#Season Zero: Warm-Up, Challenge Rooms, DI, Balance, Bugfixes

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distant mountain
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is that gonna affect ranked as well?

dark kernel
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If you also have preferences on what would make puppeteering more satisfying too, let me know.

dark kernel
dull echo
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Talking league or vive?

distant mountain
#

like are we getting a rank reset but keeping our current mmr?

dark kernel
#

(Also we haven’t had a S1 or S2 yet.)

dark kernel
dull echo
#

I was wondering. Would expect opposition when adding an archetype like drain tanks.
Though I feel they arent much of an issue if the games systems can handle said archetype

distant mountain
#

is that coming with the patch or a bit earlier like we have rn?

wind sierra
#

are we getting a patch next week or are we just waiting till 1.0?

dark kernel
#

Likely a bit earlier - though timing’s a little different this time around with launch, so hours might be different.

distant mountain
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with how big its supposed to be its good we get to read a bit earlier

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really hope u guys got the documentation in order tho

dark kernel
wind sierra
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ty for the confirmation tho

wind sierra
distant mountain
dark kernel
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We’re going to have several ways of sharing what 1.0 is.

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I might include my current 15-page doc for internal use, but debating.

wind sierra
distant mountain
wind sierra
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Cause thats a term i saw shaun use i think and im very confused about what it actually entails

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Like are we doing the whole 10 big streamers again

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or is it different?

distant mountain
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just like the rune rework league got where we could start theorycrafting even before it went live

dark kernel
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Not sure which piece Shaun’s referring to there, since there’s a few things I think he could be talking about.

woven mural
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Recently I've been really hating 4 characters, and I see all 4 of these characters ruining the game at some point (again) din the future.

Eva, brall, jin, and beebo.

Eva will peob come soonest at 1.0, the other 3 i see coming soon after. Their movement is wildly unfun and being literally infinite cced by beebo or hit by a fast car going lightspeed is wildly unfun.

And jin removing the most skill expression part of the game by just existing is really dumb imo... no hunter should just remove the skill expression of a mechanic, I think it's poor design personally.

wind sierra
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He said "With so much noise in the world and us as a small studio with limited marketing budget, this time around we’re opting to do a short, high-level campaign "

dark kernel
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Got it - Pwyff’s not focused on creator. It’ll be more focused on 1.0.

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But yeah - I probably won’t go beyond that in describing it. It’ll come soon.

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RE: Eve - Mentioned this last time, but have a few changes that should help.

wind sierra
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Interesting, excited to see what its gonna look like this time around

dark kernel
distant mountain
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can get people hyped to try new builds they cooked

dark kernel
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Yeah, looking forward to it.

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Alright - I got sucked into the thread, but it’s time for a break.

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Going to actually take my day off now.

dull echo
dark kernel
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Thanks for hanging. Make a weekly thread for the team from the feedback here, and they appreciate it too.

dark kernel
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No comment.

dull echo
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Fishing for that antiheal comment

dark kernel
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I’ll keep reading, but yeah - have a great rest of your day all.

dull echo
#

youll take the bait some day rocketW

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Have a nice day off

distant mountain
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take care

woven mural
# dark kernel RE: Eve - Mentioned this last time, but have a few changes that should help.

I'm hoping she isn't immortal of your team doesn't have anti heal. Having to avoid every Eva team as much as possible just cus you didn't go an anti heak comp feels like bs. She needs to be dealt with by 1.0 and the other 3 have just been making the game unfun for me for a while but cus you still gotta be decent at them they won't be issues at 1.0. Idk if anything will change, cus it doesn't seem like you guys care about how unfun it is to get ran circles around by someone who is literally 2 hp and not being able to catch them cus they got a bullshit amount of mobility.

languid shadow
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Wanted to give my input on elluna as others recommended me to do so here.

Since the april patch elluna has felt very rough to play, she has a 0% pickrate in competitive and also feels very underwhelming in ranked games to me personally.
To list a couple of ellunas issues:

  1. Her entire kit thrives off of chaos, the change to trios has eliminated a large part of this, meaning both of ellunas playstyles, the supportive and the assasin, have become much harder to pull off. It is much harder to find a backline root, especially when that enemy team has a OATH. At the same time i cannot state enough just how much harder resurrecting teammates has become, once you have a downed teammate, you only have 1 singular teammate peeling your resurrect, a 1v3 is much more difficult than a 2v4, especially with the heal on knock feature the enemies profit off of.

  2. Her manapool has issues, a while ago on the last squads patch she received less manageneration on her lmbs, it was cut in half and it is very noticeable when playing, if i cast all my spells i will end up out of mana very often, especially when i play around dash resets on my teammates (It would be a cool thing if dash refunded mana per teammate you dash through possibly, so this mechanic can be used with more skill expression rather than a pure manadrain.

  3. Many of the current popular characters make ellunas life a living hell (Carbine, Oath, Eva).

  4. On the trios patch dash haste was moved to Quickblades, this is another change that greatly reduced ellunas strengh, since manablade is a forced item on elluna i now have to choose between Dash-haste or normal CDR.

  5. I have great trouble keeping myself alive, a while ago zephs self healing was increased to 75%, that character and eva are able to heal themselves to full consistantly, yet my heal feels unimpactful and restores around 15% of my max hp only.

Thank u for reading my yap session, would love to hear some dev insight on ellunas balancing approach.

mossy hemlock
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Wait I missed the early Jess appearance

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šŸ˜”

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Hope you guys are doing well! Have a good day off ellunaheart

carmine willow
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NOOOOOOOOO WAY I MISSED IT

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NOOOOOOOOOOOOOOOOOOOOO

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JESS PLEASE FIX SAORS BUI>GS PLSS PLSP LSPSLSLLS

languid shadow
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wait is it over

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ok ill save my copypasta for another day

sour seal
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rip

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youll get em next time

woven mural
# languid shadow Wanted to give my input on elluna as others recommended me to do so here. Since...

I had a friend play some elluna in ranked recently and they thought they were fine, but if they played elluna in comp at all I guarantee they'd be asking for buffs. She works in the current ranked cus you don't really gotta be a good character, as ranked becomes more competitive elluna will prob be 3rd worse hunter to pick, barely beating no buffed jin and hudson.

Also im personally against buffing her healing. No hunter should live cus they have a bs amount of healing, I get hers wouldn't be too get even with a buff but I like how she doesn't just live with healing while zeph and eva are basically immortal(also... why did they even buff zeph's self healing, I can't be the only one who thinks it was a dumb buff)

I thought she was fine in squads even when she was considered weak, but in trios easily 3rd weakest, and in comp prob 2nd weakest.

rich sapphire
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omg same I'd Like To know Too...

languid shadow
stoic laurel
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you all so shit if you think elunna is good, only good when you play solo q. as dmg and not sup

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rep all if you think wrong

woven mural
woven mural
stoic laurel
carmine willow
#

big boy hudson

keen depot
stoic laurel
keen depot
junior crescent
stoic laurel
woven mural
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I don't get why tc couldn't give ghost the icon abov his head when he throws his nade. Cus isn't that meant to make it clear that someone is using an ability and if you get hit by it you're kinda just dead, but supposedly ghost doesn't need it he's an exception ig.

It's near impossible to see the animation and that is kind of what you have to react to and it's prwtty stupid.

Also, remove 40% cd reduction on wall nades. Ghost has literally nobreason to be able to spam wall nades that are already strong as fuck like that.

tawny bridge
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I’m just gonna copy and paste my question from Tom’s thread to see your opinion on it if you’d like to share : I wanna know their opinion on creating more unique map poi’s (points of interest) with unique mechanics. I think that’s one of the games strong suits but it’s so under utilized places like machine and the ice areas with their own gimmicks add so much flavor and outplay potential to the game

verbal kindle
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hey weird question but this is a very old patch note line

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Bat (LMB)
LMB now is split up into two discrete segments that last a combined 1.3s
Part 1 (0.8s): After first charge, LMB reaches full knockback
After first charge, Bat will wallstun on hit
Part 2 (0.5s): After second charge, LMB reaches full damage
LMB knockback at full charge reduced by 20% for non-Beeb-ombed targets. Beeb-omb knockback is unchanged.
Cast bar on top of health bar now shows two distinct segments, one per phase
LMB segments on bottom left also reflect these changes

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i always read this part "LMB knockback at full charge reduced by 20% for non-Beeb-ombed targets. Beeb-omb knockback is unchanged." as the target with a beebomb stuck to them as lighter to beebos bat

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but me and thankq just tested this and it was the exact same with bomb stuck to them or with out

inner kayak
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Can I get official email contact of TC for private inquiries?

misty field
inner kayak
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Will try. thanks!

woven mural
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#1391294990629605497 message

This holds stupidly true. People seem to think it's fine with them being massively team reliant. But it makes them feel kind of annoying when you aren't playing with a premade. And tc doesn't seem to care enough to do anything about it, or they think it's fine that Hudson can't do much by himself; which goes against their supposed ideology of self sufficiency so it's weird.

dark kernel
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Happy Friday! A little early today. Scanning what I missed.

versed kernel
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hi jess

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can we have 1.0 earlier i wanna play

sour seal
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true and real

dark kernel
dark kernel
versed kernel
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how bad are the eva nerfs

dark kernel
versed kernel
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hows joule looking too? rework done?

dark kernel
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We're more confident in the changes, but need some time to support them art-wise.

eager mesa
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Hey jess! I enjoyed the chat with Mr Kick. You gonna be tuning in to the arena tournament today? starting any minute

dark kernel
versed kernel
dark kernel
rich sapphire
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I am excited for Wukong but I hope we get a new Controller next or any time soon

woven mural
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Just sending here cus this is just some request for hudson.

He currently struggles with solo agency, while being really good with an actual team.

dark kernel
versed kernel
languid shadow
woven mural
quasi crescent
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Oath nerfs thoughts???

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Precious developers

versed kernel
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oath buffs only

eager mesa
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I personally haven't had any issues visually reading Ghost nade, I just watch his model for when it's starting to come out. I find the sound effect very telling.

But it's good that there's feedback about it bc if it's affecting someone, it's probably affecting more someones

dark kernel
tawny bridge
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by far my favorite part of supervive is how unique the pois are

pine meadow
languid shadow
woven mural
pine meadow
#

Hi @dark kernel shrikesalute

quasi crescent
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Hi @pine meadow

quasi crescent
pine meadow
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i want to ask some questions but i feel like i already asked a lot of them these last months ahah

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i just need to wait for 1.0 i suppose cheekycashcat

dark kernel
languid shadow
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I dont think ive ever been hyped for a game release as much as 1.0, the moment the patchnotes drop i am a university professor analyzing every bit of text possible

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šŸ”„

pine meadow
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but yeah, same

languid shadow
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cinema

pine meadow
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maybe even some Shrike changes in this patch ?Eyes2

severe stream
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will beebo ult stun range be fixed in 1.0?

dark kernel
pine meadow
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btw, are we gonna get the patchnotes before the release or only once we can play ?

woven mural
rich sapphire
dark kernel
languid shadow
dark kernel
# versed kernel oh ok 😦

Appreciate the patience. We also branched her into two Hunters to make sure her Live version and her new version are intact, so it's just going to take some time remerging, too. But yeah, we're interested in making it happen.

mossy hemlock
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heyo party people

woven mural
dark kernel
pine meadow
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i dream about the day where is Oath is not the Apex predator of SUPERVIVE

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anymore

quasi crescent
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I think that I like your answer šŸ™‚

dark kernel
quasi crescent
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And I hope that Ghost bugs are being fixed rn

languid shadow
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If shield > lazers

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Monkey > Shield

mossy hemlock
pine meadow
#

Kuba trying to flag emoji, but gets DM by the bot

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classic

quasi crescent
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true

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wtf

pine meadow
dark kernel
quasi crescent
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why does it work now

languid shadow
pine meadow
languid shadow
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My 2nd suggestion would be a bouncy area with bungee on walls and jumppads naturally on the ground

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yippie

versed kernel
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that sounds good tbh

dark kernel
pine meadow
versed kernel
#

i want a city area kinda thing with multiple levels

languid shadow
pine meadow
quasi crescent
versed kernel
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oooh underground area would be cool too

mossy hemlock
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Speaking of bugs, I'm personally very curious of the team's thoughts on Celeste's wall, it feels incredibly buggy

stuff like Bishop/Beebo/Felix ult phasing through it especially

versed kernel
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elevation in general should be more explored

pine meadow
dark kernel
quasi crescent
#

if you go to far up u cant turn your camera

languid shadow
junior crescent
#

fast carbeebobonk

mossy hemlock
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And if the ground plane is off screen you're basically forced to look in one direction

severe stream
quasi crescent
dark kernel
dark kernel
tawny bridge
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has it been revealed what role wukong is yet

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I haven't kept up with all the announcements

junior crescent
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its gonna be a init ig

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no one really said anything but

languid shadow
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Will the upcoming devtalk serve as a pre-patchnotes preview of 1.0, where upcoming features etc are previewed?

whole prawn
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Hi, is 1.0 going to have full controller support? I have a friend who’s interested but only plays stuff on controller

dark kernel
dark kernel
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Hahaha

pine meadow
junior crescent
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kuba is trembling

quasi crescent
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The most annoying ones are short dash not registering as short dash on CD + Grenades making people randomly slide away especialy on slopes like stairs etc

pine meadow
quasi crescent
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Reval is 15 and should go to sleep

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its bed time

junior crescent
dark kernel
# pine meadow can we expect more stormshift on 1.0 ?

No new storm shifts for 1.0; they're fun, but they can lose their novelty fast and making good ones aren't trivial. We've updated some of the iconography, and we'd like to update the minimap/megamap too to make communicating these and POIs better over time. Could see us coming back to the pool to update, but not yet.

dark kernel
versed kernel
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good to hear u guys have tried it out

quasi crescent
#

From bush camping to tower camping ure going places OC

dark kernel
dark kernel
languid shadow
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The question of all questions: Will Beebo 1% finally truly be 1% on 1.0?

silk thicket
#

Yo. Did I miss much of the talk? Did we just start?

dark kernel
mossy hemlock
silk thicket
#

oki not too bad then

sour seal
mossy hemlock
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To some extent, at least

pine meadow
versed kernel
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100%

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i think it should be like a vault or high loot area of some sorts

mossy hemlock
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tunnels would be such a silly map feature

versed kernel
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or a boss

languid shadow
mossy hemlock
#

sewer traversal

severe stream
sour seal
dark kernel
sour seal
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probably like machine tier loot

versed kernel
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maybe a boss u kill that drops powers

pine meadow
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#MakeVaultsGreatAgain

sour seal
rich sapphire
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I love Celeste wall

sour seal
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having other ways to get powers outside of vaults and shop

versed kernel
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ideally it would be like a POI with some sort of tunnel system and a main area with a boss/ vault

dark kernel
mossy hemlock
#

not even 2 weeks till 1.0 beeboeyes

languid shadow
sour seal
sour seal
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but the tunnels spawn differently every game, like how the chickens spawn

silk thicket
#

Btw this bug still exists

And idk what the issue is but 30% of the time my fren needs to do weird troubleshooting because of it

I can just imagine if it becomes a more widespread bug (or more people experience it) and are unable to play the game

#

#1393237537673445387 message

dark kernel
versed kernel
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like apex vaults kinda, u gotta kill something around the map that drops the key

late hinge
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Hii jess, please do not forget about saros bugs!!

versed kernel
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and then u go to the vaults

silk thicket
#

Speaking of vaults

dark kernel
languid shadow
silk thicket
#

What is up with vaults being so sh*t

late hinge
quasi crescent
late hinge
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Hey fatestrikes please respect!

versed kernel
#

vaults arent bad, shops are just too strong

silk thicket
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No like, the powers in them

versed kernel
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so ppl just go to the shops

dark kernel
sour seal
pine meadow
silk thicket
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I can open 3 vaults and have no powers that I want in the slightest

pine meadow
#

feels weird

silk thicket
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^

versed kernel
#

thats always been the case tho

quasi crescent
silk thicket
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Lmfao

versed kernel
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the only problem with powers rn is that u can buy certain powers on shops

silk thicket
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But vaults legit have like gray-green powers

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Like two runes, mana next to trees and fishing rod

silk thicket
#

Genuinly not a useful vault at all

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Biome leads and shops are 500x better

versed kernel
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i think it has been brought up in the past that vaults should have like X white/ X green/X blue/ X purple

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like pre alpha even

silk thicket
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I'm pretty sure they did

quasi crescent
pine meadow
#

Open a vault : Here's your powers !

  • Friend of the forest
  • Tree costume
  • Touch of speed
  • Express delivery
    NO GOLD

Enjoy !

silk thicket
#

But since they had limited pools it got turned down

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Since for example frozen always gave grapple

dark kernel
silk thicket
#

ALSO

rich sapphire
silk thicket
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2k gold exotics randomly in shop

pine meadow
#

^

silk thicket
#

So dumb

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Sorry but its

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So bad

dark kernel
rich sapphire
#

blood thirsty head apparel

versed kernel
#

add glider boost to that

rich sapphire
#

What it Could be

versed kernel
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idk why its in 2 shops

silk thicket
#

Glider boost it atleast consistently in shops

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For 4k

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You can *randomly"

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Stumble into a 2k blinkstone

versed kernel
#

it shouldnt be in shops its yellow

silk thicket
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Or a 2k rewind

languid shadow
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@dark kernel If regional shops stay for 1.0, would it be possible to move Capture Ball to the shop at Heart? This would make it central on the map and allow you to split in a direction of ur choosing to get the mob of your choice. Currently it only spawns edge of map in scavenger bay and i cant make it to Chaos Steps in time for the mob i want 😦 (Heart shop spawn also fits its nature theme imo!)

dark kernel
pine meadow
#

close to Coldfang ahahahah.... aaaah kill me already... chapouce

dark kernel
dark kernel
mossy hemlock
dark kernel
mossy hemlock
versed kernel
dark kernel
pine meadow
#

one thing is certain

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there is so much potential

dark kernel
pine meadow
#

customs games fun gamemodes would be wild with this

dark kernel
late hinge
#

Hope Saros shift 2 visual hitbox, his portals and rmb bugs are getting fixed in the 1.0 šŸ˜…

dark kernel
versed kernel
late hinge
versed kernel
#

well maybe they got fixed, just wait and see

dark kernel
late hinge
#

šŸ‘

dark kernel
pine meadow
#

aren't you supposed to be banned from this discord btw, oh well

versed kernel
dark kernel
languid shadow
pine meadow
versed kernel
#

^

languid shadow
junior crescent
#

i mean agree i hate 1%

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and i play beebo

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XD

languid shadow
#

randomized tunnel type location with varying loot sounds absolutely amazing

mossy hemlock
#

I've said it before but I'm such an RNG fan in battle royales, specifically for items

junior crescent
#

i mean if it doesnt give you a high reward

mossy hemlock
#

I think SUPERVIVE lost a lot of RNG in its itemization, especially with how it dictates how you path now, and it feels kinda unfortunate

late hinge
#

I will change that.

junior crescent
#

soul stealer day 1

sour seal
#

i feel very validated :3

junior crescent
dark kernel
mossy hemlock
#

i'm moreso feeling weird with powers in shops and whatnot

junior crescent
#

strong rng is not good

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imo

mossy hemlock
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and how it encourages you to drop on one location every time because your OP item will always be in that specific shop

junior crescent
#

get rewarded for beign lucky, idk

dark kernel
sour seal
#

slight goofy rng is cool

junior crescent
#

yeah

sour seal
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if i play against someone who dropped like armor shredder from a screamer (idk if thats part of the loot pool) thats not fun

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cuz theyre being rewarding for something thats just them being lucky, rather than them playing well

mossy hemlock
#

yeah I can agree with that

junior crescent
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or a beebo rolling 2 1% in a row

mossy hemlock
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depends just how strong the RNG is

sour seal
#

but with chickens, its part of the game, and the reward isnt incredibly high

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its just a vault and some gold

junior crescent
#

chickens are not rng

sour seal
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yeah theyre not

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but im trying to think of another luck thing

junior crescent
#

beebo 1%

mossy hemlock
#

I currently live to drop Dawn Caps, buy Delicate Barrier, get the gold key and go to the gold chest southwest for blue armor, path to Veingrove and fight at boss every single day

this pathing very rarely changes

sour seal
fallen niche
#

Ranked Party Size Restrictions. Will those be looked at for 1.0?

languid shadow
junior crescent
dark kernel
junior crescent
#

hidden shop

junior crescent
languid shadow
sour seal
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or something like that

sour seal
# languid shadow

maybe make this like a secret area where u can buy and sell for stuff

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move the hourly shop into this

junior crescent
#

bed time

sour seal
#

byebye reval

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its like 1 am for u no?

junior crescent
#

y

languid shadow
junior crescent
#

what about make train stop

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on parades

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or smth

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like make train stations

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idk

sour seal
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yeah train stations could be a cool storm shift

versed kernel
#

kinda wish the train was around the map more

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not just the middle

mossy hemlock
#

that's right, time to add an ADDITIONAL TRAIN

sour seal
#

like a few areas are train stations and u can buy stuff from the stations n stuff

sour seal
#

that could be cool

mossy hemlock
#

exactly

rich sapphire
dark kernel
sour seal
#

:0

junior crescent
#

no.

sour seal
#

darn

mossy hemlock
#

i ate the heart

dark kernel
sour seal
sour seal
junior crescent
#

bruh

rich sapphire
#

Something about Vampires and Helmets

versed kernel
#

lets keep the topic on the game

junior crescent
#

yeah

dark kernel
junior crescent
pine meadow
junior crescent
#

not good student

sour seal
#

my apologies reval

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:((

junior crescent
#

-1 beebo point

sour seal
#

how many beebo points i got left dawg..

pine meadow
#

the one that kept asking about Jin buffs

late hinge
#

i think you are mistaking me for someone else lol

dark kernel
rich sapphire
#

Like imagine if Dracula wore Helmets would that be a Vampiric Helmet

junior crescent
dark kernel
sour seal
junior crescent
#

are you bringing back old air rings? (pls say yes)

sour seal
#

oath vamp helm :0

rich sapphire
#

True...

mossy hemlock
#

šŸŽ°

dark kernel
late hinge
#

will we get ranked arena in 1.0?

languid shadow
#

i seem to remember one of them having this but couldnt find it.

dark kernel
# junior crescent blackmarket type shit

Want to deliver this feeling somehow, for sure. We do get complaints around hidden mechanics (and I get it,) so I don't think this is trivial to get right. But I appreciate the feeling.

pine meadow
dark kernel
rich sapphire
#

Wait a social area in warmup could go hard

rich sapphire
#

I'll let you Cook....

junior crescent
rich sapphire
#

Is he the starman in the sky

junior crescent
#

not exactly...

dark kernel
# junior crescent like make train stations

Mentioned this a bit earlier, but all moving platforms are pretty expensive perf-wise (so we'd need to invest here more.) But we do have concepts on standby for something like this...

dark kernel
sour seal
sour seal
#

i keep dying to eat

junior crescent
#

french superman...

sour seal
#

eat kobayashi's heart too

pine meadow
#

Jess casualy hyping us more, each respond after each one

woven mural
#

Will there be anything new with 1.0 that might help with the frustration of high mobility hunters? Specifically jin and brall. I've heard other people have frustration with it as well, it isn't just me

junior crescent
#

heart

sour seal
#

ya u told me that one

junior crescent
#

a true

sour seal
#

u showed me dont u remember LOL

junior crescent
#

i tried you cant go under the map

#

but you can still chill there

rich sapphire
#

Now imagine if every day to day 18 countdown we got a small snippet of the reveal video to hype people progressively

#

Who's with me

versed kernel
#

pool party eva when?

junior crescent
#

bro is triying so hard

junior crescent
versed kernel
#

thx reval

sour seal
#

reval and oc both want it a LOT

junior crescent
#

nah i want pool party beebo

versed kernel
#

beebo on top of a beach ball would go crazy

#

with a hawai shirt

junior crescent
#

jester beebo

sour seal
junior crescent
#

him with sunglasses

sour seal
#

and his car is like a ducky outer tube

junior crescent
#

praying for a goated beebo skin

versed kernel
#

TC should hire us for the skins team

dark kernel
junior crescent
#

agree

#

pool party shrike

#

pool party eva

#

pool party celeste

#

would go crazy

pine meadow
#

no

junior crescent
pine meadow
#

pool party KP

#

now we talk

junior crescent
#

pool party hudson

pine meadow
#

i want KP with sunglasses

junior crescent
#

you know the mundo skin

#

dr mundo

#

smth like that

dark kernel
junior crescent
#

im making a beebo tutorial btw

#

but not a normal one

#

a combo one

dark kernel
junior crescent
#

spl type shit

sour seal
#

huge

junior crescent
#

o wait spl is spanish

#

xd

#

i found out 2 new combos in my way of making the combo guide

#

lol

dark kernel
sour seal
#

drinking beer with beebo

pine meadow
sour seal
languid shadow
junior crescent
dark kernel
junior crescent
#

legally drink

sour seal
#

says who

#

:)

junior crescent
#

in ur country legal age is 21

sour seal
#

frick u reval

junior crescent
sour seal
#

grrrrrrrr

junior crescent
#

in my country i can legally drink

#

at 16

dark kernel
versed kernel
#

that means its coming surely

sour seal
dark kernel
quasi crescent
#

wtf he is a child

junior crescent
#

who doesnt lets be real

sour seal
sour seal
#

floating on his magical beach ball

junior crescent
#

im a child of god yes kuba

#

u are right

dark kernel
sour seal
#

do ideas count as art

junior crescent
#

no

#

well depends

dark kernel
#

Hahah, now I'm seeing the slew of Pool Party skin ideas. Yes.

junior crescent
#

i also see a lot of ideas

quasi crescent
versed kernel
sour seal
dark kernel
sour seal
#

anything for an actual shiv skin

versed kernel
sour seal
quasi crescent
#

sorry then ure the goat

junior crescent
sour seal
#

damn.

junior crescent
#

he is 300 yo

sour seal
#

:0

#

is he like one of those weird anime characters

rich sapphire
#

Was the new skin confirmed Beerbo

junior crescent
#

that was funny

#

well done

rich sapphire
#

Wowza thanks

pine meadow
# dark kernel What do you imagine doing in the tavern?
  • Background remix of the SV music playing on jukebox
  • A bartender robot making silly jokes
  • Some Easter Eggs and community inside joke in it
  • maybe some minigames ?
  • The ranked leaderboard displayed on a wall.
  • Being able to interact with the newest hunter NPC to learn more about his/her lore.
  • Just some part of the lore overall
  • a scene, to be able to talk out loud to the crowd.
  • an interactive map of the BR map, where you can point out things want talk with other ppl.
  • A change-room, to change your hunter and skin.
  • make it responsive with seasonal events
  • and more !
#

a cosy place

pine meadow
#

to discuss and meet other ppl

sour seal
versed kernel
#

that is alot of ideas

junior crescent
dark kernel
languid shadow
junior crescent
#

so

#

he gets more drunk

sour seal
#

THE IMPULSE TO GET BLACKED OUT :0

languid shadow
junior crescent
#

banger game

junior crescent
pine meadow
#

don't ask questions about why i play Elluna double Glider jets

languid shadow
# pine meadow

oh so im not going crazy, love that house and wish i could go inside 😦

sour seal
dark kernel
versed kernel
#

oath is not allowed in

junior crescent
#

"underage btw" šŸ„€šŸ’”

junior crescent
dark kernel
woven mural
#

Man would I love a drunk hudson(skin idea???)

junior crescent
#

with a drunk papa skin

#

crazy

sour seal
junior crescent
#

average spanish dad when drunk

#

hudson skin

dark kernel
# sour seal do ideas count as art

I would say...great artists typically have some great ideas of their own. šŸ™‚ And like to operate with some level of autonomy, as do we all.

dark kernel
dark kernel
dark kernel
rich sapphire
#

Yes

dark kernel
#

Rather than cozy, I mean. But it's fun.

dark kernel
dark kernel
#

Phew. Got through everything, I think.

pine meadow
sour seal
#

MUAHAHAHAHA

dark kernel
#

Lol

sour seal
#

no im kidding enjoy the rest of ur day :3

dark kernel
#

I'm past time, so need to get back to work before the end of the day.

sour seal
#

thx for reading through all of our yappington

pine meadow
#

yup thanks for the talk ! time to bedge for me, can't wait for the 1.0 !

versed kernel
#

thx for hanging out Jess

dark kernel
#

I'll be back soon though, as usual.

dark kernel
#

Yeah! Have a great weekend, all.

sour seal
#

replace morning with night

languid shadow
distant mountain
#
  1. Does TC think the amount of CC in the game right now is okay?
  2. Any plans on improving epic skins, given their cost and lack of new features like color changes?
  3. Any plans to make level 4 upgrades more impactful on how you play your character?
  4. Are you guys aware of how frustrated players have been feeling about the balance state and TC over reliance on stats to make balance decisions?
  5. Remove brall lmb knockback pls.
  6. Any fixes for netcode issues on the way?
#

missed the chat but just gonna leave this here since tom didnt had the time to mention this questions on the interview

distant mountain
#

really wanted to read the patch at least a little bit before playing

pseudo isle
#

Game is doomed just from anti heal being the way it is. Not fun to use not fun to play against and 80+% of playerbase wont give a damn if its changed to % based and power is shifted elsewhere. Doesnt seem to be a place holder to for example nerf of buff movement tools around the map etc since that happens anyway

#

Game lacks massive amounts of depth and skill ceiling and its still hard for new players because the depth is basically just endless options that u cant decide on when they are consistantly the right option to go with. Goodluck advicing a new players to take one power everygame while its very possible its good one game and shit in the next. Now consider all powers through that scope (through the eyes of a new player maybe) with ones more or less usefull in whatever way ( this essentially just doesnt matter because its not providing enough fun or anything to compensate for how it screws with the balance of the way people learn to play, people are lost and overwhelmed the moment they open a vault and see 10 different powers with different rarities, functions, strengths, and god forbid that they get ganked during the processing of it). If tc wants to maintain a higher amount of varying powers my personal suggestion would be to start seasons with lets say a low amount of powers maybe even 10, and through the season build up to a season limit. Maybe there are permanent powers that are there every season, maybe the harder to balance ones like wings are chance or we based. That way u can target casuals as u guys like and tryhards who want to have consistancy. But u are not alianating new players by being forced to throw 10000 possible combinations at them. And my idea is just one of many approaches regarding this. And this is just one arguement for whh this many powers is bad of the multiple i can think off with the upside strongly overshadowed as of right now. Dont wanna elaborate more cos too much text

#

And less need for such extreme account limitations which is just abysmal to have to consider gojng about it like that even if it is a good option id still prefer a diff good option over it

#

Armory adding more variables/combinations while powers unchanged = game is doomed. Thatll be my voodoo curse but i hope im just a shit magician that gets banned from using more magic by the foreseeing overlords

#

Also idm fully explaining the depth that covers the difference when comparing supervive to other brs but many things are too long to write

silver roost
# pseudo isle Also idm fully explaining the depth that covers the difference when comparing su...

So I actually read this entire thing, and overall I agree with the statement that powers feel overwhelming for beginners, especially after talking to a various amount of them, however the main issue for a majority of new players is the lack / the feeling that there is to little room for improvement when every game feels coinflippy ( of course to us, who have more experience it does not feel coinflippy what so ever, atleast ranked ), its mainly the way the game gets perceived and that endangers the player count of this game, the heavy weight of how coinflippy this game can feel for a beginner, a majority of this feeling is also originating from horrid matchmaking, like imma keep it a stack, getting matched against goldies as a legend feels horrid. I dislike playing against them cause it feels like I am farming them. However, matchmaking has to stay like this if 1.0 wont increase player count.

pseudo isle
#

So then consider 40 new players in a lobby wiggling around and the game quality of each rank being overall lower than it could be due to the slow and confusing learning process

silver roost
#

Id see that be a heavy improvement for the game and feel of game

pseudo isle
#

and ill add in another issue tc has admitted to struggling with which is understanding how to make players learn macro. So its not just powers gameplay wise that are heavily limiting its also macro and other things but again i dont wanna write too much

silver roost
#

I had previous experience with Dota and other Battle Royale's namingly Apex, which helped me out here

#

However as a beginner not going academy 1 round feels devestating šŸ˜‚

pseudo isle
#

I found it incredibly easy cos i coach and view league easily throjgh that lense. But my view isnt the average view so

#

i could immeditly see thenproblems

silver roost
#

I am also not that good at the game in its entirety, I mainly play for fun atp

pseudo isle
#

u can explain going to academy on drop very easily however what path to take in the following 5 minutes becomes a shitfest part due to it being br and open ended and part due to the bad flow from the game itself

silver roost
pseudo isle
#

And ive explained to a dev personally how to improve on this with a few examples as i was asked to say things abojt the game as a gift on call

silver roost
#

Ill keep it a stack, academy is not that good of a drop, no matter the round, yes level 7 is a huge advantage, but macro wise, academy encourages bad playing.

pseudo isle
#

If academy is good by default 8/10 games then it just means it turns into a brainrot decision people get used to and dont think about. Wether u can or not doesnt marter when the reality is the average player isnt incentivized enough or simple doesnt care and plays for fun so they default the easiest and strongest decision. That when nerfed turns into more delayed improvement stacking with things like powers

#

When u view the big picture of this games issues it becomes clear why its so overwhelming its not one thing or another its layers on layers

silver roost
pseudo isle
#

im gonna catch some more sleep but ill read reply later

silver roost
pseudo isle
#

likewise :3

#

im still bit assholish in my choice of words but fk it ahaha

silver roost
#

nah bro

#

its what i fw

#

xD

#

I mean I can see how teaching macro in this game can be frustrating, especially when you have parts of the map like coldfang, academy, Prisma Falls, Wraiths Row that all feel like they try and convince you theyre good drops but 90% of the time theyre heavy coinflip.
( I forgot Ion Acres )

its a heavy missconception that these drops are safe, they always put you out in the open, not only that, Prisma and Wraiths Row both are usually easily contested, causing heavy fights early on.

-> which in long term is problematic to a matches lifespan, especially in low elo where stuff is way less coordinated, if I compared it to e.g. scrims or ppl that know each other in legend, its gonna be insanely long games.

Ion Acres, is not only contested but usually puts you in one of the worse conditions in the game, especially if Veingrove is contested, you are very like to not hit level 7 + again youre very out in the open.

Yes these three drops heavily encourage agressive play and PVP, but its unhealthy for a game like this where a majority of complaints I got from newer players is that the games feel short and coinflippy.

Regarding Coldfang, acadamy and dawn caps ( another one I forgot )

-> These three heavily encourage bad macro, a lot of times people dont know how to map out a gameplan after dropping in either of these three positions, that up until High Master.

--> Sure tthere is usually something to gain here, but the rotation from either dawn caps or coldfang to uncontested camps in other areas is basically not present, also reaching level 7 again is very hard in a majority of said areas, besides academy, where you can camp hollows for ghost, but if you drop academy youre usually level 7 either way sooo thats a big who cares. ( for a majority of players )

its simply that a big part of supervive as is right not encourages dirty macro / bad macro and the powers should become more focused (imo) on fixing macro issues, like grappling, blinkstone, glider jet.

pseudo isle
# silver roost I mean I can see how teaching macro in this game can be frustrating, especially ...

Part of the troubles any of these macro depth related things brings can be fixed by having fundamentals in place. It makes more sense if i could explain fully but while not needing to mimic a regular moba, considering some thought patterns in how they could help achieve easier to learn and teach macro is liquid gold. The explanation id like to give covers why its good for supervive to take this kind of ā€œ big swingā€ versus its br competitors immediatly seperating itself more from direct competition while remaining close to the game it was regardless. This game is in a unique position within the game industry but it lacks the right approach in the right areas. Things like resurgance tackles an issue but doesnt fix it, tutorials and tips CAN tackle an issue but again the root isnt fixed, onboarding tackles an issue but the root issue is once more there. And across the game this pattern exists, in its ideas, reworks, systems, through powers, character design philosophy and close to nothing is actually fixed. Its more so shifted into different root issue thats to a very big majority of players and or devs not immediatly obvious which is confirmed by reliance on data. So im strongly of opinion that the devs could use advice regarding a big picture view of games and the experience gathered from actually playing and learning them. Rather than trying to work around issues where the root of it seems to be misunderstood even though it might not be incompetence in skill, it can simply be a lack of insight/experience/knowledge

silver roost
pseudo isle
#

Both are usefull

#

But when u try to do both while one is very easy to understand and on the second you THINK you understand but really you dont. That creates a never ending stream of confusion thats usually not realized until much later. And i dont think supervive has the time to go to that "much later"

silver roost
pseudo isle
#

I dnt have as much thrust in them as i did when i first heard and discovered about the game etc, but we can still be surprised too so is not like its 100% doomed

silver roost
#

may help the game a suprising amount

#

it might work wonders

pseudo isle
#

Thats an example of something that can assist with the above mentioned proper solutions in solidifying it. Just the map on its own being changed wont be enough but yea it will feel refreshing and add to how long ppl might stay invested. But the map has like a ceiling in how much it does due to the way the game plays from top down view anyway. So unless the map design is thoughtfully designed around the games systems and gameplay, potentially the macro, movement etc i dont think its a major thing

silver roost
pseudo isle
#

This was random yap sesh while sleep deprived. But together with it and realizing that even at highest elos in league players to this day still strugle with applying individual tempo/team tempo correctly and consistantly among all the other skill & knowledge checks in the game. league has many items, but not every champion can easily go every item. Theres alot of rune options, but u can not go every single rune and have it be optimal. Theres 5 different lanes to play ur champion in, but not all of them are optimal. And on each part of leagues design, things are relatively easy to make sense or explain and is STILL by many misunderstood because at the end of the day the amount of things that a player CAN learn is very big. And naturally not everyone will do as they should, or change bad habits.

^ But even a player like that, who refuses to stop going yuumi attack damage mid now stuck in platinum, will by the nature of the game come to learn and at some point accept he has to change his ways and improve in order to continue ranking up. These barriers exist across leagues rank systems, its not for nothing that ppl infamously say "master is dogshit lol/ u can get to master just play what u find fun" etc. It because its true, doesnt make a master player completely trash and retrded, but it does mean that there is no full mastery or understanding of the game present, but that the base level of play which is basically taught to the player by experience and gametime in most natural cases is high enough. Which allows for that rank to further improve those things cos u actively practice versus it and for the ranks above to start slowly the higher u go experiementing and adding things on top of it AKA simply macro vs advanced macro, combining individual tempo together with team tempo, from managing wave states to managing individual minions aswell, to playing a matchup picture perfect versus better players to knowing how to find windows otherwise not possible by actually ignoring rules & fundamentals strategically etc etc.

Those things are not established automatically if u just give players in league the possibility to go 50 different items per champ, u can play ur champ in all roles without being too far from optimal, no established early/mid/lategame to supplement character balance amplifying how shit the first two things i just wrote will feel and so on. Wether listening entire vid or not, when u consider just what im writing and the fact supervive wants to target casual players with the game itself being competitive by nature its an obvious clash in what the reality is in various ways. The better your understanding of these things and how much each thing matters in relation to how much or in what way its present in your game in relation to what your trying to put out, the more easily youll be able to find and think of solutions to problems. And ull learn to understand more accurately what kind of solution does what exactly for retention/player satisfaction/ranked integrity/solo vs stack power difference/ skill/knowledge and so on. So wether me or someone else. I think if devs are educated on these things they should be able to save the game from atleast going into it being doomed. Wether theyll end up with 20/50/100/200+k playerbase, it should allow them to steer the game in a less than doomed direction because almost everyone realises the potential the game has. Ill end it there ig

#

Holy possibly my biggest bible

#

XDD

junior crescent
#

fix platforms killing u over abyss

#

thoughts?

pseudo isle
tidal light
#

Woah, didn't know we had an armchair dev!

pseudo isle
junior crescent
pseudo isle
#

im assuming u insta die if it breaks r smthng but not rlly but smthng close to that prob

junior crescent
#

does that work?

pseudo isle
#

the linK? yea

junior crescent
#

this happens to me

#

once in every tournament

#

idk why

#

and its cancer

#

cause today we were gonna win a game and we die by a platform of my own teammate

pseudo isle
#

lol

junior crescent
#

legit idk if its a bug

#

or what is it

pseudo isle
#

That makes no sense

junior crescent
#

but gives me cancer

pseudo isle
#

Cos he doesnt even travel long enough without platform existing to die to abyss

junior crescent
#

i dont even know why you die

pseudo isle
#

he just insta dies on spawning it xD

#

yee

junior crescent
#

today i wasnt even low enough

#

like i was a little below abyss

#

not even gliding

#

like hovering

#

and that shit kills me with the border

tidal light
pseudo isle
#

Only thing i can think of is that he was travelling downards r smhtng and spawaning platform on top of him maybe pushed him into his death or ? XD

pseudo isle
#

since im also a joke developer id advice like a bit more creativety and thought so even the person being laughed about can enjoy the joke so its all inclusive !

tidal light
#

Why would I want to argue, what point would that serve? lol

Was just making a joke about you being an armchair dev

pseudo isle
#

is ok im lowkey only tilted from that cos im dissapointed i dont see similar arguements or devs talking in that kinda way. But idm the joke itself

#

ppl dont rlly tie issues together much and i word it in toxic way or like a know it all at times but i just think it needs to be said either way

odd stratus
#

I really hope 1.0 is good. This game is making me tilt with all these bugs, lag and unbalanced hunters..

#

Still love it, but damn, not being able to play ranked as a team, lag spikes with certain hunters animations, no ranked arena, too fast ttk, broken combos etc is getting to me..

late hinge
#

fax we need ranked arenas

odd stratus
#

Ranked arena would be so dope. Would get people playing arena again here in asia for sure

#

I miss being able to q up for arena games whenever. Those first 2 months after steamfest were so fun

woven mural
rich sapphire
#

Well I hope theres some sort of tank variant with omnivamp stat but its good we tried still. I will forever miss you, Vampiric Helmet

#

Rest in peace.

junior crescent
rich sapphire
#

I must give a proper send-off I will prepare one last tribute

rich sapphire
inner kayak
# pseudo isle Game lacks massive amounts of depth and skill ceiling and its still hard for new...

Hey! thank you for the insightful arguments!
My thoughts:

  1. High number of powers is always definitively better for game longevity. More variety and strategic options create lasting engagement.
  2. I don't know the armory system details yet, but if it's designed to interact with powers, it creates a combinatorial effect that exponentially increases complexity—which is definitely good for the game's longevity.
  3. The beginner overwhelm problem is real, but we shouldn't tone down the game's strategic depth just to address this issue. Proper explorations could be:

A. Defer selection choices: Give "power boxes" instead of direct powers, so players can pick them up and open them later when they have time to decide.

B. Give time to read item descriptions: The current game favors constant action and movement. Reading things and pausing for strategic thinking is usually punished, but players need that breathing room.

woven mural
#

I wanna comment on the new map before I completely forget what I wanted to say.

Jin, kp, and honestly even hudson might feel worse to play against with this much abyss. Jin is pretty clear cus he kind of says "this is my domain" when near the abyss; kp's dunk causes something similar but just isn't to as much of a degree especially cus it's actually fucking dodgable, but if a kp is hiding and randomly appears won't feel the best cus good chance it'll be pretty damn hard to react to that and you just fucked if your dash is down; hudson due to his insane ledge guarding capabilities, place wire and that person is just unable to come up onto that land without just getting cooked and if it is possibke to increase range the person just has to pray and if they try to dash onto the ground to mantle hudson's dash can just keep them off of land do they even more fucked. You might think ghost could cause the last thing but at least you can actually get onto land, but the out of vision thing ig also applies to him.

Maybe they'll be a way to tell if someone is near out of vision, which would help like crazy for every character I mentioned except jin.

Jin's kit is almost guaranteed to be some sort of problem with this much abyss. Even with the ability to tell he is near that won't fix the issues. I don't like how rn cus he feels like he ruins abyss fighting and just makes it so you aren't even allowed to interact with it, but with this much more abyss he's gonna be an even bigger problem. I personally think he's unhealthy for the game rn, but with this much more abyss I feel like it'll be ao so much worse.

#

I fear

pseudo isle
# inner kayak Hey! thank you for the insightful arguments! My thoughts: 1. High number of pow...

Well yes we ahould tone down the game and reason why is cos the combat itself lacks depth as to why everyone is so gappy with all the powers and shit. And armory will make it so much worse, less consistancy more variables u cant predict less competitiveness in a fame that already doesnt understand competitiveness. U can disagree with me but there needs to be a balance. Maybe arguement for something like longevity ok but theres another arguement that directly invalidates that. U gotta lokk ag the big picture. Its not as in hey this will do that and that so it will simply happen, thats not how it works and less so if u have the goal of making jt competitive. rankef already sucks in many ways, party sizes suck, more rng from armory, still many powers its too much even though i could lern it all i personally cba investing time in ranked system where i can drop with advantages yet versus 3 stack party as example among other reasons as to why game wont be worth it in long run and ill likely just stick with league

silk thicket
#

We get ships and highways

#

But yeah.... Interesting

woven mural
#

The real question is, do dunks go through vehicles? They likely do. I'm insanly worried about jin with that much abyss, sure ig it will make jin stronger but he actively takes away a lot of the akill expression of abyss play and by jist existing within 10 miles of you you want to avoid the abyss making having that much abyss feel kind of weird

silk thicket
#

Yea agreed

woven mural
#

Will there be talk today? I kinda wanna ask some questions, not really about 1.0 systems just some issues that might surface and what they could do about them

dull echo
#

All of it sounds very cool. Worried about the execution.

woven mural
#

Same tbh

silk thicket
#

had some dev response

dark kernel
#

Morning! I’ll be in and out getting ready for the launch.

#

Reading all the theories right now, but yeah - more details to come. May change some of the callouts here, but we’ll see. šŸ™‚

distant mountain
#

omg hi jess

woven mural
#

1.0 hyyyyype, me excited

dark kernel
#

Hi!

#

Same.

mossy hemlock
#

hype hype

distant mountain
#

can we ask some questions or u are just reading what has been posted before?

mossy hemlock
#

I have theories and plans galore right now

dark kernel
#

Selfishly want to play this build more.

mossy hemlock
#

Hope you guys on the team are doing well ellunaheart

dark kernel
#

Reason why is that there’s enough details that if I answer every question, we’re probably recreating patch notes.

#

Lol.

mossy hemlock
#

But patch notes recreated is what we waaaaant cheekycashcat /j

woven mural
#

Hoping this kind of stays the case so it doesn't feel literally unwinnable just cus someone has higher levek stuff than you.

The isochron's staff seem to at least be what I mean with this msg. Just a little worried about it feeling unwinnabke if your stuff isn't maxed which might be bad.

dark kernel
#

But a feature breakdown will come soon. And I have my..15 page doc and 100+ page deck if we want to go over every detail after.

woven mural
distant mountain
#

just want to know if we are getting some more info about armory before the patch

distant mountain
dark kernel
dark kernel
distant mountain
#

unlucky

#

just hope i dont have to use some translator to get info before hand like we used to

woven mural
dark kernel
tidal light
#

Happy leif erikson day jess!

#

I am here to help answer stuff!

woven mural
#

Also, new map = jin scary cus so so much abyss. Am also curious on the new spiking system, idk if it's dmg based or what

distant mountain
#

and what chars did play?

tidal light
#

Didn't get enough time to play arena/I dont think it was working for our build

distant mountain
#

any cool build u can talk about?

late hinge
#

tell us about the new spiking system

tidal light
#

Lol joking, cant spill EVERYTHING, I'll let jess tell me if I can say who I all played lol, but I will say I had a very fun Bishop build that I dubbed "Seven Page Bishop" that was VERY CDR focused

topaz robin
#

will be there any new video until 1.0 that talks about systematic changes or its all we got for now?

late hinge
#

and why we getting no info

distant mountain
#

did u get to cook with it like with attack speed

silk thicket
#

Actually just that yeah

#

do we get glider changes? Because

#

i think that's a point thats SUPER touchy

#

and scary

topaz robin
tidal light
#

I only went attack speed once, but it was on a character who I wasn't super comfortable with so I didn't really notice it

late hinge
#

fatestrikes is right

#

can we have info in the glider please

#

i know u are scared of our reaction

#

bcs its such a important aspect in the game

#

but it will make no difference

distant mountain
late hinge
#

to the game launch

distant mountain
woven mural
#

Hudson go brr even more :D

distant mountain
#

no hudson want dash distance

topaz robin
#

@tidal light do you think with the changes the game has shifted to more casual gameplay or its still has its competetive aspects? (freaky sweating)

distant mountain
#

did u guys got to test the items acquisition?

tidal light
topaz robin
#

So you would say in comparison to the scrims that you prob seen the quality wont drop down?

woven mural
tidal light
#

At the start it may be a bit... slower? Maybe a tad bit less organized, but, like, that's to be expected from a new system. Once they get their bearings on the flow, and how to prioritize certain relics and consumables and stuff, I think comp/scrims will 100% get back to the state its currently at, and probably go above it. There are a lot of new perks and relics that aren't the best in every build but are amazing counters or flex slots for certain areas.

topaz robin
#

thx for answering that šŸ‘

devout topaz
#

Omg early Jess talk

tidal light
#

And idk what I can say about glider changes lol, but it's good/appropriate

late hinge
#

appropriated to the noobs that die spiked and cry

dark kernel
#

Hiya - yeah, woke up around 6. Have my coffee.

distant mountain
#

@tidal light does brall lmb still knockback?

late hinge
distant mountain
#

they did

#

he a monkey now

late hinge
#

šŸ˜†

dark kernel
#

Lol what the…

tidal light
late hinge
#

he has a dunk too right

#

every melee champ in this game has a dunk

#

maybe not felix

distant mountain
distant mountain
late hinge
#

beebo has his ice rmb

distant mountain
#

but what about brall lmb knockback?

#

is it gone?

distant mountain
#

and felix has spray lmb so it balances it out

late hinge
#

yea that makes sense

dark kernel
#

Feature breakdown will have everything - best place to drop info on bigger upcoming changes hasn’t been these threads.

distant mountain
#

tho brall and oath could go without dunk since they have ranged autos

distant mountain
#

just hope it doesnt take too long

late hinge
#

hahaha

woven mural
distant mountain
#

u have to believe

mossy hemlock
#

possibly a hot take but I think DI made Brall LMB knockback less obnoxious

distant mountain
#

just like arena qs

mossy hemlock
#

I would say it's still annoying but

#

Not as bad

distant mountain
#

barely changed a thing to me

#

would rather see it gone than have di in the game

#

have been feedbacked on a hundred times already

mossy hemlock
#

The main pain points are still there yeah

#

still eats your dashes and whatnot

distant mountain
#

worst part is u start to fly out of nowhere

woven mural
mossy hemlock
#

it's not like 4 LMBs and you're knocked off the edge and dunked with little say into anything else like it was before

distant mountain
#

anic they introducing attack speed

#

the shasheen is coming back

#

this shit has to go

woven mural
#

Keep it for one patch, it'll be kinda funny to watch.

mossy hemlock
#

I am not opposed to it being removed to be clear, I still find it pretty annoying but it's not nearly as bad as it was

dull echo
#

Does attackspeed affect hudson Lmb 🄺 šŸ‘‰ šŸ‘ˆ

distant mountain
#

even if its not as bad i want it gone

#

still causes netcode issues but brall got it back somehow

pseudo isle
#

I want minimum half of powers gone and for there to be armory metas so players have more consistancy. More rare powers = later in the game only = u know where to go = u know the risk u take = more consistancy = not killing build diversity = ur game is 10x as good for tryhard players and casuals are in no way harmed cos they wont even use all powers as is. bomboclat

#

whos gonna process all that info of armory and powers that are not consistant team to team or game to game as they get ganked by a team

#

Full for fun casual = its ok, but trying to make this competitive/ for ranked to really matters is like an endless war that will never be won

#

br = inherently competitive so theres basically the core issue with the game

silk thicket
#

I do think if spiking is worse and theres MORE abyss

#

Dunk hunters will be...

#

mhm.

dark kernel
#

Ok, back in this thread.

#

Ohh, it’s build convos.

tidal light
#

Can I post my message?

dark kernel
#

Let me check!

#

Seems good.

tidal light
#

Awesome

#

I played 6 matches during my little test, the first 3 were raw accounts with nothing unlocked (And you did unlock things a very healthy rate I noticed, had a few items on the third game) and everything unlocked the last 3

  • Game 1 I played Wu Kong, He is a very fun long duration fighter with a low DPS but constant damage. The match was a lot of getting used to the new systems and feel, while also figuring out some technical stuff, But the endgame, as in the last like 4-5 minutes of the match was some of the most dynamic gameplay I have had, with plays happening that could not be possible live.

  • Game 2 I played Crysta (Definitely not just cause of the skin) This match ended up being a poverty run, where I was behind most of the early game, but on Day two I was able to get myself back into it and though I was under equipped I was able to make a play, get myself equipped, be back on an even playing field, then fuck it up and lose.

  • Game 3 I played Felix, he felt extremely good, and the new items had a big impact on his play, did not do too well this game, had a few mistakes that cost the game early so I wasn't able to build up into the late game

  • Game 4 I played Jin, This was the first game we had everything unlocked, so I had one goal, go as fast as I possibly could, which I did, I was effectively constantly at the MS cap, and was able to zoom around the map, the build I was able to make wasn't necessarily the best, but it was fun as hell and unique, which is something that I can say is very specific to this new system.

  • Game 5 I played Bishop, This was the match where I had a goal I wanted to achieve, I set out to achieve it, and made/discovered "7 page bishop" a VERY CDR focused build that gave me near constant uptime, but not a lot of damage or tankiness, this match was honestly one of the most fun matches of SV I have ever had, and Is the high I will be chasing at launch, and we didn't even win

  • Game 6 I played KP, but messed up and got killed 4 minutes in lol

Overall It was a great experience and I was able to really impact the way I played through the different items I got and it changed how I approached engagements and rotations

#

@distant mountain Since your were asking earlier

lament zealot
#

after waking up again (got my sleep schedule shifted for an NA playtest of another game) I am still struggling to understand why these changes are considered good for the game, when it just inherently feels like grinding for the sake of being able to play the game

#

especially when it's shit like "this thing does 10% more damage if upgraded" I don't think that's conductive to competitive integrity of a ranked ladder

#

it would make sense for an extraction game but imagine if I had to get my account to like level 60 in LoL to have Trinity Force/Bloodthirster/Collector all unlocked and if I did unlock them earlier they have weaker stats than when an enemy buys the same item

pseudo isle
#

Ye i think its just bad. Systems and things in supervive seperate from eachother have the potential to be gamechanging factors for its succes. But when tied together it turns into a game dooming situation. And u can ignore it cos of x y z but eventually the lasting effect of it catches up. And most of that is cos the goal of the game is inherently competitive yet the envoirement ur playing in is not at all

woven mural
lament zealot
#

where everyone started the test on equal account levels

late hinge
#

@tidal light u cant say if they changed jin right

tidal light
dark kernel
lament zealot
tidal light
placid eagle
distant mountain
silk thicket
#

@tidal light @lament zealot You should probably both take a step back here

#

Getting a little more hostile than you need to be

mossy hemlock
#

hi fate

late hinge
#

i think u should continue

pseudo isle
#

10% if upgraded type thing from armory is still ok because u know people will eventually have it. When things become meta (which there 100% should be or eles its a shitfest) u can make calculations on it and limit test to improve ur fights. But nobody is gonna minmax calculate 6 powers and all teh variables that armory brings while realizing ur own teams variables in less than a few seconds. Again it will be for the absolute elite players of which we currently dont have more than a few hand full if anything. And more of those players the game wont seem appealing to, it kinda just creates the situation we have now of insane skill gaps even ifmore people come

tidal light
late hinge
#

Can we please get any info about the glider changes

distant mountain
lament zealot
lament zealot
#

I'm just stating the rationale

silk thicket
#

But yeah, I'm hopeful to see where it goes, the changes will be interesting at least. I really do worry more about the abyss/map more - It's a really huge change

#

The progression change is more of a unlock change? so once you have the stuff it's the same really

dull echo
distant mountain
pseudo isle
#

New map looks like a shrike one shot game mode type map

silk thicket
#

Well, still updates to items still, but, interesting

distant mountain
#

di is not really it

placid eagle
# dark kernel Soon.

I saw elsewhere that "boats" are returning. Are these the vehicles shown in game or something else?

silk thicket
#

it's in the trailer video breifly

mint ridge
dark kernel
lament zealot
dark kernel
#

There’s more investment since we first tried that experiment - but yeah. Excited to talk about them more.

fallen niche
#

Is Frog Jump and Icarus Glide still in the game...

dull echo
#

Can I do the infinite skybox shenanigans with hudson Hover hudson_gooby

#

I will do it again

pseudo isle
#

That is something im actually fully positive about while i dont think it does much for the competitive side or anything cos again its not tied to other things. On its own it could have allowed for a way to combat instant spikes or dunking being strong. A direct counter that brings depth to abyss combat without making abyss combat any less lethal. A noob can easily hop in something and traverse the map, yet if he umps out mid air to fight or w/e > yes

#

But then abyss combat gets nerfed on a map with more abyss so im like eh w/e

silk thicket
#

Of course you're going to ask that yui xD

fallen niche
#

YES i need to know for my mental stability!

lucid bramble
#

interesting that the skyshark is a two seater vehicle given trios will likely still be main way to play

silk thicket
#

please tell me they're gone and they can't SLAM ME FROM THE SKY ANYMORE

#

qwq

lucid bramble
#

1 vehicle for 2/3rds of the team?

mossy hemlock
#

skysharks look so funny

fallen niche
#

i cannot live without those powers, they better come back in the armory system

lament zealot
feral mortar
#

so when is abyss arena pvp dropping

tidal light
woven mural
#

May I ask if blink got nerfed šŸ‘‰šŸ‘ˆ

dull echo
#

Arena map that is just a strip of abyss with 1 island in the middle

silk thicket
fallen niche
dark kernel
#

One of you will win.

silk thicket
#

Mecha boosters could be frog jump

prisma bluff
#

Will we get more information about 1.0 over the course of the week or was the global announcement trailer the only piece of media we get?

fallen niche
#

safelocked, are there new options in the armory system that replace frog jump? Im guessing jumppads still exist as a consumable so that's fine, i'm just worried my Kingpin playstyle is gonna get gutted

pseudo isle
#

Do a supervive con and host 1 hour long player to dev talk sessions so i can communicate better

#

😼

distant mountain
#

not sure about everyone else

woven mural
lucid bramble
fallen niche
#

i did not see those

#

good to know

lucid bramble
#

they updated the site to include images of the armory items since i last checked yea

silk thicket
#

A lot of them I can see what are

#

Like grabbly the squid

pseudo isle
#

Id be ok with devs just being based and replying with no or yes. Or argueing with my points even if they know ill argue and say i disagree or w/e. But currently we still just in the blue almost entirely regarding many things which just feels bad. Dev talks are lackingin many areas also everything just kinda brushes the surface. And id like to see more in depth talks done with whoever it is. So we can understand on more than just 1000 hour game/build diversity etc level how the devs view their game and its success. Cos now nothing makes sense to me

silk thicket
#

is grabble hook

#

so rejoice about that ig

fallen niche
#

eh, dont care

silk thicket
fallen niche
#

i wanna be up in the air and oneshot people for fun

silk thicket
#

this is interesting though

#

idk what this is

placid eagle
silk thicket
#

All of the art is really good

#

I'm curious, was it hired work or just tc itself doing these?

silk thicket
#

They're super good all of them

fallen niche
#

Yea the art seems very pretty

distant mountain
#

we got zhonyas tho

lucid bramble
#

the art is very good for sure

#

this game is not lacking in the artistic department fr

lucid bramble
#

yeah seeing a "statis shard" power which is liekly some form of zhonyas

distant mountain
#

wonder if this is koba related

silk thicket
#

Fun to see them get to go ham on something

placid eagle
# dark kernel All TC.

Do you work with Justin on lore for these items? Such as who is Remul in the SV universe?

silk thicket
#

which is interesting