. How can this game get its numbers up. Feels like supervive should do watch overwatch2 should’ve done on launch: create new exciting things for players that they have always wanted. New game modes, new exciting developments. Seems without more this game isn’t gonna survive

silk rover
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just never caught on in EU the same way it did in NA

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NA clearly just ahead of EU gg

radiant saddle
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Maybe we should ban idol in scrims?

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😏

silk rover
minor silo
silk rover
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nah there was like a full visual rework

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a few new maps

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3 new heroes

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1 new gamemode

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but what OW2 did was set the framework to evolve off

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OW2 on release was a mess

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but after a year or so it became a solid game

silk rover
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very different to OW1 but it had its own identiy that was built off the framework that was built

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yea luke i swear

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everytime someone talks about OW here

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its almost always so wrong on so many levels

radiant saddle
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Same with League, Dota, Batlerite, BLC, and Supervive

silk rover
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dont forget

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V Rising

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the goat game

radiant saddle
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Castle building sim single player game

silk rover
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PvP masterpiece

radiant saddle
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TBH is really good at that

silk rover
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i mean whatever u wanna say abouy SLS

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the combat systems they have in their games

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are so incredible

radiant saddle
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They are really good at combat systems + vfx/sfx polish

cosmic yew
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V rising is top10 games ever but it has no longevity

radiant saddle
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Insanely good

silk rover
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it isnt a live service game infact

cosmic yew
radiant saddle
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I really wish supervive had a cohesive combat language like any of SLS' games

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It would feel so much better

cosmic yew
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but whenever they have an update its the best game ever for a few weeks

minor silo
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So what you are saying is dump this shit game and come back in 1 year to check

radiant saddle
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Well, no

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If you like it, play it and have fun

radiant saddle
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If you do not, don't play it because you will make yourself angry

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And games are supposed to be fun

cosmic yew
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what game is this about

silk rover
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i think there are a lot of similarites between OW1 - OW2 and Project loki - Supervive

radiant saddle
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More general advice, but you could take it as specific to supervive

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Either way

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SLS' combat language design skills are immaculate and probably the best in the industry in this space

silk rover
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oh no doubt

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in this specific genre SLS are 5 levels ahead of everyone else

minor silo
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Wtf is sls

radiant saddle
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stunlock studios