#Wukong dunking over abyss from out of vision might be the coolest mechanic I've ever witnessed in a
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I... Can't say I agree
and by banning meta hunters it actually lessens the diveresty in the game
well u can argue he's better than oath
Banning meta hunters increases diversity what do you mean
theres no argument he';s better than shiv
I don't think it's that crazy considering that Wukong has a lot of i-frames, dunks, podracing, shields for some reason and being able to stay in the abyss far longer than anyone in the game
It decreases available picks, but increases the viable pool
in some ways yes
He was honestly more game ruining then shiv was
I feel like that is a pretty accurate statement. RE: The best players are the ones who can adapt to the meta
at least Shiv had some skill to it, with Wukong, can you really miss that much?
Sure Zeka is insane in an assassin mid meta but it is no question Faker is the better player because he can play more than one meta, no?
Yeah, my quibble is that I think degenerate play patterns are just worse than balance issues to begin with, which is also why I haven't played in 8 months lol
Shiv has some punish windows, even though good players can generally mitigate the "risk" of her "high risk high reward" playstyle
Chip kinda spitting here
its more interesting having metas based around heroes
Chip rambling at the retirement home bingo night
Oath always will be, but shiv? Not really
and you look at it at a very short term and micro level
Both are very valid
Retirement home bingo night better than supervive night rn fr
spent more hours discussing in the Discord than idling I mean queuing in Supervive
But a good scene is also one that is willing to adapt in an ecosystem as fragile & volatile as this fucking cesspool of a game
its the thing with fearless
theres a strong case that fearless has actually killed diveristy in the game
I HIGHLY disagree with that
Can you lay out the case
i'll try and find the post
Like, I have a hard time crediting the idea that we need to trust the devs when the devs have proven they can't be trusted lol
"let TC cook" "TC cooked with this one"
Game proceeds to have its worst meta month since alpha
Ty
How many rounds of Shiv hotfixes are we on at this point?
And now they've pretty much reverted the 1.0 nerfs they gave her, on top of numerous nerfs
So now can we all agree that Shiv needed a nerf coming into 1.0 rather than any sort of buff they gave her?
its more so that if you find something that breaks the meta
you can only use it for 1 game in a series
i think the argument is that fearless rewards deep hero pools
but it punishes people who find out different meta stratgeys
Are y'all gunna play todays patch and make decisions, or keep sitting on your porch in your rocking chairs talking about how the balance sucks?

Rocking Chair
Based
Meta this, meta that, the thing is people get sick of playing and watching the same shit and next patch that might address the issue is only coming next month
Porch
I'm sorry everytime anything related to rounds of hotfixes gets mentioned I can't help but post about Brall still getting nerfs to this day
Rocking chair but at work
Probs not, zero armory sounds miserable
Based
Based
I mean yeah, TC can't be trusted to actually address the roots of problems, so why not let the community that actually care about playing the game make it fun?
Glad we nerfed Joule though she was looking kinda insane as a character.
Joule has the same problem as Shiv, and she can't be both strong & healthy
I'd rather lose to Shiv 99% of my games than lose one single game against Joule
Idk it's reset day in wow I've got to grind my armory gear by playing rounds of gameplay for random drops of sequentially higher in-game power to bring forwards to my future gameplay sessions
If Joule was good right now, especially with hi-tops (and if grips actually worked on her) she'd be a problem all over again
anyone remember about that era where she could get LSHIFT resets when killing
If attack speed actually affected her attack speed we'd see some BS on the rift
💀 that was a nightmare to play against
Oh yeah lshift reset patch
Good times
It's almost like
If your character is so BS
That you have to skirt the game's rules
And add if/and/or/but to game mechanics everyone has access to
cough Kallista AD ratio on AA
Your character might have fundamental issues that make them incompatible with the game as a whole
I don't think the game's design is conducive to not having something be bonkers abusable each patch, just a race to see what it is
Loki was conducive to sandbox creativity
Now it's just an arms race to whoever can find the next exploit TC didn't test/find/oversee
tbh i dont think the games core issue stems from wuk/tetra
The issue is that SV is a trainwreck and a case study of everything you shouldn't do when designing game systems or kits
i think its far deeper than that
Oh yeah
OMG post the hotbiscuit quote
looks to the right armory
We're barely 20 characters in and we're hitting power creep and mechanical bloat
He was so real for this
not even the armoury
i think the biggest issues
XP changes, gold changes and trios
and then the map change
Bring back the level cap please
Map changes far outway any other issue
those were the things that i think were the core changes i disliked
nah hard disagree
I'm tired of hitting lvl 6 and having a lvl 8 team pull up on us out of nowhere
It will always be so, regardless of what TheoryCraft does, for reference.
Whether it is more or less so, and how enjoyable that experience is, is the question we should actually be asking.
(The answer is "it is more so, and not very enjoyable", but if you needed me to say that to you then you are apparently unable to read your own messages, which I somehow doubt.)
Pure what now
Recency.
Lol
dependency
YES THANK YOU
WE miss squads, yes WE including YOU
Was trios that bad?
No one has anything positive to say about the map
I'm fairly neutral
It was unfortunate.
But I can see the case for it being bad for teamplay
I see your point
If the benefit to casters outweighs all the negatives somehow, I will be flabbergasted.
I thought about it for a second
As for the benefits to new players... I laughed.
It gives Jin/Wukong/Tetra players who think they're good at the game dopamine hits?
Not fully on board, but I do understand the argument. Not close enough to the scene to have the info to have a strong opinion
just gonna copy and paste my thoughts on it, not directly about trios but something correlated to it #1407460293281583124 message
the problem with Supervive is that it's not a team game
every character has potential of 1v3'ing and every character is built with that in mind
this game does not have roles, the only role focused character this game has at most is Elluna/Oath
Yes now he can only hit you from 1.5 screens away as opposed to 2
YES
FUCK
FUCKING HELL
TAKE THAT CRAP OUT OF THE GAME WHO THOUGHT IT WAS A GOOD IDEA
yea agreed
If TC is so obsessed with data, I'm really curious to see the data on boot pick rates
Ngl, I think the game not going all the way with holy trinity is actually a good part of their design philosophy, it's just that game is a total clusterfuck in terms of design and it really doesn't know what it wants to be
But if you've got a write-up on it stashed somewhere, I'm happy to read it, more info is always good
The tone deafness of TC will be studied
In about a year when video essays on Vive's service closure come out
That was somewhat the intent, to my knowledge.
The problem is that they did not commit to this, because they know it is a departure from how competitive team-based hero games are designed in such a way that it will actually alienate people, so they ended up in a lukewarm middle.
Risitas.gif
the resurgence thingy that lasted months was something else
Might as well get ahead of the curve, no?
Still in norms
Inshallah, we shall donate the corpse of Supervive to every university's game development/design courses
I actually have about a quarter of a script written, but I am not a youtuber, so it will never be completed or see the light of day.
Also, I still need to see how things pan out.
But it's not like you can get a queue pop, let alone a challenging game in norms
Hmm, I can somewhat understand what they're going for but at the same time if they're gonna keep up this design philosophy it has to be consistent. Because Elluna is just genuinely so useless with this philosophy in mind, same with Hudson, well Hudson is useless in the first place rn
As I said, they did not commit.
the lukewarm middle is an accurate description considering how inconsistent this is
Again, if you're willing to let me take a look at it, I'd be happy to
The problem is that if they had made it abundantly clear they did not want to do "proper tanks" or "proper healers" that are lacking in the self-sufficiency this game demands, many people would not have bothered trying it.
Well, yea, propper tanks would be sooo fucking boring
I dont wanna ever fucking play overwatch again
Not for people who want to play proper tanks, I would imagine.
hardly disagree, you clearly have not played push push push Mundo
Its playing against that makes it boring, not playing as
Overwatch
Proper Tanks
Lol, lmao even
I personally love playing against tanks, but that is because I play sustained damage/tank shredder characters in most games and slowly murder them.
https://www.youtube.com/shorts/3Id-jqndnEA?t=11 this is clearly tank damage /j
I have watched AloisNL videos before.
And also played Dr. Mundo before.
...and also played immobile backline characters in League of Legends before.
I am unfortunately familiar.
People want fucking GOATS in this game
Slippery slope fallacy.
A tank completely ruins that dynamic because our tanks is both a DPS and a tank which invalidates them being a tank but more of a hybrid fighter. In short, they absolutely suck at being the representation of a tank
- Oath for example is an initiator that has a dunk and as well as decent sources of damage
- Kingpin can straight up one shot anyone and he has a dunk
- Hudson... I don't even know if this guy can be called a tank because he's not tanky and he's just bad right now
What I personally want is something like Bristleback from Dota 2 where his damage is so completely ass but all he can do is survive. There are other examples of good tank where you don't see them do that much damage from other games
Chogath/Rammus (League), Raum/Yagorath/Atlas (Paladins) etc.
"Bristleback"
"damage completely ass"
Pick one, please.
Do not look that one time when his Aghanim's gave him burst damage.
Also, if you ignore Bristleback, he kills you.
That is why Quill Spray stacks.
early game BB is annoying af poke laner but late game... he's worse but he fills the role of a good tank properly
You are forced to deal with him regardless.
A "tank" in the way you are thinking of it is something like a Centaur Warrunner, I would argue.
At any rate, the issue with this idea is that "being unkillable" is actually very broken in a game like SUPERVIVE, where just living forever is a viable (and obnoxious) win condition.
I don't think so when dunks and storm does so much damage
It's certainly possible to design tanks or juggernauts that are not a slog to play against but it is true that such a feat has escaped the supervive dev team / combat design langauge
wth
to be a tank you don't really need to be better than everybody else, you just need to survive 10 seconds longer
If ratting was not a viable option, Brall would be approximately 20% worse, Jin would be 40% worse (is that possible?) and Elluna would be 70% worse.
Expanding on this a little more, I think that by the very nature of the game itself, Supervive needs self-sufficient characters, I'm not even sure how or if a more role-focused SV would be fun, let alone work
mmm that's fair, role-focused SV wouldn't work right now because, playerbase
It also just wouldn't work, I dont think this game works well if you force people into roles
yea agreed
role based gameplay was the best time in the game
DPS slop meta is far less enjoyable for coordianted teams
it is what it is
it's just a matter of designing it properly. I do think tanks will work as long as you don't make them a hybrid fighter/juggernaut where they can do decent amounts of damage
you could just make a tank be highly immobile and it'll sit comfortably at around B to C-tier because that mf ain't crossing no abyss and this Hunter will only work with teammates around as a CC-heavy Hunter or a buff hunter
Tbh, the game needs to lean back into teamplay
I dont give a fuck about solo potential
mercury is pretty role-based, so is tetra eva and carbine
they do kinda try to bring it back to that direction
disagree with that, Tetra/Carbine aren't role based
Nah, fuck that. Just make every kit more utilitarian, more tanks and supports is a very dumb way to look at it.
hmm?
Carbine is extremely role based when people actually play him
tetra is a controller
Everyone just wants to play him DPS
how is carbine role based
like a genuine controller
Thats stupid
in any way?
yeah a controller that can solo teams
no tetra is an engage hero mostly
her splash damage is ridiculous
i play her controller and i win 3/4 scrimset people who play her dps are omega coping imo
poke into engage
Carbine is all about picks, and locking enemies down, while also disengaging enemies
Carbine is also not a role based character, he's just like Ghost/Myth/Shrike
If a ghost is behind, he cant do much to help his team, if a carbine is behind he can do soo much to help his team
carbine is just a different version of myth really
and controller is very similar role to pure DPS
like there so much overlap between them
but tetra doesnt control anywhere near the way a celeste does
or even a void to a lesser degree
its mostly there needs to be more hunters that have value outside of just killing you
There isn't much to the game outside of killing someone
Most of the utlity tools are on items and consumables so
he's like the only hero that actually has something in his kit outside of just killing
Too bad, TC understands "value" as 2.5 second stuns that convert into instagibs
Lol, nah, oath is still just about killing, you can try convince yourself otherise but he is just about bullying someone to death and killing them, but making it look like you had to do more.

I mean, if you dont actually play carbine this is true
Well, the value in Oath's kit is mostly just preventing yourself and other people from being killed.
Oath has a crap top of utility. That is why he is much better in better player's hands
So it is still on the "kill" axis.
It is just different from "I kill you".
That said, this is a PvP game, so until the SUPERVIVE:Stardew Valley edition drops, I think that is somewhat inevitable.
carbine is a adc
idk what to tell u
Chip right here tho
same with Ghost/Myth/Shrike but they aren't hardlocked to their roles as much as Elluna or Eva
ELLUNA????
yes? her ult is useless without anyone in the vicinity
Oath is the only design that can interrupt another player's flow chart and ruin a combo on behalf of an ally. Makes him very strong in the right hands
elluna is more assasin than support

u think im baiting but im not
there is a way to go support but its more related to absurd mobility on shift-max
and less to healing / ulting
her best build is rmb max with damage items or bruiser (essence reaper)
there are certain roles characters go to but there are also playstyles that certain characters CAN go to but it's not their designed way of playing
Elluna is an example of that
We can also say that Wukong's role is tanking despite being a DPS/intiator considering he has multiple i-frames and shields. Yes he can do that, but he's not a tank, he can just do that
But i wont say that
he is a initiator and poker
carbine is role limited to being a adc
ghost can play controller
or poke
Carbine can be controller more then Ghost IMO
He also has some of the best pick potential in the game with his shift
i mean like what does carbine do outside of lmb
like unironically
he has self peel
and a semi decent zoning tool on his E
but he is a much worse controller than even myth
like when carbine dealt 20% less lmb damage he was unplayable
you could give oath 20% less lmb damage and he'd still be S tier
His shift gives him one of the better slows in the game, his RMB is one of the better engage stuns in the game, his wall can catch people running and slow their escape, and be used for poke, his ult is one of the best finishing tools in the game, and makes him one of the best abyss fighters in the game, along with his movements
i mean he is basically just myth
myth does very similar things
but she controlls a bit more
But I mean yea, his LMB is most of his kits damage
She controls more cause people dont know how to play around her, and there really arent any amazing myths that actively play the game anymore
No one actively tried to learn her over OB
They just played her cause she was OP
yea i mean she was never the hardest hero regardless of her strengh
but i feel like kit wise myth provides far more utility than carbine
Eh, thats a perspective thing, carbine provides a lot different utility
the main thing is that carbine is better at chasing imo
I remember being so pissed when we first got her kit, I genuinely have no idea how any designer thought her kit looked sound enough to even bother put on paper, let alone dedicate devlopment time to
I've made the same comparison before, they've got so many similar elements its crazy.
for all of OB myth was just better carbine
@chilly parrot can we make an option to set the star level of relics in customs? (It is highly requested from the scrim/tourney players - I'm extremely surprised the patch didnt go live with this tbh)
@chilly parrot can we also fix shivs dagger not working half of the time? like this might be the most important bug that needs to be fixed in the game rn
yeah idk why they thought launching this without the option to select 1* or 2* relics
@ ing devs... and about diff stuff than the discussion topic
ofc the shiv player says the shiv bug is most important
bro if there was a bug that oath couldnt use his heal it would also ruin his character?
if crysta couldnt rmb it would ruin her character
if bishop couldnt punch it would ruin her character
what about if there was an oath bug where you cant use your dash
also should be fixed
both of them should have high prio right?
I think there's some work going on that, not 100% sure, but yeah, it's not in this patch
what about the shiv dagger bug?
I need some video or more specific description for it
it doesn't work when thrown over the abyss so there's a lot of cases where it's not going to appear that are expected
almost got shiv mastery 9
but I just cant play the character
I thought u guys already noted this down
as u can see by the post https://discord.com/channels/852642429105995786/1403339218633363456 it just doesnt work and it happens very often, I cant even begin to count how many times ive died bcs of this
its in bug report
so is it noted down now?
should be, if i understood it correctly.
maybe it needs more reports and clips or other info, but yh if its a bug, report it in there
hey koalifier
wbt fixing saros bugs
that were reported 1000 times
since his release
I'll make sure we look at this. Guessing the teleport is not forgiving enough if the dagger is in a corner where there's no room to fit Shiv
it's been noted already, it's just earlier you said "fix the shiv dagger bug" but it wasn't specific so I gotta ask rather than assume it's this one
can you be more specific, with threads or video or descriptions of the bugs?
I am aware of many bugs that we have, but if you're not specific I'm just going to assume the bugs that I'm already trying to get fixed are the ones you are looking for, but if I'm wrong, you will be mad that we didn't fix the bugs that YOU were thinking of
I know you are working in the rmb fix
What about the shift 2 hitbox being incorrect
which Saros RMB fix?
I'm not safelocked!
most things in most games have many bugs, but a lot of people don't notice or care about them
I want to know which bugs you are experiencing that YOU care about so I can make sure we fix them
Well, the rmb bug that you can't shoot, shift2 visual hitbox is literally incorrect and we still have the portal bug that makes u go in and back and also sometimes u can't enter on it
do you have clips showing the RMB not letting you shoot?
ah okay great, yeah this one
And btw u also can't proc sunweaver and thunderbolt using only saros rmbs idk if it's intentional or a bug
hmmmm, do you have recent examples of it happening? Can you turn on the graphs shown in the video that I shared as well as the packet loss graphs? We found that the bug was mostly fixed by a change that we made a while ago, but it could still happen if you had a bad enough network connection
would be good to understand if you can reproduce it but also while not having network issues show up in the graphs
in our testing you had to have pretty bad packet loss to get it to happen often
I play almost 60 ping
And I don't have e The bug
but everyone else has it as far as I know
@wet flower
yeah I think what would be the most helpful is videos of people experiencing the bug while playing with all the network graphs active. If it only happens with packet loss, the fix is different than if it happens in general. As far as I'm aware, it now requires pretty bad packetloss to get it to happen since our last fix attempt, but it's still technically possible. Given the threshhold of packetloss required, I don't think it's something we need to fix, but if lots of people in the community are still seeing it, then it might be worthwhile
that's intended. Toggleable things shouldn't "count" for these procs because it's too trivial to use
the portal got some bugfixes in 1.02 so lmk if it's still a big problem
specifically making it easier to go in when you're a little below or above it
And btw his shift2 visual hitbox is different than the real hitbox
Honestly it still bugs sometimes
yeah the real hitbox is a thin cone and the visual looks more like a wide cone
I'm not sure if we'll fix it since reworking the art is kind of expensive and it's like.... mostly accurate
That's a bug REALLY annoying
hmmmm
the other part of the problem is the hitbox is a cone, so it's way thinner next to him than at the edge
because of math
there's not a great way to show that unless you just actually change it to be a non-cone shape
I'll put it on the backlog, just saying it's surprisingly complicated to fix and fix well, so it won't happen fast
Alright that's it, tysm

It's rlly good to have some devs feedback in things like this
okay I'm ngl the hitbox on the shift-slash doesn't feel that bad to me rn
I remember it being worse 
testing it right now
When u get used in practice mode is easier
But in game
U forget about the real hitbox
Even with a lot of hours in saros I miss it alot
@chilly parrot
Hi, regarding portal bug, sometimes it sends me right back, I tried to reproduce it in practice range but haven't figured out how yet. I would say a possible fix would be adding an internal cooldown of like 0.1s so it cant replicated. To be fair it is hard to replicate and happens rarely, but when it happens it really ruins the whole play, often death is the penalty. Would be great if you guys could fix it in a few patches down the road.
Here is example clip of happening it
https://medal.tv/de/games/supervive/clips/kW9wAaQxedzfgKd_B?invite=cr-MSw1c0gsNDI4ODE0NDIz&v=15
Sieh dir Untitled von Max03 und Millionen anderer SUPERVIVE Videos auf Medal an. Tags: #supervive
I tested the RMB bug and it happens very rarely, especially this patch it seems like. It is pretty good even though it happens very rarely now (I have pretty good connection and overall pc, I must say)
Shift-cone adjustment would be nice but not really necessary, in my opinion. You just have to aim extra well in very close range.
And so far I haven't really encountered any other Saros bugs/issues.
Yea, just wanted to point this out. Might be helpful, hopefully. Cheers (and thanks for the patch, great patch overall)
No worries, appreciate the communication ❤️
The RMB bug I play at like 10-25 ping and I get it consistently, it seems to happen more when you time your shot to exactly when you're able to shoot again. It doesn't happen in practice tool for me as much as it does in game I have no explanation for that but when I played Saros in scrims my team would lose fights because the RMB would bug 3 shots in a row
Also thanks for pinging me sorry I didn't see til late ♥️
worth noting that shrike has the same issues, if you tap your shot it often ends up cancelling after the click-click sound
so to make sure ur lmb actually casts 100% of the time u have to hold it, which feels worse, atleast to me
Ehhhhhhh, yea... this definitely doesn't feel good...
in our testing it was more related to packet loss than to ping
oof - fix was oriented more around high/low ground. That piece of terrain is probably not working well. Will take a look
I've had that happen in prisma falls by the Basecamp North East rock as well, and to the north of mana coils by the shop where the anamoly can take you over the big stretch of terrain towards site 38
I don't have clips or id post them hope the description is good enough xd
yeah I think we'll need to do a pass across the map to look at places where it fails on flat ground, then take a peek and see if we want to fix it on the map, or change the spell. My gut is changing the spell is more likely to be fruitful
fix will probably take a while, but I'll try to at least get the scope of the work figured out soon
Appreciate you if you get the RMB fixed I will play Saros in scrims in celebration of your name
Changing the spell in terms of completely reworking his ult (like scrapping current portal concept and make something completely new) or am I misunderstanding here?
ohhhhhhhhhh
You meant like changing the map slightly so it works on saros portals better rather than changing portal's code in terms of how it works. I got it now. lol
My dumbass lol
if you can play with packet loss graphs and get me some clips showing how it looks, that would be super valuable. I'm no longer able to reproduce the bug after our fix, unless I induce severe packet loss, so I think being able to see what is happening when you get it (and to see if there is or is not packet loss) would be crucial to make more progress on it
yeah it's like:
-Change everything in the map to behave correctly with Saros Portal
-Make Saros' Portal more resilient to weird map shapes
#2 is probably better for a variety of reasons, but doing stuff like that usually takes a while because you need to do a lot of tweaking and testing
On my side, it happens quite rarely, if I had to guess, like every 2-3 RMBs out of 100 RMBs are getting cancelled like that. I enabled all graphs. Hopefully, this could help a bit. Sprocaine's graphs most likely will be more helpful.
(Current patch)
(I was spamming LMB while holding RMB all the time)
this looks clean to me, no bug here right?
At 00:07 a RMB got cancelled, it zoomed in shortly and zoomed out very fast again, it started charging another RMB while the previous RMB did not shoot (Mana was refunded for some reason)
And it shoot a normal LMB although I was holding the RMB button
nono
yeah I wonder if the spell buffering flagged that you clicked LMB, but then there's a brief window where you can squeeze out the base LMB even when RMB is held down
it actually for some reason just shoot the LMB instead of RMB even though I was holding RMB which means if I click LMB it should shoot the charged attack instead of normal one
yeah for some reason I assumed you just go of RMB for a second. I wonder if there's just a very specific timing window where you can buffer an RMB-LMB that the game can interpret it as an LMB
will dig into it a bit, this is very helpful
bug will probably not be fixed quickly - we've already spent a lot of time on this and reproducing it internally, as I mentioned, has gotten hard. That said if this vid leads to a clean repro, then suddenly it will be much easier to fix. 🤞 hopefully I can reproduce it
I will setup an input overlay so you can see which buttons I press while performing the RMBs, might be helpful. Ill need to download the software first, might take awhile
I need a copypasta for why wukong isn’t broken this patch
No copypasta necessary. Wukong is super strong haha
I think he got hit where he needed to be hit
perfectly balanced now
although with the right items u can still dunk from 100-0 lmao
I use NohBoard for testing, it's free and easy and so far safe
Wait, ill send a different file
Here are the inputs to produce this bug. No keyboard inputs, only mouse. (Took a bit longer than anticipated because OBS-Studio went crazy after setting up the plugin)
Especially from 00:30 to 00:33
You also should probably see this, this was recorded by a guy who had access to the playtest before the 1.02 patch release. We thought the bug would be completely fixed when the patch goes live. It went live, tests were done and seems like it is still here.
Maybe checking out some difference between playtest servers and live servers could help for faster and better troubleshooting.
https://discordapp.com/channels/852642429105995786/859865616000876564/1407537732367941853
that was related to a bug where his attack speed was much higher than intended, which was fixed before the patch shipped
Ahhhhh, yea that makes sense, I believe machine gunning charged shots wouldve been completely OP on him anyway, lol. ❤️
How long is this fucking discussion DAMN
This post became a general discussion about basically anything, and with a dev. So yea
the title of this discussion is now "Koalifier is in here and doesn't have the self control to leave so just post random shit in here and he might read it"

Hi koalifier!
hello!
I believe in your ability to have self control! You can do it! Though we also appreciate the responses 
need a "look at me... im the CM now" meme with koalifier and pwyff 
/lh /jk /love you kevin
the real, extremely honest truth, is that I deleted a bunch of social media and brainrot apps from my phone, so now when I'm bored I open up discord, which would be fine except this is also my job so my work life balance is chronically bad (but I guess it always has been)
is the wukong bhop not reseting when you do lmb 3 or lmb 2 a bug or a intended interaction
Goodwill ++
for further explanation
after 4-6 wukong bhops
your bhop stops completely
and it should reset in 6 seconds
but if you lmb1 glide and lmb2 glide it doesnt reset
same thing if you throw lmb3
by lmb1 lmb2 and lmb 3 i refer to the lmb tapped combo
probably helpful if u provide a clip @vapid zinc
its hard to clip that cause ill have to place a timer and shit
but ill try
probably later
Is it intended that Elluna isnt receiving a dash reset from the green abyss jellys? Every other hunter ive played can destroy them and dash over the small orb for a reset except her. @chilly parrot
I asked safelocked about this a while ago and she wasnt sure, so i never ended up getting a confirmation if intentional or bugged.
Do you want my hummus recipe
It's kinda fire

sheeeeeeeeesh
The trick is to use an alkaline solution when you are cooking them so the little stupid shell on the bean dissolves
Everyone start posting memes for koalifer
can you grab me a clip showing how it looks?
yeah im on it
sounds like a bug, clip?
ngl I love hummus, so yeah send it on over
The cost savings on making your own is insane
Watch Bhop bug by Reval and millions of other SUPERVIVE videos on Medal. Tags: #supervive
as you can see i spam the tapped lmb for 12 second i think, and my bhop didnt reset
Ill hop in a coop-vs-ai later and provide a clip, but its easy to replicate, its just those green abyss jellies (the bouncy ones) upon being killed they spawn a small green orb that resets glider fuel and dash cooldown, except it doesnt for elluna dash
yeah we make our own sometimes but I'm always down for new recipes
if you only do lmb1 it resets but on lmb2 and lmb3 it doesnt
p much
▪1lb/450g dry garbanzo beans
▪2Qt/kg water
▪8g or 1 2/3tsp baking soda
▪300g or 1 1/3c tahini
▪20g or 1.5Tbsp salt
▪60g or 1/4c lemon juice
▪4-5g or 1tsp citric acid
▪50g or 1/4c extra virgin olive oil
▪90-125g ice cubes (5-9 cubes)
Add the beans to a tall container, add 2qt water, stir, and allow to soak overnight. They should have nearly doubled in size.
Add soaked beans and water into a pressure cooker along with baking soda. Cook under high pressure for 90 minutes then allow pressure to release for 20 minutes. Beans should be soft but not disintegrated. Drain off as much cooking liquid as possible then transfer beans to a food processor along with tahini, salt, lemon juice, and citric acid. Process for 3 minutes then stream in olive oil while still spinning. Then add in ice cubes one at a time until hummus reaches desired texture/consistency.
okay I see what you mean. Yes, this is intended
i see
Goat, I'll try this
okay but what if I don't have a pressure cooker
Do you have an instant pot?
Chef furotiza certified
no
Tough break
Essentially you just want to cook the beans so that they're soft, a pressure cooker isn't needed
^
But time is the difference here
The pressure cooker makes it so much faster
You can cook them on the stove top but it will take longer, not sure the exact time increase as I always opt for the pressure cooker
Aiming for the same consistency. Soft but not disintegrated
A friend of mine has an olive oil production company so this recipe has come at the right time. This Italian olive oil is going to slap in this recipe
Thank you!
Make sure you take breaks and get some sunlight! Pop on a nice song once in a while and just vibe. Also drink loads of water. Take care of yourself king
Happens with a lot of characters, I know shiv & oath and I think KP too but I might be wrong with KP
yea KP also gets no reset
KP and elluna have the same dash behaviors, in open beta for instance they were the only characters who couldnt dash bungee pull
Shiv is probably the least effected since she can reset off just shooting it but 🤷♂️
yo @chilly parrot any news on the zeph bug: nade being cancelled if you cast it and then glide immediately (but it goes on full cooldown and doesn't get cast)
https://medal.tv/games/supervive/clips/kWguYZGYAPwO-fJwR?invite=cr-MSxEVG4sMzUzOTc0NTc4 happens just after 30 secs, is super easy to replicate and always has been
Watch uppercutlass 44k dmg zeph game by furotiza and millions of other SUPERVIVE videos on Medal. Tags: #supervive
tbf this happens with half the character roster if you glide during cast, elluna root, eva ultimate etc
I'd rather it exist than not have it. Being able to cancel channels with glider helps to get out of bad situations where you'd be stuck in cast.
Its also a nice skill check with a hunter
new to me, thanks for the report. I think Luca is generally correct here, we let you glide whenever you want (mostly) so you don't get locked in an animation and die when you need to glide, which also will cancel the ability. My gut is that we wouldn't fix this case since it applies to a ton of people
we generally try not to refund the cooldown when that happens because it can lead to some exploits
It also happens with Void Q but in that case the placement VFX still plays, so it's especially confusing/deceptive. Would be nice if the VFX also got fully interrupted too so at least it would be a little less confusing.
@chilly parrot mind if i DM u a bug that i dont want out to public so u guys can fix that or disable an item? its pretty gamebreaking lol.
like if it got out and ppl used it im 100% just not playing this game
sure
A lot of the time I wouldn't even notice it didn't place since the VFX would hide that the pool didn't actually appear. so if you start looking somewhere else after placing it wouldn't be obvious that it didn't actually get used.
Not a big deal though in the grand scheme of things
@chilly parrot any news on ranked restrictions (not being able to queue with anyone) for GM/Legend? game feels horrible to play at that elo
I'm the bug/gameplay guy
do you maybe know what will happen to prisma if someone already has fully upgraded armory?
like there will be full reset (both item levels and prisma) or prisma will stay to get ahead in next season
TC added this sytem for retention but now when I finished both battlepass and armory in ~3 weeks, there is nothing to do expect playing rankeds
well armory is part
of the gameplay
: )
Watch SUPERVIVE Trimmed Clip 2 by MrFluffyFish and millions of other SUPERVIVE videos on Medal. Tags: #supervive
armory behavior in-game: talk to me
armory behavior out-of-game: talk to me only if it's a bug because idk as much about that
I am still the bug guy for any bug at all
bruh the joule mega LMB bug
Any idea what happend here? Seems theres a new joule bug randomly occurring with people getting oneshot randomly @chilly parrot
this is the second time I've seen this I have no idea
ty for posting going to try to dig into it, I'd forgotten about this
yo thats me
are you a big spammer? gimme some deets on what you were doing here
chrono + ardent?
was running that that game - but just happened to find them 3* so i ran it
im pretty sure i did click shift
but i just didnt shift myself somehow
There is a joule bug where shift TPs back to start, if you think you shifted maybe it could be related to that?
I think I posted an instance of it
Pinged you in that report for the joule "dashn't"
In creatorcord
@chilly parrot by any chance are iframes from wukong ult reduced
not that I know of
ty! I was referring to the instakill LMB spam thing, but noted anyway
Ver los vídeos de SUPERVIVE Trimmed Clip 1 de Reval y millones de otros vídeos de SUPERVIVE en Medal. Etiquetas: #supervive
i mean im ngl if this is normal
the ult is the most useless iframes ever
sry for music
its kinda pointless having iframes if you cant use them
the i frames this patch feel much less forgiving. This is a good thing imo, they were way too easy to use before and trivialized certain matchups
my teammate runs wukong every game in scrims and hasnt had this problem so this 1 instance is prob a bug
I think it is just the ult has a cast time, it isnt instant, the ability itself didnt go on cooldown which probably means that you just didnt press it early enough
okay but like
0,5
i know when i should have the iframes
but this just felt off
either way theres no invulnerability thing
network stuff usually isn't very related to how good your pc is
i mean its going well usually
but 1/20 times it bugs
i have good wifi
36 ms
and if the invulnability has that much delay its just dumb
why would u put delay on a parry ability
meanwhile brall has a instant one
also nerfing bhop to the ground, when brall has x3 more movility
the hunter is not guted but
i just want to not have a delay on every ability
Bhop feels almost exactly the same as last patch to me
u dont know about it not reseting when you use lmb?
I've had no issues maintaining momentum. Are you using your short dash to kickstart it?
idk it just feels like it tapers off earlier, but even through that you can maintain some super high momentum. I don't want to say this to be mean or anything but I think you're just doing it wrong
its hard to do it wrong im ngl
like its not zeph bhop
dont put it like a hard af mechanic
i can do it like 7-8 times
yeah that's plenty. should have short dash back up to get momentum back up at that point
do u want me to show u how t fcking bhop doesnt reset for 1 year
im ngl seems like u didnt play 1.02
I think hittin the i-frame timing against Zeph ulti is going to be nearly impossible, zeph ulti is a huge, slow projectile
iframe would need to be over 1 second probably to dodge a zeph ult
you can parry it and dash out with the ult
i did it lots of times
tho this time the iframe just felt wrong
idk why
maiby its me or a lag spike
It seems like you missed part of what I said. I said it seems like the podrace (lmb impulse) tapers off earlier, but despite that you can keep momentum by dashing again. I'm not saying it will reset the timer, just that the timer seems to be working as intended now
can you also parry it with tree?
i dont think so
actually i never tried
given the hunter has iframe on ult + semi-iframe on tree + huge shield on RMB, I'm not too worried about making all of that more forgiving
I could be wrong, but IIRC you can block one shot with tree. Might not work on Zeph ult because it's special
yes you can block most of the projectiles with tree
if they are not aoe or stuns
exept void
i dont disagree, but i think it can be tilting sometimes to cast an ability for it to have a delay
most of the times the 0,1s or 0,2s dont make the difference, but when they do it feels off
it might have be that way tho
yeah I think it has to have it to create more opportunity for opponents to outplay
well, it doesn't HAVE to have it, but it's good for that
@chilly parrot
Hi, Koalifier! I just want you to know that I underestimated the frequency of this bug (Portal Loop Bug). This happens quite often actually after the 1.02 patch. Every game a few times. Unfortunately, ruins a lot of plays and death is often the penalty, as I mentioned yersterday. I would really really appreciate if you could implement an internal cooldown by the next two patches or so or something else to prevent it to happen.
I will try to find a pattern to reproduce it and I will let you know if I will figure it out. But finding the pattern of reproducing it might actually be not necessary in this case because I am almost certain (like 98% certain) it can be fixed by just implementing an internal cooldown of like 0.1s.
❤️
yeah maybe making it easier to enter has made it much easier to re-enter too :/
maiby put a delay before u can re-enter
idk just an idea
thoughts on giving joule her iframe back now that wukong has infinite of them for free @chilly parrot ?
yeah but put a 0,2s delay on it
👍
what if we just add more space in between all the islands i feel that wound be good
stop ragebaiting
@chilly parrot why did my game update xd
whats the patch about
a gg
just read it
sry for ping
Not too long please, because there is tech where you can charge your RMB, enter the portal and shoot it immediately and the impulse of the RMB shoots you right back into the portal, reducing the chance of enemies reacting to your appearance and therefore not taking any damage. If the internal cooldown is too long, it might destroy this tech, or at least nerf it heavily which doesn't deserves it because it isn't particularly strong, just a method how to use his ult for your advantage (Ults are supposed to give you an advantage). So I think like 0.1s or maybe 0.15s might be the sweet spot.
That's pretty neat
thats was
not
saros related
lol
Ohhh yea I see, I just read it and the number suggestion was contextually about right so I thought you were talking about Saros instead of Joule, mb. But the point still holds, not too long please if this would fix it.
holy fuck bhop is buggued
i stg
i bhop 3 times
i cant bhop for 100 hours
okay bro
from high movility to a shrike can outchase you
this feels so bad
at least give him 2 dashes or smth if u are just gonna straight up gut his movility
holy chungus
im playing brall what can do
100x times more movility 100x more times damage 100x more times movility
and a parry that actualy works lol
Gotta use trees bro. Dash spam :)
This doesn't make up for it completely but not really "low mobility" 🤷♂️
it doesnt work
btw
trees dont work
if u do the bhop on ground then hop on a tree
Wait what
it doesnt reset
No dash reset? Cus that's what I was referring to
Ut is so like his mobility is a lot lower but can't really call it slow mobility.
I feel like he might be forced to go tree prison now jist due to that bug. I do bet it's ass
im not going tree prison
but i swear
by my entire life
his bhop is buggued
in someway
i dont know how to explain it
but it just sometimes doesnt reset
at all
like u can wait as much as you want
without moving or doing anything
and it just doesnt reset
There's also a bug where it just doesn't get the detrimental results. Just gotta pray tou get that cus afaik it's completely random
yeah
either u have it forever
or u dont have it
its dogshit
i hope they hotfix this
and its always buggued for me btw
no matter what i do
beetween games
practise
it doesnt matter
I doubt they will. He was auch a problem bwfore he needs to be weak for some time now. I hope it's fixed next patch at least
yeah weak
not buggued
holy fuck
i think they dont understand
or at least let me fcking bhop cause i cant anymore
its just always buggued for me now
It feels like his range isn't there, his dmg isn't there, his survivability isn't there, and his mobility isn't there.
I said he was still strong before but yea i don't think he is anymore.
I thought you were reformed reval
reformed until they gave the saros treatment to my hunter
wdym your hunter
I have not seen you play wukong once
and you are ragebaiting saying he is D tier
i didnt play scrims in a while
sure
can you add a fcking podrazing counter pls
so i can see if its buggued on wukong
ty
1st and 2nd place in scrims today played wukong all games
yeah well its good in comp still
in ranked is dogshit
and in case you dont get the buggued
cause its like perma buggued fir ne
i got into a game
bhop 6 times
i cant bhop anymore
im done with this game im uninstalling it untill they fix this shit
if they do fix it
sry for beign rude above i love the game dont get me wrong
but having bugs like this shouldnt be allowed
if u want to go big this type of things cant really happen
players get tilted really easily
like me
@chilly parrot really hate to be @'ing you directly, but this has been happening and been reported frequently for a pretty long time now
There is a lot of terrain that will straight up eat Void's swap currently
I legitimately lost that game because I really needed that swap right then and there
I really don't understand why your swap is off cooldown right after you used it here
is there some kind of a cut in the media? It looks like you go from trying to swap over terrain to having void bomb and ult down, and your shift isn't on CD anymore
oh okay I see
I don't really think it's supposed to work way up there in the mountains tbh, it's too high to realistically be playable space
Two clips yeah
But the thing is the projectile hits terrain and its height should dictate where you can TP
If anything it should swap you to the wall
Jays diagram: First clip you placed it too deep, if you place the centre on the edge of the wall then it should still tp you up to the wall edge height. Second clip idk how you can tp right in that situation, the angle makes it hard to find the right place to hit IF there is actually a right place to hit there. On the right side of that montain you can jump tp up obviously, not an option for you in that situation unfortunately
I will say there are times you follow this principle and tp doesn't work for no reason. Other voids have shared a lot of clips of scuffed shit
There are cases where it's just the Orb hitting a corner and failing that would normally be fine, maybe that can also happen on OOB corners
Maybe in first clip jump before tping may of given enough height to tp you up idk
Yeah sorry, I don't need a fucking out of game graph
Ability is wonky
There's no reason it should just eat it without doing anything
The simple explanation is you can have a grace period where the projectile doesn't hit terrain (the start of the arc), which is nice, because you don't get randomly stuffed by walls. But, if it does that, as pointed out, it can end up fully inside a wall with really big terrain like this, so you can't be tp'd
Or, you can have no grace period and just get stuffed by every tiny wall or object you cast it by
Of course, if it ends up in terrain, we try to find a reasonable location and put you there, but if it's really deep in terrain, how do we pick? Closest distance? Just go straight up really high? If we go straight up, it's super exploitable (we tried that). If we go closest location, it spits you out super unpredictably. So we have this kind of in the middle version that works in the majority of cases, but yes, if you try to throw the TP into an enormous piece of terrain, it will fail
Why not have a check? Like if the orb hits terrain that is too big, it just places void where the TP ball hit the terrain no? That way, height isnt abused, and the void player can be more consistent in his tp?
Seems like the most logical thing to do
instead of letting nothing happen...
Are you sure this is intended? The diminishing returns/LMB impulse penalty never resets. You can stay on the ground not pressing any buttons for 5 minutes and the penalty is still not gone
You can see it in this clip. First time the diminishing returns are working as intended reducing each consecutive LMB impulse. After that I'm walking for 10s and even standing completely still for another 10s. On the second attempt the diminishing returns are still active even though they should've long reset.
My guess is it applies the new impulse decay value (25%) on each cast but when resetting uses the old value (15%). So you never go fully back to 100%
As this gets worse the more stacks of diminishing returns you accumulate
if in intended its just dumb
but happens bro what can i even expect
time to uninstall ig
i tanked enough bullshit alredy
zeph can bhop for 1 hour straight
but wukong cant bhop for 1 hour straight
XD
like holy chungus balance
at least give him 2 dashes or smth
Dude. I agree that the deminishing returns not resetting properly is annoying. But you're literally playing the most broken hunter in the game and non stop complain xD
Dont forget reval is 15 😄
He gets a bit angry sometimes
@vapid zinc u got a dev actually responding bro chill a bit and be respectful, if theres a problem explain the problem and why u think its a problem ur just being hostile now
i did the same thing in the past so im not gonna be hypocritical but
yea
its cancer to play
how tf can i not be hostile
they do 1 good thing, but that 1 good thing fucks 100 other things
everytime
its been so many times alredy
im starting to get tilted
like playing the hunter feels so fcking bad in ranked
in scrims feels perfect
op until they nerfed, CDR his movility, te range and idk what else atp
playing ranked in general feels bad reval
That's just ranked. Not the hunter
if you had 2 teammates and werent soloqueing you wouldnt be this frustrated
i was having fun before 1.02
for first time in a long time
He's still the strongest hunter by far.
Dont ragebait bro
I play him a lot too. I barely feel any difference to 1.0
yeah maiby u dont have the bhop bug perma
cause that shit is rng af
and seems like im bad at rng
So report the bug and play something else in the meantime if u hate it this much
This is no ragebait. In ranked he's the strongest hunter by far. No other hunter is this nimble. can escape any situation with ease and literally joink kills from a safe distance with 2 walls in between you and the enemy
outchased by a shrike btw
k
waiting 16 seconds btw
and my bhop didnt work
omw to cliping it
after game ends
chat buggued aswell btw
still buggued*
at least idk bro
put a fcking timer
so i know when i can bhop again
so i dont have to fcking count every time i hit a lmb
nah dont even bother
im not touching this game anymore
only scriming
Skill issue, didn't get lucky enough for it to be infinite.
we love rng based mechanics!
pls put more of them in the game!
they are so good!
specially when they can make u insta win!
and they said its an intended interaction im p sure
like bruh
i quit triying alredy
Watch SUPERVIVE Trimmed Clip 1 by Reval and millions of other SUPERVIVE videos on Medal. Tags: #supervive
12 seconds without hitting a single lmb
and bhop didnt reset
14 seconds actually
wdym slowed bro
like i was bhoping
and it wasnt bhoping
this has to be ragebait
nice ragebait bro
keep it up
Bhop just adds a small boost to your current movement. If you're slowed like that bhob does absolutely nothing
That's 100% normal
And why I always hated facing Celeste as Jin
okay come practise
Bro not again. I'm at work
skill issue
Invite then
Looks like you only did it once here and looks like it worked just a smaller impulse compared to before patches.
yeah
gg rip work
On the bright side we're at least close to the right topic for the thread as it's wukong related
its literally the same if u are slowed and if u are not
i count 7 seconds after my last lmb3
and no bhop
explain this
holy chungus music
Watch SUPERVIVE Trimmed Clip 1 by Reval and millions of other SUPERVIVE videos on Medal. Tags: #supervive
i can search for infinite of these clips in my cliping tool
are u arguing with sevensins rn about whether the bug exists or not?
yes
u dont need to
#1397859784811872296 message
he's on ur side
if u just scroll up a bit he reported it too with his own clip
yeah i told him to report it
cause i didnt know how to explain it
is it rng based or
it triggers cause of smth
im just confused on what the argument is when both of u guys are saying the same things 💀
he says now if im slowed the bhop is slower
That's just normal discord arguments bro
and im saying thats not true
that in that clip i had the bhop bug
who cares if its true or not.... it has nothing to do with the bug lol
theres already clips of the bug....
yeah ik
u dont need to re-prove it with more clips

Literally just go in practice and send clip of u testing it in the water. Boom, proof
we went to practise and tested it
its not true
Welp I'm late then
@upbeat gyro do u feel like ult doesnt work as intended either?
i hitted many times meanwhile in ult
It can be true in the sense that if it means you start out with lower velocity you probably won't end up with an increase that hits the thresholds you're used to, like going above the glider's default max speed vs not quite reaching gliders max speed because you start too far away from it.
The clip kenneth linked means it's hard to know if you even have the right impulse it seems. I thought it was just the doing any kind of lmb reseting the CD reval mentioned a while ago, but that's at least predictable.
ulti always has worked for me
its iframe is very short
the bar lies to u
I'm not too sure about it anymore honestly. It 100% exists in practice. But whenever I play Wukong in actual BR matches it seems to reset somewhat consistently
i found this idk
tho there hes dashing alredy
so hes out of the iframe psure
u are just lucky ig
he just ulti'd too early. its really short
idk his ult iframes are kinda w/e im ngl
I'm wondering why the shrike passive didn't show on the Tetra for them, I was very confused for a second because I thought that was without shrike passive.
lol
It's more complex than you assume. What if the terrain is multiple different objects? We have to check it it's all contiguous or just one object. What if that check fails for an odd reason? (Say, the map designer used a prop that sticks deep in the ground so it calculated as a larger object than expected)
The more complex you make it, the more weird edge cases you may encounter
Ah yeah this doesn't look right, I'll dig into it
🫡
This can be true and it can be bugged, they are not mutually exclusive
koalifier u guys aware of the resonating idol builds going on
pleade keep hudson dash idol available in some form, cus it's fun and it finally gave him something. And if he could use wires with it it reqlly would not be insanly good.
I shall beg for them to keep hudson idol dash to some extent.
yes
nice
we're paying attention and thinking about potential changes. Nothing committed yet, gotta give it a few days to see how CDR changes shake out. Usually when stuff gets nerfed everyone just tries to keep running the same builds. We tried not to go nuclear with the CDR nerfs, so maybe it's still strong in general, maybe Idol is an outlier, etc.
Hard to be sure right away so we're thinking about potential changes but I wouldn't expect them to happen asap
There's also this, which is probably very similar to, or maybe the same issue as the Shiv Dagger TP failing as it seems to do with TP next to walls.
#1405261667822075944 message
Watch mr hudson's magic ride by furotiza and millions of other SUPERVIVE videos on Medal. Tags: #supervive
this does seeem pretty fun
For Idol, Hudson seems to be the biggest abuser atm, and it seems to be due to the order that idol is applied. Since Idol applies first now due to the changes where it applies at the start of the dash instead of the end, the CDR is behaving additively with the short dash 50% CD refund.
So before with the other ordering and 50% refund from idol you could get a total of an effective 75% reduction.
Now you get an effective total of 30% + 50% for a total of 80% reduction.
So because of the ordering change it's actually more effective at reducing his CD even with a lower number.
I think the shiv dagger one might be more fixable. There will always be edge cases, but I think we could be a little more forgiving and let the TP put you a little "off" where you'd expect, but at least work when it's in a corner
The other short dasher's, Celeste & Ghost seem to set the short dash CD, so the idol CDR that happens first seems to get overwritten rather than further reduced like hudsons.
Previously the Idol CD would apply after it's set for them, so it was also effectively a multiplicative reduction
Just don't let him use wires with idol when he's stacking dash. It's the biggest problem.
Cus if he couldn't use wires he loses a lot of value. And the build is simply just fun so I'm begging something with it is kept.
I will talk about this forever until ik smth like it will still stay ._.
I think they should just straight up disable idol from the game
Felix also benefits from idol on 3 abilities
Or just up the CDR to 4% per stack and make it not reduce dashes again
So yeah shit ton of idol abusers
kinda simple
im surprised nobody has complained about idol till now
ive said since 1.0 release its by far the strongest relic
It was bugged till now
yea but thats what im saying
put it back to the bugged version
and make it official
no, its not
then its back to being built on characters with ability spam potential
like ghost, myth etc
Why would build that when time staff gives the same amount of cdr on more than one ability
And if they do what you suggest they essentially remove the 2* upgrade
Ngl idol should probably be removed if not hard nerfed
tl;dr disable idol and disable vive infuser once we are at it till properly balanced
I’m interested on koalifers opinion on the longevity of supervive. How can this game get its numbers up. Feels like supervive should do watch overwatch2 should’ve done on launch: create new exciting things for players that they have always wanted. New game modes, new exciting developments. Seems without more this game isn’t gonna survive
i mean NA was complaining about it since release
just never caught on in EU the same way it did in NA
NA clearly just ahead of EU gg

Wasn't the only actual feature of ow2 changing the game from 6v6 to 5v5?
nah there was like a full visual rework
a few new maps
3 new heroes
1 new gamemode
but what OW2 did was set the framework to evolve off
OW2 on release was a mess
but after a year or so it became a solid game
very different to OW1 but it had its own identiy that was built off the framework that was built
yea luke i swear
everytime someone talks about OW here
its almost always so wrong on so many levels

Same with League, Dota, Batlerite, BLC, and Supervive
Castle building sim single player game
PvP masterpiece
TBH is really good at that
i mean whatever u wanna say abouy SLS
the combat systems they have in their games
are so incredible
They are really good at combat systems + vfx/sfx polish
V rising is top10 games ever but it has no longevity
Insanely good
i mean it wasnt made to be a live service game
it isnt a live service game infact
yea i dont mind
I really wish supervive had a cohesive combat language like any of SLS' games
It would feel so much better
but whenever they have an update its the best game ever for a few weeks
So what you are saying is dump this shit game and come back in 1 year to check
im not saying that
If you do not, don't play it because you will make yourself angry
And games are supposed to be fun
Is this about supervive?
what game is this about
i think there are a lot of similarites between OW1 - OW2 and Project loki - Supervive
More general advice, but you could take it as specific to supervive
Either way
SLS' combat language design skills are immaculate and probably the best in the industry in this space
Wtf is sls
stunlock studios

