#Small Jin Buff

3 messages · Page 1 of 1 (latest)

clear shell
#

Increase the mana gained on hits from 5 on Jin since now he has no way to gain mana mid fight. Now that Jin cant regenerate mana mid fight it removes every play style and forces players to only play a run and poke Jin since you run out of mana if you play aggressively

Possible Solution

  • go from 5 to 10 per m1 so he gains 30 mana per m1 combo instead of 15
  • exponentially scale mana back in the m1 cycle from 5 on the first hit then second hit being 10 and 15 on 3rd to make up for it
tawdry wasp
#

aren't assassin-type characters typically meant to go in, use their kit to burst one character, get out and then wait for their cooldowns/resources to come back again? i feel like a jin who's 'always online' is somewhat against the spirit of the role.

clear shell
#

I get what you are saying but it is more of you need to be completely out of the fight to regen mana instead of behind a rock for a little bit and does not reward being near the enemy and instead how fast you can get in and out to regenerate mana