Increase the mana gained on hits from 5 on Jin since now he has no way to gain mana mid fight. Now that Jin cant regenerate mana mid fight it removes every play style and forces players to only play a run and poke Jin since you run out of mana if you play aggressively
Possible Solution
- go from 5 to 10 per m1 so he gains 30 mana per m1 combo instead of 15
- exponentially scale mana back in the m1 cycle from 5 on the first hit then second hit being 10 and 15 on 3rd to make up for it