#Season Zero: Eva + Trios + Ranked Reset & Split Megathread
3732 messages · Page 4 of 4 (latest)
and reinhardt can also shield body block you at all time, oh wait, also no
i thought you were being tongue-in-cheek, i'm making the same point as you
I wonder if there was a reason that Reinhardt couldn't do those things.

Heard they tested it internally and it felt ass to play into
oath being able to wail on you without you being able to interact back is not a fun experience
would be similar to face a Brall in perma ult state that keeps knocking back you with his lmb
All else I'm gonna say is that it's probably not a coincidence that hunters that get to tick all 3 points on the "Durable, Damaging, Mobile" triangle (that you are only ever supposed to tick 2 points on) have been problematic at some point.
i don't mind it too much from neutral game range mostly just because his options are far more limited in that case, though i still feel he probably shouldn't be able to LMB at all with shield up just on principle of "i can't take damage and you can" is something that has to be used incredibly carefully
it makes sense. such a fundamental part of game design. Cant have it all.
I would say this should be stating the obvious but it takes 3 years of umming and ahhing to maybe consider Brall shouldn't have a parry, in fact worse still he had iterations in pre-alpha that weren't like that
he still has parry no?
I want bralls hp to be so low that miss timing the parry/ult he dies
and every time people complained about the parry we got told something something defensive options
like if people were actually thinking about the combat model he wouldn't have ever reached the unworkable state he is now of just inverse pro-jail
tbf having a parry as a defensive option would be a lot more palatable if more hunters had defensive options that weren't also their mobility option
relative to the status quo I would add as an implicit disclaimer
i'm not going to say give everyone a defensive ability, because i'm not the defensive ability salesman
joules mobility was her defensive and then we gutted that
but it's not really a coincidence when hunters that have more options (and good options, at that) than basically any other hunter are strong
girl was NOT durable
To bE fAiR Joules Mobility is everything but her CC 
Joule has been in strong iterations at varying times just not when she happened to have the defensive option removed
correction, the defensive option being on her sometimes made her quite strong
whereas now I feel like she could be retuned more easily
https://www.youtube.com/watch?v=sXogxMj7uy4 @patent lodge 1 game of oath experience
wasn't even basic attacking her
id argue she was kinda tuned around having full invuln on dash, given she's had it for so long
just holding RMB
.i.e. why she can now be retuned without it
variety of strengths is often stronger than the sum of its parts
just look at K'sante
ya it was everything so it was very predictable. glass cannon
This was with the bug
But half of the shoving in this clip is still doable now
Oath is also one of his biggest offenders of shift reset cuz he gets 2 parrys back essentially
That looks way worse then it actually was because enemy team played poorly
zeph couldve dashed way earlier
oath and felix just stand in the ult for no reason
oath puts shield down and gets hit by charged lmb for no reason
suck my high iq 
yep
We are very rude yes
Tbf toilet literally only got hit by 1 tick of ult then the oath did the classice shield bash charged lmb which did the rest of his health. I don't see how that's playing poorly tbh.
I can understand the others but I just can't see what toilet could've even done.

I've seen more rude people in eu than na. So this is very tru
he couldve dashed when oath appeared
afro is ok but that toilet dude should be banned from giving takes and saying hes high elo ir would be best zeph in world
I am the rudest
thats burger delusion
If he reacted faster yea he could've honestly. Reacting to that i feel like is kind of hard tho especially since the oath came out of invis with ult.
ye
doesn't change the fact it was poorly played
and honestly I think he thought he could just sidestep it
Rarelt eat burger but when i do i make sure its rlly insane one
I like making rye burgers
also na generally is like more passive agressive while eu is traightup or more toxic howeever u wanna see it
u cn even tell by just logging on overwatch and playing both servers for a week
My favorite part of some eu servers is the occasional russian guy you get
XD
you can see he started to charge an lmb immediately so reaction time was fine
They are among people giving the least fucks but usually i vibe with them the hardest. They dont pretend they are tryhard while chilling but ehy just honest
They are so flip. I dont wanna be racist or anything but they are so coin flip. The nicest person youve ever played with or turbo racist
i never met loke racist russian
in games r smthng
I translate or say some russian and they love me XD
Drg is good cus of them. They always got dog shit connection. And are always so chill 9/10 times
We love comp diversity !
Yall goated for not locking it in
Gotta respect it
what's respect in the face of 500$?
i have never put kingpin in Z tier
Obligatory.
@leaden condor thanks my goat. It worked
has this been done before
Just full oath lobby. see who's the Oath of them all
Needs a shrike squad in the middle
shrike team was decided by where the shrike portrait decided to get pasted.
Beebo's current design is kimd of dumb. For the one reason of how you can win but literally just getting lucky. No skill involved just luck.
Something like that feel insanly stupid when you lose simply cus your opponent got lucky.
Then his fucking utility is almost unmatched, can heal can anti heal and do a decent amount of consistent dmg, then cns ground and allow your team to stay over the abyss literally forever. Then his car just has to let hom insta kill you cus he's beebo.
We love beebo ._.
Then there are those times when a beebo stuns you on the wall consistently for like a minute straight. Which is so fucking annoying to play against and idfk why he is able to stun again with his lmb before the stun is actually over.
btw I don't think you guys remember but a full NA team (TLD) won both NA and EU showmatches back to back! as well as winning another time with only one EU player as our sub while Aidan subbed into a full NA roster but guess we have selective memory bias
Eu never did that so guess it doesn't really matter unless we're on even ping
and the only time EU does anything in NA scrims is by doing nothing and ratting for placement which anyone can do if you don't interact and hide the entire game
so the argument is pretty invalid
YOU ARE SO MAD
Phenom cannot handle when something cool tld did isn't remembered.
EU noob
How do u call a lobby with at least 36 clowns? ||NA SCRIMS||
i guess it's 32 now with the lobby changes
34*
indeed
tld not even the best team anymore 
can we expect a hotfix for this?
next patch is tuesday
oh okay gonna wait for it then
as if anyone cares about who wins this clown fiesta nowadays
i honestly hope they turn it into a mechanic
its the only reason some of us are even touching Eva
if they remove this "bug" give us something in return or we become useless again
crysta snowballs proccing passive was confirmed unintended but still exists
beebo bomb taking basecamps was unintended at first afaik
and then became a mechanic
just let eva have this block mechanic
its so skill expressive and oath and celeste can do the same thing
I wouldnt care that much if it wasnt for the fact i dont get any shield at all
If it was something like a lvl 4 thing i would be more ok with it
If i could get my shield from the orbs ofc
If they are too keep it they gotta do something about her healing and dmg.
But tbh it seems like it'd be kinda dumb for them to keep this bug. Regardless of if you want it or not.
And she honestly doesn't need anything to compensate.
well they said they're patching it
I disagree 
for several reasons but I will leave it at that
well then compensate for removing my characters only viable competitive element
cus its going back to C-tier max after this
atleast fix the CDR on Q pull
it should be 10, not 12
20 minus 5 minus 5 is 10
Eva males her team immortal half the time yet this is all that males her good.
"Just run a hunter with anti heal", being forced to use anti heal just cus eva exist is stupid but supposedly you aren't forced to yet literally the sane people who say you aren't forced to run anti heal to deal with eva use it as a reason why her healing is fine.
if u are talking about arena i agree that shes kinda broken that
but in br its just a loot dummy
Tbh, playing a bunch of different hunters recently, and Eva has been by far the easiest to do well on
When I'm playing hudson she quite literally will not fucking die. In either br or arena. Giving a character that much healing is going to be a problem no matter fucking what.
Then if you aren't playing a hinter with a fuck ton of anti heal, the game quote literally says "go fuck yourself" when you fight an eva cus good luck doing anything at all.
To beat Eva you either take anti heal or pressure them off the location. She is a space controller. Her dash is really bad, and if she's uses that she can get run down if you push her with 2 people
idk to me hudson should be actually good against her
can cc her orbs or kill them fast enough while being out of range
just need someone to peel him
the bug only affects like 4 matchups and half of them aren't meta as well, so it certainly isn't her "competitive element"
Yea not at all. She has so much power in her kit already, a very niche mechanic isn't really effecting too much of her power
amazing take as always my friend
love clicking on this discord
It does always feel bad to have something taken away from a character when they atleast arent percieved as too strong
I feel there could be a middle ground. It could be made into a lvl4 for orbs. "Orbs block projectiles and line of sight"
since just extra radius is a tad boring (even though its strong/ok as is)
I think that would be an interesting position
But I am afraid of Eva meta that I could see happening
Eva meta = Brall Felix meta
I like the idea of making it an L4 feature. Then it's both a decision point and clearly-documented so others know to counterplay it.
Dw they add way more antiheal and make her unplayable
(whereas as it was, it was not at all clear that her orbs were intended to block projectiles.)
shes too slow to follow engages like those 2
I mean she will get dove by them
I think I'd even be fine with it as a default part of her kit if it was documented in the tooltip, though.
Man I am such a good takes machine 
And they will be prio to counter her
brall maybe
I'm pretty against the idea mostly down to a clarity hazard
but felix cant anti heal her so its ggs for him
Orbs can be walked and shot through
So why should it block LoS? Traditionally if you can walk and shoot through it = doesn't block LoS
That and Eva orbs are small and not prominent in a fight all the time
Just getting LoS blocked by something you possibly didn't even notice would suck (and currently does)
Would you feel differently if the L4 upgrade to orbs also made it so they couldn't be walked through / shot (IE: they were consistent on that front)?
I feel like that's too significant of a difference in rules of engagement to tie to a level 4 ability
Probably not, since then they can be used to bodyblock and become annoying to traverse in gameplay
fair enough
That and this LoS thing only affects like 4 matchups
If they had a significant visual change maybe but I still feel like it's a bit much
yeah bit much
I agree the lack of consistency is not a good thing.
Level 4 abilities are in a weird spot where we want them to do something unique and meaningfully change how a hunter's kit works, but they also need to be held back in scope so you don't just lose because you didn't know what level 4 ability a hunter chose.
I do not envy TC for having to ride that line.
i feel like lvl4s are really disappointing rn for the majority of the cast
almost all of them are like number go up or cd goes down
Hudsons rmb one is literally +10% dmg
My friend and I actually did a measurement of how we feel about level 3s for hunters like 2 days ago
I don't think they should be too transformative as it would just become a balancing nightmare as well as figuring out what the enemy is building would be too obscured.
Also the characters werent really designed around having the max lvl versions
I DO feel like they could copy what deadlock does.
the rankings were something like this:
Brall: 2/3
Jin: 2/3
Joule: 0/3
Myth: 3/3
Kingpin: 3/3
Bishop: 3/3
Crysta:3/3
Saros: 1/3
Shiv: 2/3
Felix: 1/3
Oath: 1/3
Elluna: 2/3
Zeph: 2/3
Beebo:2/3
Celeste:1/3
Hudson:0/3
Void:3/3
Yall know how deadlocks thing works?
Glorious king hudson stays winning 
played a long time ago
how is it now?
Game in general or the ability level system?
Im redownloading rn just to check if its changed. I see no mention in the big patch notes
It also had a scaling ability points cost per level of ability which was suoer interesting back when I played
yeah that too
It encouraged unique levelling paths instead of just maxxing your bread and butter ability first (in most cases)
the item system in that game was crazy fun as well
Exactly that system im talking about
buying duration and range was really sick
I couldn't stand the item system lol, more than anything that's what made me quit deadlock
Oh wait that specific part was cool. It was the active items being stronger than ultimate abilities part that killed it for me
I feel the ability level is pretty smartly done. Everyone does all those things end game but when you level and what you level matters
that part sucked yeah
at least it was a fun game for a while
they would have to change exp soul if they wanted to go in that direction
but to me lvl4s should be crazier
like defining how you play from that point on
The lvl 4 being too crazy might cause issues with balance but I do agree they should be interesting.
Kinda wish they go in the deadlock direction where ability points empower the abilities in different ways and the last one adds a more interesting effect.
So you would kinda want to fast level 1 ability sometimes and other times you want another more
this is how elluna / bishops kits look to me LOL
and then eva gets "+0.1 sec immunity duration"
incredible lvl 4 upgrade
My fave was Lash's ground slam. The final level gave it scaling damage based on how high in the air you were at the start of cast. In theory it's just a number change, but that change informs an entire playstyle where you want to be getting as much air as possible to get as much damage as possible. This also had a knock on effect of making lash a more stealthy engager bc high slams were easier to dodge.
Tru. Kp's air slam damage is also capped, Lash's wasn't.
Lash was such a fun character. Maybe one day I'll go back to it
yeah lvl 2 and 3 would need some work as well
rn is just number changes so you might as well just go straight for a lvl4
Like lash ability 1 starts as just long cd dmg cone. first point makes it lower cd. 2 points makes it cc. 5 ability points investement it becomes a nuke tool.
You can build around it completely.
ability 2 is orginally just a jump/mobility tool but investing in it makes primary way stronger
Ability function is same but it now has extra and is used differently
True
Almost as good as 10% more dmg 
I think eva Shift could be a cool ability to build around if its levels worked differently.
Like first point could just cd. Second point could be something more interesting like "Higher ms boost when dodging something"
Or like "give 0.1s of I frames instead of incorp"
"Cd reduc for successful dodge"
"Lmb dmg ramp stays full charge for 3 seconds after dodge"
Something
This is my favorite
dmg cd dmg cd dmg+
Its really funny to me how its hard to tell
Gimme like 5 i'll figure it out
joule spear
cd 👍
BEAT ME TO IT
Beebo dash
✅
would be cool if joule had any level 4 options besides dash
This is a fun game actually
You right ghost ult takes more cd away i think
YOIKAS
I'm stumped actually
Meaningfully different upgrades per level would be real cool
Ghost, kp
Oath
shrike
Crysta, Myth
Oh hey void ult
lemme check deadlocks ults for funsies
similar system
LASHHHHHH
These upgrades atleast change up how the ults work if even by a little.
I bet LVL 4 stuff is something they will look at prior to 1.0
I feel they will most likely go into a similar direction in vive. down the line
Currently I feel a decent chunk of the sytems in place are in a "Should be looked at sooner or later" state
Yea, but I mean, they have a few months to look at stuff and from all the feedback I can definitely see them looking into lvl 4's
Yeah for sure.
i feel like the hunters are the same
eva for me could be a great drain tank but as a healer she kinda sucks
idk about that
There are a pretty good amount "Bad aid" systems in place
If they lock the fuck in they can but theres a lot to do and limited time.
it feels like they are pretty much set with what they are gonna do until release with the no new content thing
would hope so given we've been talking about how many lvl 4 options suck for months now
I love 10% more dmg
twice
its not even actually 10%
All hudson rmb points give 5% dmg if going by testing
double checking it
Wait a second 
The dmg boost doesnt affect base dmg
Yup each point affects the ap ratio and not the base dmg
Yea, I know they have been asking about some of them, and they are still looking into changes for certain hunters
Oath heal has a similar problem where it only affects the base value and not the health ratio

I don't think oath needs it either but the tooltip should at least be consistent with other characters having similar effects
just put like "25% base healing" in the tooltip
I find Deadlock's ability system to be pretty smart. It specifically forgo's the usual symmetric level advantages, and it creates an interesting decision around breakpoints.
Like for Wraith, her best build by far is to rush 2nd upgrade on her 1, but you don't need 3rd upgrade for 1 at all.
And it's weird because I see a mix of that in SV's ability design, but I feel like it just makes it confusing because it's more an exception than a rule.
Like Oath's Q is +healing then -cd (L4 is just +healing again; kinda boring). But at least half the skills follow the formula of just doing the same thing L2 / L3.
Vives ability levels arent really that thought through.
-5s cd -5s cd

Vs what evers happening in deadlock
Broadly agree.
I dont think vive devs have had the proper time to sit and just think about them
They seemed to be spread kinda thin and are now hopefully finnishing all the ground work put down
So heres hoping we get interesting ability levels atleast at some point down the line
If they don't, I think it's fine. I like the asymmetric upgrades, but ultimately, League does fine with a bland upgrade system. And it makes builds more immediately intuitive (IE: R>Q>E>W).
I do think they should either lean fully-in or fully-out though. Having a smattering of asymmetry just feels inconsistent.
(That could be true on either the L2-L4 level, or just the L4 level. I think it would be fine if L2/L3 was always consistent and L4 was always different. But right now the L4s aren't consistently different either, despite the stated design goal.)
Like Oath's Q and RMB L4s do the same things as the L2s of those skills. But his Shift L4 does something completely new and different.
It just feels inconsistent and a little jarring.
Similarly, Oath's Q and RMB L2s are different from the L3s, whereas the shifts L2 and L3 are the same.
Then you compare it to Kingpin, who's L2s always mirror their L3s, and L4s are all broadly changing the skill.
Bishop, none of the L2s and L3s are the same. Etc. It's just all over the place.
https://discord.com/channels/852642429105995786/1365843191181348935 created a bishop thread hope this helps!!
Can we get some form of the huddy bish bug back? So that I can actually enjoy a character I like while I wait for his rework.
I agree, I feel like level 4 abilities should be massive power spikes where a large portion of your hunter's power budget is located and dramatically shift how you play your hunter.
My concerns would be that making level 4 abilities a larger power spike would limit level orders a lot by forcing players to max their first ability to best take advantage of their power spikes, that the midgame power spikes of maxing an ability at 6 and getting ult at 7 might make it too easy to snowball a lead, and that hunter balance would be too heavily dictated by whoever has good level 4 abilities instead of more wholistically caring about what the hunter's kit can do.
They could balance that by locking lvl 4 to a specific lvl
Like lvl 9
Or taking from deadlock make it cost more points to level
So u can choose if u want to ignore one of your abilities and go straight for a lvl 4 or just lvl everything and then go for it
and suddenly elluna and eva are unplayable
lets not do that
This will never happen
I think the majority of players just want a little more flavour on lvl4s not some crazy shit like what I would like to see
And from what i get from the recent fireside they are pretty much locked on what they want dor 1.0
i think elluna has the best lvl4 options in the game
not in terms of power-level but in terms of all 3 of them being somewhat viable and enabling completely unique playstyles
bishop is slightly similar but her rmb max is just overtuned af
Some hunters are ok
i wish to see more of this for other characters
But a good portion of the cast is just number go up
myth is also alright except for her dash max being garbage and rain being overtuned
they could add -1sec CD to it and maybe some people would take it
over arrow rain max
i just like it when characters lvl 4s provide a unique playstyle
for eva nothing u take makes the character unique
same as ghost
ghost has 2 unpickable lvl 4 upgrades that dont to anything
@grim cloak Also i wanted to mention about the like, beginner pass
Directly from my fren who was caught in the middle, a big thing is also just like.. There's no emotes, no cool rewards for leveling up, only the "boring" rewards on the hunters journey (except hunter tokens)
I'm honestly pretty pissed rn. At how Hudson is. Yes ik he's getting reworked, but when can we expect that rework? Probably in a couple months. Ik it's gonna take time to get right but he could be fun rn.
The bush bug that existed on him made him actually fun. And it wasn't even that broken. He was legit only B tier at most with it, and it made him actually reqlly fun to play. But fuck me, fuck me for thinking I can enjoy Hudson.
When I found the bug I shared it almost instantly cus I was excited that Hudson was finally fun to play, but instead of going something with it like making it cost mana per every bush you reset off of or smth like that, tc just takes away something that made Hudson actually fun and gave him a fighting chance. And now they're forcing us to wait months when they very well just could've done something with the bush bug while they work on the rework. But ig that's just too hard.
Why tf sis you guys have to take away the Hudson dash reseting on bushes? You guys could've very well done something with it instead.
ngl it feels like you are just spamming atp
Could have said "pls give hudson his bush back
"
No fr though could have said it way shorter
I could've. But as I said, I'm annoyed rn.
You try playing a hunter you really like when half their kit just does not work half the time. Then when you get something that actually makes that hunter really fun and let's them compete with other hunters it's taken out cus it's unintended then you're told to wait months before you get literally anything.
this is not the place for u to vent your frustration
like we got it the 1st time
its just annoying now
They're absolutely allowed to
There is no better place than the discussions.
i know but when its like every single day the same complaint it gets old
even more so when they are working on the issue
Ngl more people are understanding you after playing huddy. Reasonable crashout lowkey. Feel you from the joule camp
I mean hudson kinda has the shrike problem of
"Too strong if people do not know what he does"
Joule shrike huddy are some of the most efficient noob farmers
Yep
The issue is that Shirke has a much higher ceiling that can lead to them being extremely good, depending on the player
Idk I feel like I crashout too much playing him. Joule is currently experiencing what Hudson has for the longest time. It sucks, and sometimes I prob am too spamy.
Lowkey jin is too. Just not as much cus hos kit is naturally harder.
I still disagree with shrike being high ceiling
Her ceiling is every normal mechanic
If you know ability management and movement, you've mastered shrike mostly - She still has mechanical combos, but it's not much, really.
Maybe but also like huddy has been abysmal dogshit since early November
In general the ceiling is fairly low in vive, honestly
You could summarize it to "hit your shots" in theory
Its all mechanical execution
I get that. But all the noob needs to know is that his q2 insta kills over abyss then it's just free kills from there.
Yeah
Well, I mean, I think that personally Shrike has a higher ceiling then most of the hunters because of all of her different options. I get that aint a popular oppinion, but it is what I think.
Some hunters have simple yet high skill ceiling. While others have more complex skill ceilings that don't just boil down to hotnyour shots. And others literally have such a low skill ceiling it's laughable.
it's harder to play Shrike than Myth. And that's weird
Myth is so giga broken and inflated, that playing with the cursed and semi functional kit of Shrike is more skillful IMO
(against human being)
Thats kinda like how felix is unironically more difficult atm than ghost lol
I love playing myth and for some reason doing 10 times betywr than on the hunter I've spent 1000 hours on 
Mechanical difficulty is different then performance difficulty
Unfortunatly true
there is close to no room fore mistake when you play Shrike in high elo. Meanwhile Bishop has 3 dash and a ult if she mess up
That doesnt make their ceiling higher
Just means the character is act balanced
Lol
Similar to Hudson, I overstep the tiniest amount and suddenly I'm insta dead to a shiv or smth.
same with felix one cc and you go back to lobby
This isnt ceiling and more just how hard it is to get results atm, which isnt the ceiling
if the ttk wasnt so low i think this wouldnt be a thing
I played a lot of Myth when i started the game, and saying that hitting Myth lmb is skilled would be purely delusional for example.
Hunters with higher ceilings will likely dominate high elo lobbies. And it sucks when the hunter you like is simpler so they end up struggling.
That's how it's felt for me.
To me, high ceiling means that a character is drastically more impressive the more you play the character, and Shrike absolutely get's more impressive the longer you play her. A person with a bunch of hours on Shrike plays drastically different to someone who doesn't
This for example, nothing crazy. But most new Shrike players won't ever use their dash to get value of their ult
exactly
Someone who is newer to shrike, or does not have a lot of time on shrike would not know to do something like this, or that it is even possible
I feel like even the game is confused, because dashing while charging a shot make the animation bugged
shrike 😎
Take it away and make shrike shit cus it's unintended 😎(jk pls don't)

A simple issue with Hudson that currently exist, 3 wires to stop people from coming onto you and 1 dash makes you go oom. Doesn't seem like much if an issue cus that's all he can really do it seems. But he can get dash resets apon ramming players or mobs, and using a camp to get a dash reset is something that's pretty common now. And being oom before I can even take advantage of the dash reset is mega frustrating. Just as frustrating as it was going oom on kp before to me.
Hope this issue does not exist in future rework.
Hi! Yeah. I'm a little under the weather, but down.
!
I'm sorry to hear you're feeling under the weather on your birthday
I hope you have a nice weekend coming up!
Every time Safelocked is sick, it's her birthday :(
Crazy how it works.
Yeah! I'm not too far gone. We're doing our longer Friday playtest right now, too.
That sounds fun c:
Aw hope you feel better soon
Thanks all.
Ive been recently wondering about the clarity of the status bar that sits on top of enemies and allies.
The mana portion doesnt really tell how much mana they have remaining. and important stuff like what items/passives they have are hidden
Its just these 2 little boxes with color. Honestly didnt even notice they are there for my first 10 hours or so of gameplay
I'm just gonna make the obligatory "Please make the colors more distinguishable" comment before going lurking 
Aw sorry to hear that Jess :( hope you feel better soon 
time for carbine thread? 
Like the bar currently just doesnt display I have close to 300 mana. or the fact I have unique passives on items.
I feel the mana bar could use those seperator lines at 50 intervals so it would be easier to tell when someone has mana
It might actually be time for a new megathread, if we're still doing one per content patch
I'm really curious as to how Carbine landed for everyone, I think he's really well rounded
Also the two red boxes are basically whats giving me 80% of my stats.
And they are kind of easy to miss
is out dated gonna mention hudson 
Not the 🐐 sick 😭
I wanna mention how most helmets might as well be useless. And I'm pretty sure literally the only hinter who can run full tank and make it work well rn is oath. Aince helmets don't give ap you lose so much dmg that going full tank is newrly never worth. And the only helmets that have really good passives are the tech helmets, then prob greed. And the rest feel kind of useless to me.
Not important in any way but I think you'd find this really cool! :D
#🎨│fan-art message

Bladed helm does give AP, FWIW. When I play full tank Oath, I usually do Gigantism (HP -> AP) off bladed + the share damage tech helm that I forget the name of.
I'm with you that I haven't run double helm on any other character though (and broadly agree helmets feel worse than daggers).
Im wondering about posting my weekly Yap manifesto
Major said something really good about this earlier I believe
Imo Helms don't feel encouraged enough on characters who should be building them
because damage is just king
Oh yea forgot about that one. Gigantism does feel a little required cus of ap it gives, which feels weird. It's like you either have to proc greed asap or run gigantism.
I don't feel like building helmets on most characters is worth it when I can just kill people so they're not dealing damage
Yea... on like 99% of hunters it's just full dmg.
Scalings are so high. Base dmg too low
There are so many times I want to try helm on Characters but the scaling is just SO dogshit I can't
like I play Felix, I want to build helms because I want to play a tanky frontliner, yet I find myself playing double vamp because a.) I actually do damage on it, and b.) I'm tankier HEALING than, actually building tank items, assuming I'm not CC'd
Been wondering if more scalings should be level based rather then item based
Items feel a little unintuitive as a way to gain stat power when compared to levels
I miss back in the day wtih League where you can do really specific and niche shit that may not be good but fun. Shit like full heal max Kayle back in day was SO much fun
Unless a hunter has smth that has max hp scaling you can barely run hybrid. Unless you're gonna go vive infuser, since that is good if your hunter dashes a lot. Otherwise you have literally no reason to run helmets.
Void seems to run it in Arena sometimes.
Fuck felix engage, felix mid range poke better. It is weird.
I would love for TC to have stuff like that where it may not be meta but it is more of an option where hunter's could bring some extra health and whatever that unqiue passive is. Like Vive infusor on Carbine is a lot of fun but I could NEVER build it unless I get it through a random reroll
issue with max hp scalings is that if its only damage then its basically the same as buying daggers
with just mroe stats
Yeah I was very surprised when I actually went into the practice area and just started looking at the numbers as I was equipping items.
Like, two basic non-upgraded daggers give a literal +137% buff to Eva's orb damage. It's just hard to give that up.
things like oath shiled hp and oath heal hp playing with his max hp is really nice
Ive been brewing this idea of Levels giving you the bulk of your stats while items could be more for passive and other stats like CDR and Omni
@fickle tinsel you wanna tell him about that HP % max scaling and how it works on Oath or do I break the news?
And dmg/hp being tied more to level would make balancing way easier
I tried a build on Oath wanting to SPECIFICALLY do that build @raw brook and the # scaling doesn't work as I would have expected 😭
Yea. They cant just have helmets give dmg the way they are now.
I do wish they'd do more max hp scaling tho. Like hudson's wires or celeste's wall could have max hp scaling.
wdym
also making pots heal for max hp
Yeah, I'll make a new one for sure.
its really silly when you are mega chungus 4k health and your pot heals for 1/10th of your health
the current supervive patch has greatly improved the competitive meta, characters like eva / jin are considered very weak in coordinated play and easily punishable, but are problematic in ranked with the soloque restrictions and unbalanced matchmaking because teams arent able to deal with them properly, will the balancing philosophy be oriented around teambuilding and premade squads or soloque in the future?
Yeah so the health scalings on Oath heal don't increase per level
It's JUST base healing
So @fickle tinsel I think can explain it a lot better then me, but tmk his lvl 2 andlvl 3 ONLY effect the base healing
thats pretty lame
yeah
So you can't get funny big # based on scaling
it still heals max hp tho later right
jsut not a big bonus as you would want it to
that happens with a lot of spells
correct
the max HP still works but it doesn't scale
about how the % increase actually interacts
I also wanna mention how I don't think jin is healthy for the game, and when he is strong that is more true.
My main reason is I think his abyss play is bad for the game. I feel like having a hunter who can kind of just ignore gliders. And it feels like he makes abyss fights unfufn when it involves him.
I don't think having a hunter who makes interacting with a core mechanic unfun is good.
Have you seen my thread?
There is 100% a massive tooltip issue with so many hutner's. I feel it is hard to theorycraft when some things just don't work as said/communicated as well
yea
things like felix rmb saying +200% ap ratio
I am PRAYING that AND bugs get hugely worked on before 1.0
doesnt really tell you the story of how that actually works
same for joules 100% non passive dash damage
Should be like "+60 Base Damage, Increases AP ratio to 94%" for felix RMB
eya
omg I almost forgot about the talk today
What are some of yall's hopes for 1.0? I mean in the sense if there was ONE thing you could get for sure into 1.0, what would it be?
For me it would be bug/tooltip clean up
So Eva...
I don't have a ton of experience against her in BR but in Arena she's as stat-sticky as hunters can come. You either beat her as your hunter or you cannot damage her or her orbs faster than she can heal them. I have also been in situations where Eva hits a 1 person ult on me and then stands on top of the ult healing it constantly to a point where I cannot kill it and am forced to take a stun and die.
I don't like how binary she is. Either she does her job so well that you cannot deal with her, or you completely annihilate her before she can do it.
I feel like her orbs have too much health and her heals are far too quick
Oh she is stat-sticky as FUCK now in br as well. I actually completely dropped her for most part because she is such a 2D character in my experience with her it makes me sad :((
Eva's just... boring? Like I see her in my game and I feel like luck of the draft dictates if I can engage with her in any way, not my actions in the game itself. If I drafted a hunter that can fight her I can fight her, if not then I am entirely at her mercy.
When we were talking about it in thread a couple weeks ago I mentioned some other utility changes that I feel may have helped her be more interesting then just kinda shift+rmb+lifesteal
I blame antiheal for her situation. 
Like imagine if she could heal/damage things inbetween her tether so positioning mattered more (nerf her healing/damage in general so that isn't as oppressive) or make it so she isn't slowed while tethering her orb but revert her shift cooldown buffs so then she has to focus on moving her orbs more to reward movement on her
I think in her current state she's going to be just as bad for 1.0 as Hudson meta was for OB launch. There are ways to play around her, but they require a baseline skill that new players won't have or consider, and that even skilled players can struggle with depending on if they lucked into a winnable matchup vs her
And that is just spitballing
yeah I never feel like I outplay an Eva
eva could be much more interesting if your orbs were mroe dynamic but they are really sluggish in movement and still get caught on a lot of things. her kit is pretty uninteractive for a lot of the cast
I played a fair bit of Eva when I was finishing my grind to Master. She just composition-checks some teams in her current state, and I'd agree it's likely not healthy.
Having said that, I don't dislike the concept of her playstyle. Almost everyone in SV is a zoom zoom run and gun shooter, and Eva is very much more designed around holding an area. I think there's something to that design.
Anti heal 
I think lean into moving orb around in fight, reduce base stat checking thinks she has, and add utility for doing so well (like more mobility whiel in orb and tether effecting multiple people)
(then again, felix, I don't really outplay anyone
)
orb micro is by far the most interesting thing in her kit
She reminds me of Garen in League - a notoriously polarizing champ. You either win your matchup vs him, or you get stomped. There are very few inbetweens and it makes him incredibly frustrating.
but you dont have to do a lot of that
Playing Eva Id preffer power taken away from the orb and more focus on lmb.
I like the idea of incentives for putting orb on multiple targets
using your mouse to dodge skillsshots on your orb is really interesting
imagine they make shift on longer cd but if you tether it and drag it around you more and you get to use mobility to move across the map and in fights
I wanna do this with the orbs
That way you are always trying to stay in your orb but always put it around allies/enemies
Sling it at a teammate
moving your orbs forward is incredibly awkward
slingshotting your orbs could be hellla cool and skill expressive
you technically can already sling shot them
Been saying since her launch
I do wonder though, what's the incentive for slingshotting orbs even if she could?
I think it feels weird because when tethering you are slowed yet inside orb you get increase ms but because of the slow you don't get to feel the ms as much, that just my personal take on it tho
you move orbs behind her faster
Let them float more.
Like ultimately the goal will be "stay in orb and keep enemy in orb to statcheck"
i mean that is a fair enough trade off right
I use to with @fickle tinsel fling my orbs infront of me while shifting and using abyss movement to fly forward and shit and it is so sick but there just not incentive to constantly do that
Range. Getting them to someone out of your immediate range for a save
Also one thing id like is if the orbs lost their hp as they healed. So getting damaged inside the orb would deplete the orb faster
thats just a lot of things on her kit that would be cool
but theres no reason to do any of it
cuz standing on the orb just does more
Did they remove that? The orbs totally did that, at least at launch. Healing burned their hp and aoe
TLD is of course already the best team in our region, so results are gonna skew to them naturally, but they have been finding a lot a lot of success with eva
Feel I've expressed my feedback in threads/dms tho so it just balling ffrom here for me
she is incredibly oppressive if you do not have anti heal
and reliable anti heal is on very few champs
I meant like MORE. Like the healing on them would dynamically react to damage
outside of brall
This still boils down to "heal your low health target" and overall is just a straight buff
I think she needs more dynamic gampelay in general, and while this could help, doesn't solve the problem of most of her gameplay being "put orb on ally and enemy and statcheck people"
myth rain cant consistently apply the anti
There was a arena match this morning that had you in it and i dont remember if yo uwere enemy or ally but we had NO answer to it LOL
yea i was playing the eva
i think
Totally agree, I just think it could be a cool start to something new
74k healing
I remember you on the Eva
ive never played a single game of eva ever
LMFAOOO
and its just that easy to get absurd numbers
Maybe if she got bonuses for having more targets inside of the orb, and the orb on single targets is generally weaker?
Maybe I should abuse her in arena 
In BR she still statchecks
zeph is a bit better than her in arean tho
Eva is strong but pretty much exclusively due to her stats
Yeah
Sad that Jess is Sick on Leif Erikson day :L
in BR her util is where she shines
eva is strong because teams in ranked are uncoordinated, shes strong in arena because shes balanced around trios
im the literal only eva player in the EU comp scene and the rest of my region laughs at me
she needs a power retuning, direct nerfs and this character is just unplayable
Not to hijack the conversation but I did want to bring up my distaste for Brall still having knockback on his LMB.
#1357197860579442689 message
Attached is a link to my thread with loads of takes on how bad it feels for both Brall players and people playing against him.
I think this might be one of the few things practically everyone I've spoken to about it has agreed on.
Something I thought about is what if her orbs healed allies near her for a portion of the damage they deal, and the single-target healing is much lower
So she's incentivized to maximize it on groups of targets
^ stuff like that is type of change she needs. Not just flat numbers buff
take away some power from her healing on rmb and put it into her lmb healing
for once i actually agree
I agree to some extent
Id preffer if Eva was less all in on heals. and less all in on the orb healing.
Lmb dmg ramp would have a linger so it doesnt reset instantly.
Focus healing more on the LMB on allies since it has a mana cost.
Orbs could heal faster but also deplete faster as they heal. if they deal damage they gain hp.
her lmb damage is pitiful
Yeah
its just drag the orb around button
and also useless because of how they made the targetting
i would prefer to have a skill shot
skill shot beam
i have a strong emphasis on POWER RETUNING
Power returning?
and disrupts how i move my orbs too
retuning im dumb
Id preffer if Eva was less all in on heals
agreed insofar as there isn't a world where an all-in-on-healing character remains relevant if antiheal becomes more prevalent
also all-in on healing is just boring imo
theorycraftgames are the goats at making characters unplayable and i fear this is happening to eva soon
there are just much more elegant solutions to eva than just out right nerfing her healing
cuz like
shes oppresive because every lobby is 1 grandmaster 2 gold players
that is her entire kit outside of the ult + pull combo
and those gold players int to her orb for fun
people in scrims still fail to kill orbs first
that said the orbs are kinda weird to hit
for a lot of characters
imo the most elegant solution is to probably have her core intent be anything other than Medic from the hit 2007 FPS Team Fortress 2
champs like ghost joule and a few others really cant chew through them
TLD won scrims yesterday with her
hey medic can have more interesting gameplay than just LMB allies
and have been doing well
I also thought a way to get around the inherent jankiness of her lmb tether (and the frustrations that come with being an auto-aim ability) could be to change it to a move circular zone on the ground that follows the cursor.
It would allow people to use their fancy feet more often to dodge damage, it would get rid of the janky "target-everything-but-the-thing-I-want-targeted" issue the current system has, and would give her a way to check bushes/prefire people.
Thoughts?
give him more credit
he can and does, yes, but the top-level "obvious" gameplay is just being an LMB healing bot
good, now buff felix, brall and give jin antiheal
and the meta is fine
put any damage / healing u remove from rmb into her lmb
Idk if adding more anti is going to solve. If anything it makes shit worse 
and the character is fine
her orbs is her entire kit rn
adding more antiheal just kicks the can down the road to be dealt with at a later point
adding more antiheal to the game without changing anything else will very likely not solve anything meaningful
more power into lmb also gives her more skill expression
forces more decisions
between using my actual button or moving my orb
in the few games i played
I feel we been chewing the exact same thing for like 10 mins straight now
i found maybe a handful of situations where i want to lmb something not my orb
it seems pretty universally agreed :)
it's how these discussions often go
TBH there is also an important thing, are we proposing changes to make the game more balanced/"Make my character better" or make the character more fun, cause I personally fine Eva's style extremely fun to play, I like focusing on something that aint just my LMB
her rmb is her entire kit tho
Well the thing with fun is it is subjective right. Some people find that playstyle fun while other's find watching paint dry more interesting
and their current power levle combined with how jank they are
make for a pretty not enjoyable experience
When it comes to balanced, it can become a little more grounded. I think the conversation is around that and not how fun it is to play
power away from RMB.
Distribute the power to the rest of the kit.
Also My main complaint with Hudson for the last half a year 
in no world should i be having the thought
hmmi want to full tank jin combo
to see if it even comes close to killing me
and the answer was no
he nearly died
yeah
after full comboing me off dagger
👍
that said besides eva, the nerfs on some characters have hit the mark on theri power level
imo
myth is still very very top tier due to her overtuned lmb and rain having 0 down time(would rather have seen down time nerf rather than damage down - just feels bad for the myth player while also not addressing part of the issue). oath seems actually mroe in line now that he isnt just the fastest character. brall nerfs were actually done pretty good.
I think it comes down to how damage is so valeud in Vive.
Protectors best way to protect? Kill the enemy.
Bast way for Oath/Felix to tank? Do damage to either eliminate damage coming your way or vamp off of it (felix).
Can't build helms? Damage is so valuable you can't sacrifice it elsewise
beebo bomb nerf + bomb bug is kinda killing him
That my take at least
the bug is prob bigger than the damage nerf
thats just character breaking
joule also has one of those rn
hopefully those will be addressed next patch
I also have a hot take, I hate that damage is so important
^ agree @rocky topaz
also i think a lot of balancing atm will be pretty pointless if shift on knock system is every tuned
i personally would like to see that system removed all together cuz it makes combat mroe unclear, more one sided, and clutches way less interesting. yes it helps 1vX, but more often than not it helps me or the aggressor snowball off picks. if it was to exist as a system, attaching it to being last alive, a forced 1vX situation where you need help, is significantly better way to implement it
theres a lot of characters that were in ok spots that became immediately overtuned with the addition of system
What id want from Eva
Lmb bug fixes (reliability)
Lmb dmg ramp should linger and not dissapear on disconnect.
This way extended fights against eva in close range arent good for your health. Its like if you let an Elluna moon burn you.
Less heal and damage on orb. Could make it maybe amplify healing from LMB and amp its damage (does this dmg one already)
Orb hp could heal more when dealing damage loose more hp when allies get healed inside it. slides around more.
Make it so orbs are an amplifier to what you want to do. And since they slide you can pre throw the orb. attach to an ally with lmb and heal them quick OR throw orb at enemy. attach lmb and start draining them.
Now that orb is weaker you can make her Shift more interesting.
and some of those characters have paid for being overtuned in the system leading to a worse feeling when you play them and further incentivizes doingdamage to get knocks
This conversation about damage is reminding me of a good item that could be in game: A Helmet that gives you hp and a % of omnivamp stat so it can be a self-sustain defensive option that works from dealing damage. Maybe call it a "Vampiric Helmet" of sorts
Maybe one day
would love to hear about evas powerlevel from dev POV
they probably in game rn testing something
Ye
Praying they testing hudson rework rn
omg Same...........
Jess has her work cut out for her catching up on this conversation lol
she getting paid to play games and read essays today
It kinda boils down to "Eva unhealthy, Rmb heals much"
I think she's just gunna make a new chat
Just ignore us lmao
oh uhh
time to copy/paste the whole conversation to a google doc and link it in the new chat
stonks
evas current state is unhealthy for a game that limits ranked to soloque and puts 2 unexperienced players on every team
she is extremely healthy for competitive scene tho
speak of the devil
i started playing her because shes the best option against all the oath comps in my eyes
copy paste it lads
Lol. I have to do a lot more than that today.
Here's the new megathread: https://discord.com/channels/852642429105995786/1367999327405871194.