#Hunter's Journey Feature Unlocks problems

8 messages · Page 1 of 1 (latest)

patent spindle
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I believe this is not good at all, and it won't accomplish what the devs think it will do.

I'm trying to teach my friends how this game works, but you're limiting access to core elements of the game until a decently high level like getting ranked mode later on isn't an issue but limiting consumable slots ? Until level 18 ? Or even equipment evolutions. That's so important and it's one of the first things I thought my friends I don't think having 2 more consumable slots, or equipment's upgrade is overwhelming new players I think this is just making it harder because you're gonna get new important elements of gameplay out of nowhere without knowing why you couldn't do it beforehand

I think not only that this is a bad thing to do for new players but that it's also terribly communicated for them I don't think dumming the game down for 25 levels is the best way of making new players instead of making an actually good tutorial that show you these mechanics

maiden bone
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there was a lot already said about it

weary veldt
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(Modhelp ping handled)

patent spindle
bold steppe
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Fatal error: [File:C:\TheoryCraft\build-staging\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 159]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to determine DXGI cause.

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