#Mana is the most fun mechanic ever!

400 messages · Page 1 of 1 (latest)

sacred sequoia
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Every single day of my existence on Earth I have wished for a mechanic that makes me unable to continue using my abilities during combat. Thankfully with the mana changes, I can finally live out my reality of being unable to play the game.

Why play Kingpin when I could play literally anything else that doesn't have to interact with the new mana system? Because mana is fun.

ocean jackal
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I think having mana makes it easier to nerf/buff stuff rather than just making a cooldown ridiculous long and making mana items have more of a use. rather then just seeing cdr everywhere and giving another use for food for mana. Finding ways to get mana back makes using the ability faster than the trade off of no mana and a crazy CD timer.

tldr: its either way longer cd's, or shorter cd's with mana management

fathom moat
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i have never seen spy be this consistanely tilted before LOL

fleet seal
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I don't hate the mana changes but holy do some hunters blow because of it. I know KP is one that really sucks cause of the change but if they adjust the mana costs it'll help a lot

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And like iTk said the tradeoff do make sense

half sluice
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As someone that does mostly kp (not pretending to be high level, but I do okay), I really haven't felt the mana pinch much. Less so since the overhaul really. Maybe like... Twice? But then it's just wait three seconds and take a breath. Don't play with mana item either. Also not tech, so maybe the crunch comes the high ability spam allowed by those builds?

shut spear
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The only hunter who is actually negativity effected by the mana system is kp imo, which literally all they have to do is lower his mana costs then he would be fine.

But if you spam abilities without reason you should just run out of mana. That simply makes sense.

Imo they gotta increase the mana cost of a lot of hunters, then lower the mana cost of kp. For the purpose of making every hunter actually interact with the mana system. Without going oom after like just 2 ability uses.

I will also say yall kp players are overreacting quite a bit tbh. I do think they should lower the mana cost but bro... it ain't that bad.

stoic rampart
sacred sequoia
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it was never just mana

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mana made the problem even worse

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go try and kite brall and tell me you don't go oom or run out of mana now

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please

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I insist

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go ahead

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waiting on the clip

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and people wonder why I'm fucking mad

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ppl sitting here saying it's not that bad riding tc doing tricks all over it

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tired of sitting here saying why you made the character unfun for me and people saying "he's not that bad"

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it's not about him being good or bad holy fuck

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kiting was fun

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kiting and dodging abilities

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now you can't fucking do that

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simple

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goddamn

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I'm tired of not being heard and getting no response

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happy? that's the real fucking answer

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I had so much fun playing kp before when he was in a perfectly fine state (after being nerfed 2-3 times he was still fine) then the mana changes took the fun out of him out of nowhere. just nerf his dashes again, fuck it

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not like I'm gonna have fun playing him anyway

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like why lie and say he wasn't gonna be touched then ruin him

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I've never been so fucking pissed off by any patch in any game in my life

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it's like nobody tested the character

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anyone with eyeballs can see that 100 mana is less than his ENTIRE KIT

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what the fuck does ability haste or dash haste matter when you can only cast each spell once?

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someone answer this question^^^

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no go ahead

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I insist

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waiting

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wow look at who left the thread

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that's crazy! couldn't have seen that coming!

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I tried approaching this in a much more subtle way, and clearly nobody fucking listened

fathom moat
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Wait kp has such a small mana pool that u physically cannot cast all ur abilities at once?

sacred sequoia
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no you can cast them once each

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making it impossible to kite with shift + lmb

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because you have no mana to cast dash even if it comes off of cd

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"less than entire kit" is technically true, but it's his mana at level 1

abstract cairn
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Some hunters need to build a mana items to play extended fights, this is not a KP specific issue. Not sure why you are crashing out like that, the fix seems pretty obvious: build a mana item.

fleet seal
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A hunter should never be tied down to building a mana item to have basic functionality. Spy's point is that he's forced to build a mana item to do literally do anything. I've played a fair bit of joule and she was also pretty impacted by the recent changes (on top of the nerfs rocketW) but I can still somewhat function without a mana item. Not like before but it's still playable. Shiv can completely ignore building one and still function fine. Whether or not TC thinks it should be optimal for Kp to build mana is their choice but the fact is that Kp is quite literally forced to build it or he can't play which is bad imo. There should be tradeoffs

sacred sequoia
shut spear
shut spear
# sacred sequoia it's like nobody tested the character

Sometimes it deadass feels like tc just doesnt play the character before they change it. It feels like that with kp to you(a kp player). And to us Hudson players it feels like that when they increased his dash cd, aince it made him a lot worse even if the cd increase was very small.
Sometimes it really feels like they just don't play the hunter before they change them.

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@sacred sequoia question, do you think if they made empowered shots give mana back it'd help at all?
Or what if just hitting any of his abilities he got some mana back.

Would this help kp at all/help him enough?

dawn wadi
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I have a great idea. The best way I can think of to keep people playing Supervive is to stop stopping people from playig Supervive while they're already playing Supervive.

Abilities are the most significant way people interact with the game. Unlockable at start? Ok fine. Early fights take a bit of planning. Why there is ANY mechanic in this game that can take abilities away is baffling

shut spear
dawn wadi
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I'm not saying there wouldn't be rebalancing of CDR or cooldowns generally required to compensate if mana was removed altogether. It's just that if they got the rebalancing right, it would remove the scenario where I get locked out abilities that aren't on cooldown. Locked out of my kit

shut spear
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There are mana many reasons why mana kinda just needs to exist.

Literally anything that let's you spam abilities would be broken without mana. Any hunter with low cds would be broken without mana.

I honestly don't like people just being like "mana shouldn't be a thing" or "mana bad". When ignoring all of the reasons mana is a thing and why it has to be a thing.

dawn wadi
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I play Felix, so the amount of success and fun I have is directly proportional to how hard I commit. Worst feeling to run out of mana when playing the way I'm supposed to

shut spear
shut spear
molten hound
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gotta space it out

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I cannot speak for KP, since I couldn't care less about playin that, but felix does kind of want to faceroll his keyboard, at least when it comes to feel but you gotta play more of a flanking mindset

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play slowly

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wait and bait out abilties

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and then smash em

dawn wadi
# molten hound gotta space it out

Managing mana PROPERLY feels bad. That's why I'm against it. Doing the RIGHT thing and playing 'well' actually feels worse, and is less fun. Build for mana? Be cautious? Play slow? None of these things feel good on Felix in particular. All I want is to dive and either kill or be killed. Exposing yourself to damage more than any other hunter is wont to do.

molten hound
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if I run out of mana I go "ah im spamming too much"

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and besides, felix wants to go crazy, the feel of the character... BUT he plays better waiting for the flank and being cautious

dawn wadi
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It doesn't happen too often that I go oom. It just sucks every time

molten hound
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you messed up and overextended, that should feel bad

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mobility creep is already an issue in the game as it stands

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felix functions on a different level than most of the hunter list, and you gotta respect that

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if you dont play right you will be caught out

abstract cairn
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# molten hound look im just going to say it, its a mindset diff. I have zero issues where felix...

Felix doesn't really run out of mana unless you're in the unfortunate position of never finishing kills

I was a big hater of the mana changes for Felix but tbh even going double blade they don't change much as long as you're actually killing people. It is a direct nerf to hybrid/tank though, who have harder times finishing kills, which, did those really need nerfed?

but anyways yeah mana changes didn't impact felix too much, maybe in scrims

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abstract cairn
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like half the hunters in the game need a mana item

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Talking about mana items specifically when I say "requirement" but right now most of the roster is pretty indifferent from the mana changes. If half the roster needs mana items, they're just spamming too much and/or not finishing kills

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While I don't agree with crashing out about it, KP just got royally fucked with mana and is now pigeonholed into bad build variety

fleet seal
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# quasi badge Talking about mana items specifically when I say "requirement" but right now mos...

Poke characters are fine with it because they don't have to commit much and they have time to breathe with their mana regen, just sit there for 4 seconds and stop spamming poke. This is a good portion of the roster. The melee characters Brall and Jin have either mana regen baked into their kit to make up for their committal nature, or just mobility that doesn't require mana at all (Jin). The other committal melee character, Felix, is primarily building double blade and/or playing RMB poke, so he has an easier time securing kills than KP and/or doesn't have to commit everything into a kill.

KP has to commit everything and builds hybrid primarily, so:

  • He's not getting high knocks for mana resets because of his lack of damage
  • KP is a very cooldown-based hunter. He's balanced around his long cooldowns, so traditionally he wants to build tech items.
  • Tech items and Quickblade are worthless on him without a mana item since he needs the mana to cast anyways

This leaves KP in a situation where he's forced to build one tech item and one mana item with very little consideration outside of that

light burrow
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we def need an equipment rework asap, becau rn, the game would be better without the current one

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scaling cd per level

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no omnivamp because of supports and heal on knock

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I think a major problem with the mana changes is that nearly all hunters were treated equally without any consideration into their unique circumstances. All hunters have the exact same mana stats to my knowledge (100 Mana, +5 per level, waiting 4 seconds to regen mana), which is not okay when some hunters simply do not have the breathing room to work with that.

I believe the only balancing they did was touching a couple of the characters with innate mana regen which is still very surface level to the problem

quasi badge
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I wish they still had the patch notes channel in this server

shoutout to LMB/ability/R amplification stats

shut spear
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I have always wanted an item system rework. Cus the current one imo is just kinds bland and leaves little room for "theory crafting". It doesn't need to add a lotnof depth cus that's kinds what powers do but it should honestly be more in depth.

light burrow
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currently it's either :

  • I don't care about mana

  • I regen way too much because of last stand

  • I have close to no CD on my abilites

  • Nobody can chase me because i have no cd on my dashes

quasi badge
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last stand can go to hell

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that much i agree

light burrow
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Brall in ranked :

  • Regen way too much

  • No mana issue

  • way too much mobility

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KP in ranked :

  • Mana is an issue

  • Long cd

  • low mobility compared to most meta hunters

  • low range

  • No valuable regen except vive infusor

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gg i guess

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vamp is also just a very fun fantasy to play with

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and I like it being an option

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though I wish Felix wasn't building 2 vamp blades as meta, let me build a helmet TC please

shut spear
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Honestly shiv prob has enough movement but it'd make healers way more required than they are now. And I feel like you'd then kinda be forced to run a healer which imo would be really really bad.

Hudson would literally need a healer if omnivamp was taken out. Or his base omnivamp would need ro be massively buffed.

west wave
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I'm neutral on this. I think mana is healthy to have and the rough spots just need to be smoothed over. If all the characters who didn't turn out well from the changes just miraculously have their mana issues fixed then mana powers and mana item options have no reason to be taken. And if we're being 100% honest kingpin mains complaining about systemic issues they've had for a little while being the primary reason amplifier got multiple huge nerfs and stealth got multiple huge nerfs is ironic as hell

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KP also isn't designed to fly around the map and kite people anyways. He's designed around his pick potential where landing hook is a guaranteed kill

molten hound
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But I’m wondering if the previous changes they are making will be addressing this

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The armory stuff

shut spear
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# west wave I'm neutral on this. I think mana is healthy to have and the rough spots just ne...

It's a hard balance that needs to be made. I would say a lot of hunters' mana is in a good spot where it's useful in some situations, but not required. The difference is, Kingpin is very very tied to Tech/Mana right now, and that just isn't good. No character should be required to build mana to be in a usable state, especially because the other items' primary stats (CDR/speed/vamp) have a fantasy to them that's exciting to play around. I don't think anyone is building mana because they want to, I think they're building it either because they have to, or because there's no better option. I would say spam casting would be a cool reason to want to build mana, but I think CDR exists for that

I do agree that KP wasn't designed to fly around the map though, that wasn't a healthy design direction for him. I prefer Kingpin to be a tanky bruiser with good pick potential, not a ranged Jin. But he should have the option to pick other things than Tech/Mana every game

shut spear
# molten hound TC has to just get more on the balancing train, as it currently stands there are...

I do honestly think the main issue with the game rn is balancing. They could improve on the item system and probably some other stuff, they could also add new systems if they want to. But I don't think any of that is necessarily needed.

Imo they just really gotta balance their game. It's been pretty unbalanced for months, trios is simply less balanced than squads, but that doesn't mean squads was balanced.

quasi badge
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I wouldn't say like, a rework

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but definitely giving him more to do

molten hound
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It’s a tough situation but

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Like celeste got updated over the past few months with some new stuff like shift level 4, RMB changing based on close/long range, being able to stop her wall

molten hound
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Goated character

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molten hound
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Heck it, if half the characters are broken let’s just make everyone cracked

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!!!

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molten hound
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Nah but in all seriousness yeah the balancing is yikes right now

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I hate seeing myth, oath, brall and Jin

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I see them and go “ah this shit again”

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KP is a 50/50, I’m only scared of that on demand stun/spike

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Otherwise he’s useless

west wave
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if every character can sustain an entire fight without running out of mana then mana options become entirely irrelevant

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I'd argue there's a limit

west wave
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The question I'm ultimately asking is, is that a good mana economy? Kingpin's not running OOM because he's spamming without a mana item, he's running OOM for playing the character the way he's designed to be played without a mana item

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Running OOM should be a punishment for spamming, not a punishment for hitting your rotation

west wave
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I mean yes? If you aren't building a mana item on a character that clearly has mana issues that has more to do with the player than it does the character

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I think kp having to build a mana item is a good thing and of course he feels bad to play right now but I'd rather they fix him a different way than "ok all his spells cost x% less mana now" and then he just starts building 2 haste items

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dry venture
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I'd like to refer to when OG Zeph was nerfed into the ground, his RMB cost smth like 20% of his mana pool, and healed for an absolutely pathetic amount and even double mana items was not enough to make him functional.
I'd also like to point out that he was fixed by, in part, adjusting his mana costs and the value you got from casting.

west wave
dry venture
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No it sounds like it's pretty similar

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It sounds a lot like "you go OOM after doing what your character is meant to do for all of 3 seconds".

west wave
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"Building 2 mana items not being enough help plz" is not even remotely similar to "I don't want to build even 1 mana item"

dry venture
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Zeph had to build 1 mana item previously.

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And it sounds a lot like KP has to build at least one now.

west wave
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yes and it was good?

dry venture
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No

west wave
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yes

dry venture
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It was shit

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For a game that loves to tout sandbox and player choice and depth and such, there's a hilariously large number of cases where a hunter "has" to build a specific item to function at a base level.

west wave
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if no characters need to build mana because they dont have mana issues what is the point in there being a mana item in the first place

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enlighten me

abstract cairn
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Mana is mandatory on Zeph, KP, Ghost and Joule atm, other hunters also can build mana

dry venture
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Why do they have to build mana

west wave
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because it's a design concept

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dry venture
west wave
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why would i build mana if i dont need the mana

abstract cairn
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it is not mandatory, but the meta if you play against humans and not bots. Ofc you can play full tank myth

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west wave
dry venture
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Why do they have to build that to function as a character

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Why are mana items suddenly a band-aid for design on some of the characters

west wave
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because they need to have some for of limiting factor that punishes them?

dry venture
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Why punish only them

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dry venture
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Why do I not get punished nearly as hard on Void when I build double tech and no mana and just spam nonstop

west wave
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why do i need build double blades on saros why can't I just build full hp items and still do a lot of damage? why do i have to be punished

dry venture
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Why wouldn't you be punished for spamming

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Isn't that what mana is supposed to prevent?

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I'm told that's what mana is supposed to prevent.

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The problem isn't that mana punishes some characters

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It's that mana is, was, and probably always will be completely irrelevant for some characters while it borderline disables others

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Why is there a core mechanic that's supposed to limit things but then characters that just ignore it?

west wave
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this is like playing oriana in league building 0 mana items taking 0 mana runes and then complaining that you have mana issues

dry venture
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no

west wave
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yes

dry venture
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no, because you'll invariably fight someone that uses mana, does the same, and has a perfect mana economy because riot said so

west wave
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the point of building mana is to give you more rotations of spells in a fight before you run out

celest bramble
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OP on some insane copium because he has 0 awareness on his mana management lol

celest bramble
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dry venture
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mana has always been a binary.
you either build mana items and outright ignore the system or don't and get your hunter disabled after 1-2 rotations and thus probably die to people that are ignoring the system.

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that is the historic problem with mana.

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key words being "outright ignore the system" btw

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in case that needs further emphasis the problem is historically "outright ignore the system" not "build mana items"

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Damn why is Saros refunded mana for hitting his shots? They should remove that because people should go OOM if they're not building mana items

west wave
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Yes, the conscious choice in building mana should be if you want to spam abilities carefree

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Not building mana because you have to

west wave
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??

dry venture
west wave
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if no characters have a need to build mana everyone will just build haste

dry venture
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Throwback to OG Zeph having to build mana items so he can cast more than 3 abilities in a row.

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I want to play Q spam Ghost and beam spam people for 15 seconds straight nonstop

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So I'm going to build mana

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vs.

west wave
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what is og zeph are we refering to him before this mana rework or what

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I have to build it to play this character

dry venture
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early 2023

west wave
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because zeph needed to build mana prior to the mana rework and that was healthy

dry venture
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He released, got nerfed, and was irrelevant-border-trolling for 6 months because he went OOM after 3-4 casts.

west wave
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and you said he did this while building multiple mana items

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so again this isn't comparable

dry venture
west wave
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because it's not that he wasn't choosing to build mana he was just gutted

dry venture
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He didn't get a choice

west wave
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ok

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again

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why do i have to build ap to do damage

dry venture
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?

west wave
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i want to build hp and do damage

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fix it

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west wave
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so this only applies to the stats you want it to apply to or what

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????

west wave
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i HAVE to build ap to build damage just like some characters should HAVE to build mana to get multiple rotations of spells

dry venture
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and we're already going in circles

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we're going in circles on the same things that every previous mana discussion since forever has gone in circles about

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Felix isn't

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Celeste isn't

west wave
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Void isn't

dry venture
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some characters don't have to build mana

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and they get to largely ignore the mechanic

west wave
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ok?

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and what is the problem with that lol

dry venture
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core system btw

west wave
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saros doesn't get a hook that goes through walls and guarantees a kill that's affected by ability haste

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that's not a core system

west wave
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its a design choice

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so that's why he doesn't get that

west wave
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it has to be limited in some way

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either mana

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or cooldown

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It shouldn't be "I run out of mana because I played right" it should be "I run out of mana because I played wrong" or "I played this in this specific way that makes me run OOM"

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Mana is a limiter

west wave
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yes it shouldnt be "i run out of mana if i play right" and it wouldn't be if they built the item that gave them mana lol

west wave
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west wave
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there are champs who need their mana economy tuned down from this mana rework

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like saros who already has in kit ways to restore mana and jin/brall who fly around the map and use next to none

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I'm like 99% sure this is ragebait now

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I should've seen it sooner

west wave
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whatever you think

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i think so too except with u guys lol

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answer me that if that's a good design that supports build variety

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you get to play the game if you build CDR on them, but you don't get to if you build anything else

west wave
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the only people who don't think certain character should have sharper mana constraints than others or be required to build mana are, in my experience, mostly just people who want to throw out spells and not be punished for missing

abstract cairn
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It's a yes or no if that's a good design

west wave
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lol

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if they have no mana issues and are free to build haste then yes their cooldowns should be longer

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Would you say that design is a healthy, fun design if it 100% guaranteed an instant kill? You only get to play the game when you one shot someone and do nothing else for 50s

quiet sonnet
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Im pretty sure you guys are just arguing from based on different design standpoints lol, what im getting from Link’s pov is that there should be one optimal build, and Anicmatics pov is that there should be build diversity where there’s multiple optimal builds

west wave
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yes if that's how the character is designed and balance it would be healthy

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lol

west wave
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if you dont enjoy that design then feel free to not play the character? like idk what else to tell you

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west wave
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do you think soraka w or cassiopeia e would have such short cooldowns if they weren't heavily restricted by resources like mana and health?

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Apologies for flooding this thread with ultimately pointless bickering, I will agree to disagree cheekycashcat

west wave
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i will also concede to agreeing to disagreeing

west wave
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like for example prior to the mana rework I was building mind blade on zeph over bubble because it made his mana more comfy and i feel like the "ok im having mana issues so im going to take the more mana heavy item to fix that" choice is completely valid and is a perfectly healthy design

quiet sonnet
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Im gonna add my take, personally, im leaning towards anicmatic’s take, because I think the point here is: some characters can choose to build mana for more spell rotations, and can choose not to, but some characters(like only KP) are unplayable if they dont build mana, and they are locked onto one specific item.

The point is that players should be able to choose be able to choose different viable builds, and that isnt the case with some characters with mana

Ex: soraka’s w is heavily restricted by health, BUT, can soraka go for a high hp regen build to spam w or a high ap build for bigger heals? Yes she has that choice, and the freedom of choice in SV is much more restricted because there is only 2 items you can build

west wave
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which is why landing her q negates the health cost

light burrow
quiet sonnet
quiet sonnet
west wave
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saros is one of them his refund should get toned down

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he was also designed right before this system so he already has ways in which he's intended to get mana back (his passive) that are currently irrelevant because of the new system

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quiet sonnet
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I dont disagree with the current state of mana, but I just feel like some characters needs to be tweaked quite a bit to fit in (KP)

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Honestly I feel like the mana system is fine, but there needs to be balance changes to specific hunters

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yea that's kinda where i'm at for the most part

west wave
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I think the system is alright, with some outliers like KP

quiet sonnet
west wave
quiet sonnet
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Ok I dont understand why you think building warmogs on soraka is greifing in SR

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This is literally u.gg current patch SR

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Emerald+

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And also im not sure if I like relating SV to league bc battle royal and mobas shouldnt be compared

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They are too fundamentally different

west wave
# quasi badge If you have to build the mana item to play the character, and the character has ...

yes so instead of just making mana a worthless stat by making all of his mana costs not exist what if they get ready to be shocked buff him in a different way like buffing the refund on landing his hook, lowering some of his cds by a bit etc. And I'm not saying his mana shouldn't be touched at all they could do something like make his dash not cost mana so he can back off while oom but I think it's completely healthy that he should be expected to pick up a mana item or power if you're going to be using his spells more than once or twice a fight considering that landing them is literally a guaranteed kill

west wave
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if soraka is making it to a 5th or 6th item you're like 40-50 minutes into the game

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west wave
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sitting on giants belt or xrystaline bracer does quite literally nothing for soraka so sure you can pick it up at minute 55 if you have the gold but 99% of games aren't lasting that long and you're already sitting in 4/5 enchanter items anyways

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probably a good change would be to reduce his mana costs by like 5 each so he has ~25-35 mana after blowing his whole kit in midgame

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then at least he gets one more dash option

west wave
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this, however, does not change my opinion that i believe it's healthy for some characters to be expected to build mana items

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if kp wants to use his stun 5 times in a fight he should have to buy mana because landing your stun is 9 times out of 10 a guaranteed kill

quiet sonnet
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west wave
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then you didnt really read what i've been typing because i've just been using kp's current mana limitations as an example

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i said like 3 different times that zeph building a mana blade as a core item is healthy to which everyone piled on to disagree with

quiet sonnet
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I dont think everyone disagreed with that

west wave
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i said that multiple character's current mana economy, including saros, is over the top

quiet sonnet
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Im fine with zeph having to build mana blade, but I can run no mana blade and am able to play the game

west wave
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zeph and saros are also my 2 most played characters by a large amount

quiet sonnet
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I only play zeph

west wave
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yes you can currently run no mana on him because his mana econ is way too good right now

quiet sonnet
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Its very much not optimal

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But I can

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west wave
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they nerfed his mana costs by a LOT and the high mana regen after 4 seconds of not using mana is very beneficial for him

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which is what everyone else was arguing for so he wasn't required to build a mana item, rather recommended/expected

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so i think my summary is pretty accurate to the case

west wave
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quiet sonnet
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Lol just arguing without even knowing what the other was arguing for

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that's my specialty

west wave
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how else are we buffing kp who struggles heavily with mana right now if not by heavily lowering his mana costs?

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this is how

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that's enough mana for like 1 dash just so he's not totally deadweight after a combo

quiet sonnet
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Or idk refund mana on stuns, auto hits or whatever

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reward hitting spells

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that too

west wave
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so the thing you posted 10 minutes ago after an hour of arguing with me lol

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tbh that'd just be a good overall change though

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quiet sonnet
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Lmfaooo peak internet right here, arguing bc noone thought to clarify what their own points were and misunderstood each other oath_gooby

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molten hound
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I felt I was clear enough when I said "mana items should be optional/supplemental, not required to play at a basic fundamental level" but maybe I should've clarified better

quiet sonnet
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Pause the argument right here lol, step away yall

west wave
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also i was replying to the OP who wants to be able to spam his dash and use his whole kit multiple times in a fight and "kite brall" without building a mana item

molten hound
quiet sonnet
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Spy is just clearly tilted bc of how bad a position KP is in rn

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molten hound
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Getting way to feisty

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oops

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wrong reply

quiet sonnet
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Lol

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molten hound
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FIRE FIRE FIRE!!

quiet sonnet
molten hound
quiet sonnet
molten hound
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It always confused me that Felix is from New York

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Hey, how ya’ doin?

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I think we should move this chat elsewhere if we're off mana

molten hound
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Is the entire fire fox population a bunch of New Yorkers?

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quiet sonnet
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That is the most random comment

molten hound
dawn wadi
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I would have literally no problem with running out of mana if it just nerfed your abilities by 50% or even 75% instead of making them unusable. The feeling of helplessness when you've run out of mana as Felix in particular is awful.

sacred sequoia
sacred sequoia
west wave
shut spear
sacred sequoia
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idgaf how slow he is around the map

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Also, amp build was nerfed because of the old double blade shotgun tech, not kp 2 patches ago

sacred sequoia
# west wave also i was replying to the OP who wants to be able to spam his dash and use his ...

You know before the mana patch, kp would have to disengage from fights to restore mana using brews? This happened almost every fight. I'm not sure how that isn't being gated by mana to some extent. It made kp have downtime in fights where he would have to find a location that he wouldn't get hit by anything to restore mana. I'm not arguing for infinite mana. I'm arguing for some sort of playability outside of building mana

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KP had some mana problems that had to be solved by vive brews even when his mana pool was in the 200s

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what do you think will happen when its 100

west wave
sacred sequoia
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yes but it was because of the shotgun tech

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not current itteration kp

shut spear
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and getting infinitly poked by a ghost was a lot worse.

idk if you mean his dash spam thing he could do, cus you being unclear rn

west wave
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im not being unclear at all lol

west wave
bright basin
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Mana makes kp almost unplayable but the rest of the cast doesn’t really notice it so I think it’s just kp having stupid high mana cost problem not a mana problem

dawn wadi
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If the mechanic doesn't add or take anything away from most characters, then that's kind of its own problem. Why is a mechanic necessary if all it does is hamstring one or two hunters and does nothing for anyone else?

wooden prawn
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Crysta goes OOM SOO fast just from dashing around the map it's insane. But double tech is a necessity because her LMB is the most useless in the game.

open sequoia
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I haven’t had issues on Crysta really, she’s pretty bursty which makes finding the time to regen mana pretty natural, and her passive procs restore mana too so I feel like it’s mostly only happens if I whiff too much, or in pretty extended fights if I don’t get any knocks. Feels like they make sense to me.

And idk why you’d have issues moving around the map and going OOM, the passive regen should take care of that no problem especially with how good her dash momentum is to start with.

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Consider using chain jump boots if that’s an sticking point for you, it can let you glide longer so you can get the mana back in an extended dash glide.

wooden prawn
# open sequoia I haven’t had issues on Crysta really, she’s pretty bursty which makes finding t...

I don't necessarily go fully OOM when purely dashing around the map, it's more that when I'm running away or chasing it lowers it over time and then if I'm forced to fight, I'm entering the fight with half my mana pool or less. Then I use my abilities, and if they dash away and don't allow me to proc passive now I'm OOM. As long as she can kite it's fine, but I've had several times during extended chases where my ult comes back up but I don't have enough mana to use it.

fathom moat
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@sacred sequoia

sacred sequoia
light burrow
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yep