#Season Zero: Eva + Trios + Ranked Reset & Split Megathread

3732 messages · Page 4 of 4 (latest)

vale token
#

Drive the kids to school at the same time

dusk scroll
#

and reinhardt can also shield body block you at all time, oh wait, also no

fickle tinsel
#

i thought you were being tongue-in-cheek, i'm making the same point as you

surreal ivy
#

I wonder if there was a reason that Reinhardt couldn't do those things.

fickle tinsel
vale token
#

Heard they tested it internally and it felt ass to play into

fickle tinsel
#

oath being able to wail on you without you being able to interact back is not a fun experience

dusk scroll
surreal ivy
#

All else I'm gonna say is that it's probably not a coincidence that hunters that get to tick all 3 points on the "Durable, Damaging, Mobile" triangle (that you are only ever supposed to tick 2 points on) have been problematic at some point.

fickle tinsel
#

i don't mind it too much from neutral game range mostly just because his options are far more limited in that case, though i still feel he probably shouldn't be able to LMB at all with shield up just on principle of "i can't take damage and you can" is something that has to be used incredibly carefully

vale token
surreal ivy
vale token
cobalt mural
#

I would say this should be stating the obvious but it takes 3 years of umming and ahhing to maybe consider Brall shouldn't have a parry, in fact worse still he had iterations in pre-alpha that weren't like that

tribal stone
#

he still has parry no?

vale token
#

I want bralls hp to be so low that miss timing the parry/ult he dies

cobalt mural
#

like if people were actually thinking about the combat model he wouldn't have ever reached the unworkable state he is now of just inverse pro-jail

surreal ivy
cobalt mural
#

relative to the status quo I would add as an implicit disclaimer

surreal ivy
#

i'm not going to say give everyone a defensive ability, because i'm not the defensive ability salesman

tribal stone
#

joules mobility was her defensive and then we gutted that

surreal ivy
#

but it's not really a coincidence when hunters that have more options (and good options, at that) than basically any other hunter are strong

tribal stone
#

girl was NOT durable

rocky topaz
cobalt mural
#

Joule has been in strong iterations at varying times just not when she happened to have the defensive option removed

#

correction, the defensive option being on her sometimes made her quite strong

#

whereas now I feel like she could be retuned more easily

surreal ivy
fickle tinsel
#

just holding RMB

cobalt mural
#

variety of strengths is often stronger than the sum of its parts

#

just look at K'sante

tribal stone
raw brook
#

This was with the bug

#

But half of the shoving in this clip is still doable now

#

Oath is also one of his biggest offenders of shift reset cuz he gets 2 parrys back essentially

sonic glade
#

That looks way worse then it actually was because enemy team played poorly

#

zeph couldve dashed way earlier

#

oath and felix just stand in the ult for no reason

#

oath puts shield down and gets hit by charged lmb for no reason

heady wigeon
#

suck my high iq peeposalute

tribal stone
#

yep

vale token
#

We are very rude yes

loud harbor
heady wigeon
loud harbor
sonic glade
heady wigeon
#

afro is ok but that toilet dude should be banned from giving takes and saying hes high elo ir would be best zeph in world

heady wigeon
#

thats burger delusion

vale token
#

I like burgers

#

Home made are the best. they are kinda healthy too

loud harbor
sonic glade
#

doesn't change the fact it was poorly played

#

and honestly I think he thought he could just sidestep it

heady wigeon
#

Rarelt eat burger but when i do i make sure its rlly insane one

vale token
#

I like making rye burgers

heady wigeon
#

u cn even tell by just logging on overwatch and playing both servers for a week

vale token
#

My favorite part of some eu servers is the occasional russian guy you get

heady wigeon
#

XD

sonic glade
heady wigeon
#

They are among people giving the least fucks but usually i vibe with them the hardest. They dont pretend they are tryhard while chilling but ehy just honest

vale token
#

They are so flip. I dont wanna be racist or anything but they are so coin flip. The nicest person youve ever played with or turbo racist

heady wigeon
#

i never met loke racist russian

#

in games r smthng

#

I translate or say some russian and they love me XD

vale token
#

Drg is good cus of them. They always got dog shit connection. And are always so chill 9/10 times

heady wigeon
#

just say ye tebya lyublyu russia

#

break the ice strat

dusk scroll
#

We love comp diversity !

frosty leaf
#

Gotta respect it

carmine forge
#

what's respect in the face of 500$?

timber shale
#

i have never put kingpin in Z tier

tribal stone
#

S tier

#

or it was that rage bait pic LMAO

surreal ivy
vale token
#

Just full oath lobby. see who's the Oath of them all

cobalt lintel
surreal ivy
loud harbor
#

Beebo's current design is kimd of dumb. For the one reason of how you can win but literally just getting lucky. No skill involved just luck.

Something like that feel insanly stupid when you lose simply cus your opponent got lucky.

Then his fucking utility is almost unmatched, can heal can anti heal and do a decent amount of consistent dmg, then cns ground and allow your team to stay over the abyss literally forever. Then his car just has to let hom insta kill you cus he's beebo.

#

We love beebo ._.

#

Then there are those times when a beebo stuns you on the wall consistently for like a minute straight. Which is so fucking annoying to play against and idfk why he is able to stun again with his lmb before the stun is actually over.

torn fern
#

btw I don't think you guys remember but a full NA team (TLD) won both NA and EU showmatches back to back! as well as winning another time with only one EU player as our sub while Aidan subbed into a full NA roster but guess we have selective memory bias

#

Eu never did that so guess it doesn't really matter unless we're on even ping

#

and the only time EU does anything in NA scrims is by doing nothing and ratting for placement which anyone can do if you don't interact and hide the entire game

#

so the argument is pretty invalid

dreamy swan
#

YOU ARE SO MAD

loud harbor
#

Phenom cannot handle when something cool tld did isn't remembered.

torn fern
chilly matrix
#

How do u call a lobby with at least 36 clowns? ||NA SCRIMS||

chilly matrix
#

i guess it's 32 now with the lobby changes

timber shale
chilly matrix
#

36 minus TLD

#

or 34 idk

timber shale
#

no wait

#

i am the troll

#

its 36

#

math is hard

chilly matrix
#

indeed

dreamy swan
#

tld not even the best team anymore ICANT

indigo spear
#

can we expect a hotfix for this?

timber shale
indigo spear
#

oh okay gonna wait for it then

chilly matrix
stuck nexus
#

its the only reason some of us are even touching Eva

#

if they remove this "bug" give us something in return or we become useless again

#

crysta snowballs proccing passive was confirmed unintended but still exists

#

beebo bomb taking basecamps was unintended at first afaik

#

and then became a mechanic

#

just let eva have this block mechanic

#

its so skill expressive and oath and celeste can do the same thing

indigo spear
#

I wouldnt care that much if it wasnt for the fact i dont get any shield at all

#

If it was something like a lvl 4 thing i would be more ok with it

#

If i could get my shield from the orbs ofc

loud harbor
#

If they are too keep it they gotta do something about her healing and dmg.

But tbh it seems like it'd be kinda dumb for them to keep this bug. Regardless of if you want it or not.

#

And she honestly doesn't need anything to compensate.

fickle tinsel
stuck nexus
#

and its a bad thing

fickle tinsel
#

for several reasons but I will leave it at that

stuck nexus
#

well then compensate for removing my characters only viable competitive element

#

cus its going back to C-tier max after this

#

atleast fix the CDR on Q pull

#

it should be 10, not 12

#

20 minus 5 minus 5 is 10

loud harbor
indigo spear
#

but in br its just a loot dummy

rocky topaz
#

Tbh, playing a bunch of different hunters recently, and Eva has been by far the easiest to do well on

loud harbor
# indigo spear but in br its just a loot dummy

When I'm playing hudson she quite literally will not fucking die. In either br or arena. Giving a character that much healing is going to be a problem no matter fucking what.

Then if you aren't playing a hinter with a fuck ton of anti heal, the game quote literally says "go fuck yourself" when you fight an eva cus good luck doing anything at all.

upbeat spade
#

To beat Eva you either take anti heal or pressure them off the location. She is a space controller. Her dash is really bad, and if she's uses that she can get run down if you push her with 2 people

indigo spear
#

can cc her orbs or kill them fast enough while being out of range

#

just need someone to peel him

fickle tinsel
rocky topaz
#

Yea not at all. She has so much power in her kit already, a very niche mechanic isn't really effecting too much of her power

stuck nexus
#

love clicking on this discord

vale token
#

It does always feel bad to have something taken away from a character when they atleast arent percieved as too strong

#

I feel there could be a middle ground. It could be made into a lvl4 for orbs. "Orbs block projectiles and line of sight"
since just extra radius is a tad boring (even though its strong/ok as is)

rocky topaz
#

I think that would be an interesting position

#

But I am afraid of Eva meta that I could see happening

upbeat spade
#

Eva meta = Brall Felix meta

livid warren
#

I like the idea of making it an L4 feature. Then it's both a decision point and clearly-documented so others know to counterplay it.

vale token
#

Dw they add way more antiheal and make her unplayable

livid warren
#

(whereas as it was, it was not at all clear that her orbs were intended to block projectiles.)

indigo spear
upbeat spade
#

I mean she will get dove by them

livid warren
#

I think I'd even be fine with it as a default part of her kit if it was documented in the tooltip, though.

vale token
#

Man I am such a good takes machine cheekycashcat

upbeat spade
#

And they will be prio to counter her

indigo spear
fickle tinsel
indigo spear
#

but felix cant anti heal her so its ggs for him

fickle tinsel
#

Orbs can be walked and shot through

#

So why should it block LoS? Traditionally if you can walk and shoot through it = doesn't block LoS

#

That and Eva orbs are small and not prominent in a fight all the time

#

Just getting LoS blocked by something you possibly didn't even notice would suck (and currently does)

livid warren
crisp iron
#

I feel like that's too significant of a difference in rules of engagement to tie to a level 4 ability

fickle tinsel
#

Probably not, since then they can be used to bodyblock and become annoying to traverse in gameplay

fickle tinsel
#

That and this LoS thing only affects like 4 matchups

crisp iron
#

If they had a significant visual change maybe but I still feel like it's a bit much

fickle tinsel
#

yeah bit much

livid warren
#

I agree the lack of consistency is not a good thing.

crisp iron
#

Level 4 abilities are in a weird spot where we want them to do something unique and meaningfully change how a hunter's kit works, but they also need to be held back in scope so you don't just lose because you didn't know what level 4 ability a hunter chose.

I do not envy TC for having to ride that line.

indigo spear
#

i feel like lvl4s are really disappointing rn for the majority of the cast

#

almost all of them are like number go up or cd goes down

vale token
#

Hudsons rmb one is literally +10% dmg

fickle tinsel
#

My friend and I actually did a measurement of how we feel about level 3s for hunters like 2 days ago

upbeat spade
#

I don't think they should be too transformative as it would just become a balancing nightmare as well as figuring out what the enemy is building would be too obscured.

vale token
#

Also the characters werent really designed around having the max lvl versions

#

I DO feel like they could copy what deadlock does.

fickle tinsel
#

the rankings were something like this:

Brall: 2/3
Jin: 2/3
Joule: 0/3
Myth: 3/3
Kingpin: 3/3
Bishop: 3/3
Crysta:3/3
Saros: 1/3
Shiv: 2/3
Felix: 1/3
Oath: 1/3
Elluna: 2/3
Zeph: 2/3
Beebo:2/3
Celeste:1/3
Hudson:0/3
Void:3/3

vale token
#

Yall know how deadlocks thing works?

vale token
indigo spear
#

how is it now?

vale token
indigo spear
#

the leveling

#

i remember it giving range duration and stuff for some abilities

vale token
#

Im redownloading rn just to check if its changed. I see no mention in the big patch notes

crisp iron
#

It also had a scaling ability points cost per level of ability which was suoer interesting back when I played

indigo spear
#

yeah that too

crisp iron
#

It encouraged unique levelling paths instead of just maxxing your bread and butter ability first (in most cases)

indigo spear
#

the item system in that game was crazy fun as well

vale token
#

Exactly that system im talking about

indigo spear
#

buying duration and range was really sick

crisp iron
#

I couldn't stand the item system lol, more than anything that's what made me quit deadlock

crisp iron
vale token
#

I feel the ability level is pretty smartly done. Everyone does all those things end game but when you level and what you level matters

indigo spear
#

at least it was a fun game for a while

indigo spear
#

but to me lvl4s should be crazier

#

like defining how you play from that point on

vale token
#

The lvl 4 being too crazy might cause issues with balance but I do agree they should be interesting.

Kinda wish they go in the deadlock direction where ability points empower the abilities in different ways and the last one adds a more interesting effect.

So you would kinda want to fast level 1 ability sometimes and other times you want another more

stuck nexus
#

and then eva gets "+0.1 sec immunity duration"

#

incredible lvl 4 upgrade

crisp iron
# vale token

My fave was Lash's ground slam. The final level gave it scaling damage based on how high in the air you were at the start of cast. In theory it's just a number change, but that change informs an entire playstyle where you want to be getting as much air as possible to get as much damage as possible. This also had a knock on effect of making lash a more stealthy engager bc high slams were easier to dodge.

vale token
#

Similar to KP airslam thing. Difference is lash is already in the air

crisp iron
#

Tru. Kp's air slam damage is also capped, Lash's wasn't.

#

Lash was such a fun character. Maybe one day I'll go back to it

indigo spear
#

rn is just number changes so you might as well just go straight for a lvl4

vale token
# vale token

Like lash ability 1 starts as just long cd dmg cone. first point makes it lower cd. 2 points makes it cc. 5 ability points investement it becomes a nuke tool.
You can build around it completely.

#

ability 2 is orginally just a jump/mobility tool but investing in it makes primary way stronger

#

Ability function is same but it now has extra and is used differently

vale token
#

Almost as good as 10% more dmg hudson_gooby

#

I think eva Shift could be a cool ability to build around if its levels worked differently.

#

Like first point could just cd. Second point could be something more interesting like "Higher ms boost when dodging something"

#

Or like "give 0.1s of I frames instead of incorp"

#

"Cd reduc for successful dodge"

#

"Lmb dmg ramp stays full charge for 3 seconds after dodge"

#

Something

#

This is my favorite

#

dmg cd dmg cd dmg+

crisp iron
#

Ain't that ghost laser?

#

Wait no ai'm dumb

vale token
#

Its really funny to me how its hard to tell

crisp iron
#

Gimme like 5 i'll figure it out

vale token
#

cd rocketW

raw brook
vale token
#

cd 👍

crisp iron
crisp iron
vale token
raw brook
#

would be cool if joule had any level 4 options besides dash

crisp iron
#

This is a fun game actually

vale token
crisp iron
#

It's an ult

#

GHOST ULT

vale token
#

#

Try again

crisp iron
#

You right ghost ult takes more cd away i think

vale token
#

Its Jin ult

#

These are two different ults

crisp iron
#

YOIKAS

vale token
#

Two different ults

crisp iron
#

I'm stumped actually

vale token
#

Another ult

#

Oh hey

crisp iron
#

Meaningfully different upgrades per level would be real cool

vale token
vale token
vale token
vale token
#

Oh hey void ult

#

lemme check deadlocks ults for funsies

#

similar system

crisp iron
#

I know for a fact they're super interesting

#

Some of them are pure stats tho

vale token
#

Still a little more interesting them -5s cd

crisp iron
#

Numbers, but more varied numbers

#

That's mo & krill right?

vale token
crisp iron
#

LASHHHHHH

vale token
#

These upgrades atleast change up how the ults work if even by a little.

rocky topaz
#

I bet LVL 4 stuff is something they will look at prior to 1.0

vale token
#

I feel they will most likely go into a similar direction in vive. down the line

stuck nexus
#

trivia chat

#

i recognized myth ult immediately

vale token
rocky topaz
vale token
#

Yeah for sure.

indigo spear
#

eva for me could be a great drain tank but as a healer she kinda sucks

vale token
#

There are a pretty good amount "Bad aid" systems in place

#

If they lock the fuck in they can but theres a lot to do and limited time.

indigo spear
#

it feels like they are pretty much set with what they are gonna do until release with the no new content thing

surreal ivy
vale token
#

I love 10% more dmg

#

twice

#

its not even actually 10%

#

All hudson rmb points give 5% dmg if going by testing

#

double checking it

#

Wait a second rocketW

#

The dmg boost doesnt affect base dmg

#

Yup each point affects the ap ratio and not the base dmg

rocky topaz
fickle tinsel
fickle tinsel
#

I don't think oath needs it either but the tooltip should at least be consistent with other characters having similar effects

#

just put like "25% base healing" in the tooltip

livid warren
# vale token

I find Deadlock's ability system to be pretty smart. It specifically forgo's the usual symmetric level advantages, and it creates an interesting decision around breakpoints.

#

Like for Wraith, her best build by far is to rush 2nd upgrade on her 1, but you don't need 3rd upgrade for 1 at all.

#

And it's weird because I see a mix of that in SV's ability design, but I feel like it just makes it confusing because it's more an exception than a rule.

#

Like Oath's Q is +healing then -cd (L4 is just +healing again; kinda boring). But at least half the skills follow the formula of just doing the same thing L2 / L3.

vale token
#

Vives ability levels arent really that thought through.

#

-5s cd -5s cd
rocketW

#

Vs what evers happening in deadlock

livid warren
#

Broadly agree.

vale token
#

I dont think vive devs have had the proper time to sit and just think about them

#

They seemed to be spread kinda thin and are now hopefully finnishing all the ground work put down

#

So heres hoping we get interesting ability levels atleast at some point down the line

livid warren
#

If they don't, I think it's fine. I like the asymmetric upgrades, but ultimately, League does fine with a bland upgrade system. And it makes builds more immediately intuitive (IE: R>Q>E>W).

I do think they should either lean fully-in or fully-out though. Having a smattering of asymmetry just feels inconsistent.

#

(That could be true on either the L2-L4 level, or just the L4 level. I think it would be fine if L2/L3 was always consistent and L4 was always different. But right now the L4s aren't consistently different either, despite the stated design goal.)

#

Like Oath's Q and RMB L4s do the same things as the L2s of those skills. But his Shift L4 does something completely new and different.

#

It just feels inconsistent and a little jarring.

#

Similarly, Oath's Q and RMB L2s are different from the L3s, whereas the shifts L2 and L3 are the same.

#

Then you compare it to Kingpin, who's L2s always mirror their L3s, and L4s are all broadly changing the skill.

#

Bishop, none of the L2s and L3s are the same. Etc. It's just all over the place.

bitter slate
loud harbor
#

Can we get some form of the huddy bish bug back? So that I can actually enjoy a character I like while I wait for his rework.

shell pecan
# indigo spear but to me lvl4s should be crazier

I agree, I feel like level 4 abilities should be massive power spikes where a large portion of your hunter's power budget is located and dramatically shift how you play your hunter.

My concerns would be that making level 4 abilities a larger power spike would limit level orders a lot by forcing players to max their first ability to best take advantage of their power spikes, that the midgame power spikes of maxing an ability at 6 and getting ult at 7 might make it too easy to snowball a lead, and that hunter balance would be too heavily dictated by whoever has good level 4 abilities instead of more wholistically caring about what the hunter's kit can do.

indigo spear
#

They could balance that by locking lvl 4 to a specific lvl

#

Like lvl 9

#

Or taking from deadlock make it cost more points to level

#

So u can choose if u want to ignore one of your abilities and go straight for a lvl 4 or just lvl everything and then go for it

stuck nexus
#

lets not do that

indigo spear
#

This will never happen

#

I think the majority of players just want a little more flavour on lvl4s not some crazy shit like what I would like to see

#

And from what i get from the recent fireside they are pretty much locked on what they want dor 1.0

stuck nexus
#

i think elluna has the best lvl4 options in the game

#

not in terms of power-level but in terms of all 3 of them being somewhat viable and enabling completely unique playstyles

#

bishop is slightly similar but her rmb max is just overtuned af

indigo spear
#

Some hunters are ok

stuck nexus
#

i wish to see more of this for other characters

indigo spear
#

But a good portion of the cast is just number go up

stuck nexus
#

myth is also alright except for her dash max being garbage and rain being overtuned

#

they could add -1sec CD to it and maybe some people would take it

#

over arrow rain max

#

i just like it when characters lvl 4s provide a unique playstyle

#

for eva nothing u take makes the character unique

#

same as ghost

#

ghost has 2 unpickable lvl 4 upgrades that dont to anything

fading mountain
#

@grim cloak Also i wanted to mention about the like, beginner pass

Directly from my fren who was caught in the middle, a big thing is also just like.. There's no emotes, no cool rewards for leveling up, only the "boring" rewards on the hunters journey (except hunter tokens)

loud harbor
#

I'm honestly pretty pissed rn. At how Hudson is. Yes ik he's getting reworked, but when can we expect that rework? Probably in a couple months. Ik it's gonna take time to get right but he could be fun rn.

The bush bug that existed on him made him actually fun. And it wasn't even that broken. He was legit only B tier at most with it, and it made him actually reqlly fun to play. But fuck me, fuck me for thinking I can enjoy Hudson.

When I found the bug I shared it almost instantly cus I was excited that Hudson was finally fun to play, but instead of going something with it like making it cost mana per every bush you reset off of or smth like that, tc just takes away something that made Hudson actually fun and gave him a fighting chance. And now they're forcing us to wait months when they very well just could've done something with the bush bug while they work on the rework. But ig that's just too hard.

#

Why tf sis you guys have to take away the Hudson dash reseting on bushes? You guys could've very well done something with it instead.

indigo spear
vale token
#

Could have said "pls give hudson his bush back rocketW "

No fr though could have said it way shorter

loud harbor
#

I could've. But as I said, I'm annoyed rn.

loud harbor
# indigo spear ngl it feels like you are just spamming atp

You try playing a hunter you really like when half their kit just does not work half the time. Then when you get something that actually makes that hunter really fun and let's them compete with other hunters it's taken out cus it's unintended then you're told to wait months before you get literally anything.

indigo spear
#

this is not the place for u to vent your frustration

#

like we got it the 1st time

#

its just annoying now

fading mountain
#

There is no better place than the discussions.

indigo spear
#

i know but when its like every single day the same complaint it gets old

#

even more so when they are working on the issue

raw brook
fading mountain
#

I mean hudson kinda has the shrike problem of

#

"Too strong if people do not know what he does"

raw brook
#

Joule shrike huddy are some of the most efficient noob farmers

fading mountain
#

Yep

rocky topaz
#

The issue is that Shirke has a much higher ceiling that can lead to them being extremely good, depending on the player

loud harbor
loud harbor
raw brook
#

Jin farm noobs if its in hand of a good pilot

#

Noob v noob not so scary

fading mountain
raw brook
fading mountain
#

In general the ceiling is fairly low in vive, honestly

#

You could summarize it to "hit your shots" in theory

raw brook
loud harbor
fading mountain
#

Yeah

rocky topaz
#

Well, I mean, I think that personally Shrike has a higher ceiling then most of the hunters because of all of her different options. I get that aint a popular oppinion, but it is what I think.

loud harbor
dusk scroll
#

it's harder to play Shrike than Myth. And that's weird

Myth is so giga broken and inflated, that playing with the cursed and semi functional kit of Shrike is more skillful IMO

#

(against human being)

raw brook
loud harbor
rocky topaz
#

Mechanical difficulty is different then performance difficulty

dusk scroll
#

there is close to no room fore mistake when you play Shrike in high elo. Meanwhile Bishop has 3 dash and a ult if she mess up

fading mountain
#

Just means the character is act balanced

#

Lol

loud harbor
indigo spear
raw brook
#

This isnt ceiling and more just how hard it is to get results atm, which isnt the ceiling

indigo spear
#

if the ttk wasnt so low i think this wouldnt be a thing

dusk scroll
loud harbor
rocky topaz
#

To me, high ceiling means that a character is drastically more impressive the more you play the character, and Shrike absolutely get's more impressive the longer you play her. A person with a bunch of hours on Shrike plays drastically different to someone who doesn't

dusk scroll
rocky topaz
#

exactly

#

Someone who is newer to shrike, or does not have a lot of time on shrike would not know to do something like this, or that it is even possible

dusk scroll
dreamy swan
#

shrike 😎

dusk scroll
#

like it wasn't intended in her kit

#

and that's fine

loud harbor
#

Take it away and make shrike shit cus it's unintended 😎(jk pls don't)

dreamy swan
loud harbor
#

A simple issue with Hudson that currently exist, 3 wires to stop people from coming onto you and 1 dash makes you go oom. Doesn't seem like much if an issue cus that's all he can really do it seems. But he can get dash resets apon ramming players or mobs, and using a camp to get a dash reset is something that's pretty common now. And being oom before I can even take advantage of the dash reset is mega frustrating. Just as frustrating as it was going oom on kp before to me.

Hope this issue does not exist in future rework.

vale token
#

Talk today?

grim cloak
#

Hi! Yeah. I'm a little under the weather, but down.

quiet bridge
#

!

#

I'm sorry to hear you're feeling under the weather on your birthday

#

I hope you have a nice weekend coming up!

toxic ruin
#

Every time Safelocked is sick, it's her birthday :(

grim cloak
#

Crazy how it works.

#

Yeah! I'm not too far gone. We're doing our longer Friday playtest right now, too.

quiet bridge
#

That sounds fun c:

vale token
#

Aw hope you feel better soon

fading mountain
#

Hope you feel better soon!

grim cloak
#

Thanks all.

vale token
#

Ive been recently wondering about the clarity of the status bar that sits on top of enemies and allies.

The mana portion doesnt really tell how much mana they have remaining. and important stuff like what items/passives they have are hidden

#

Its just these 2 little boxes with color. Honestly didnt even notice they are there for my first 10 hours or so of gameplay

toxic ruin
#

I'm just gonna make the obligatory "Please make the colors more distinguishable" comment before going lurking uwucat

fickle tinsel
young bone
#

time for carbine thread? carbine_gooby

vale token
#

Like the bar currently just doesnt display I have close to 300 mana. or the fact I have unique passives on items.
I feel the mana bar could use those seperator lines at 50 intervals so it would be easier to tell when someone has mana

fickle tinsel
#

It might actually be time for a new megathread, if we're still doing one per content patch

I'm really curious as to how Carbine landed for everyone, I think he's really well rounded

vale token
#

And they are kind of easy to miss

#

is out dated gonna mention hudson hudson_gooby

patent lodge
loud harbor
#

I wanna mention how most helmets might as well be useless. And I'm pretty sure literally the only hinter who can run full tank and make it work well rn is oath. Aince helmets don't give ap you lose so much dmg that going full tank is newrly never worth. And the only helmets that have really good passives are the tech helmets, then prob greed. And the rest feel kind of useless to me.

fading mountain
#

Not important in any way but I think you'd find this really cool! :D
#🎨│fan-art message

livid warren
vale token
#

Im wondering about posting my weekly Yap manifesto

fickle tinsel
#

Imo Helms don't feel encouraged enough on characters who should be building them

#

because damage is just king

loud harbor
fickle tinsel
#

I don't feel like building helmets on most characters is worth it when I can just kill people so they're not dealing damage

loud harbor
vale token
#

Scalings are so high. Base dmg too low

patent lodge
#

There are so many times I want to try helm on Characters but the scaling is just SO dogshit I can't

fickle tinsel
#

like I play Felix, I want to build helms because I want to play a tanky frontliner, yet I find myself playing double vamp because a.) I actually do damage on it, and b.) I'm tankier HEALING than, actually building tank items, assuming I'm not CC'd

vale token
#

Been wondering if more scalings should be level based rather then item based

fickle tinsel
#

Why is Felix's meta build double damage RMB max

#

that sucks

vale token
#

Items feel a little unintuitive as a way to gain stat power when compared to levels

patent lodge
#

I miss back in the day wtih League where you can do really specific and niche shit that may not be good but fun. Shit like full heal max Kayle back in day was SO much fun

loud harbor
#

Unless a hunter has smth that has max hp scaling you can barely run hybrid. Unless you're gonna go vive infuser, since that is good if your hunter dashes a lot. Otherwise you have literally no reason to run helmets.

vale token
#

Void seems to run it in Arena sometimes.

loud harbor
patent lodge
#

I would love for TC to have stuff like that where it may not be meta but it is more of an option where hunter's could bring some extra health and whatever that unqiue passive is. Like Vive infusor on Carbine is a lot of fun but I could NEVER build it unless I get it through a random reroll

raw brook
#

with just mroe stats

livid warren
# vale token Scalings are so high. Base dmg too low

Yeah I was very surprised when I actually went into the practice area and just started looking at the numbers as I was equipping items.

Like, two basic non-upgraded daggers give a literal +137% buff to Eva's orb damage. It's just hard to give that up.

raw brook
#

things like oath shiled hp and oath heal hp playing with his max hp is really nice

vale token
#

Ive been brewing this idea of Levels giving you the bulk of your stats while items could be more for passive and other stats like CDR and Omni

patent lodge
vale token
#

And dmg/hp being tied more to level would make balancing way easier

patent lodge
#

I tried a build on Oath wanting to SPECIFICALLY do that build @raw brook and the # scaling doesn't work as I would have expected 😭

loud harbor
raw brook
#

also making pots heal for max hp

grim cloak
raw brook
#

its really silly when you are mega chungus 4k health and your pot heals for 1/10th of your health

stuck nexus
#

the current supervive patch has greatly improved the competitive meta, characters like eva / jin are considered very weak in coordinated play and easily punishable, but are problematic in ranked with the soloque restrictions and unbalanced matchmaking because teams arent able to deal with them properly, will the balancing philosophy be oriented around teambuilding and premade squads or soloque in the future?

fickle tinsel
#

It's JUST base healing

patent lodge
# raw brook wdym

So @fickle tinsel I think can explain it a lot better then me, but tmk his lvl 2 andlvl 3 ONLY effect the base healing

raw brook
#

thats pretty lame

fickle tinsel
#

yeah

patent lodge
#

So you can't get funny big # based on scaling

raw brook
#

it still heals max hp tho later right

#

jsut not a big bonus as you would want it to

#

that happens with a lot of spells

fickle tinsel
raw brook
#

i think

#

the tool tips are prett yunclear

fickle tinsel
#

the max HP still works but it doesn't scale

raw brook
#

about how the % increase actually interacts

loud harbor
#

I also wanna mention how I don't think jin is healthy for the game, and when he is strong that is more true.

My main reason is I think his abyss play is bad for the game. I feel like having a hunter who can kind of just ignore gliders. And it feels like he makes abyss fights unfufn when it involves him.

I don't think having a hunter who makes interacting with a core mechanic unfun is good.

fickle tinsel
patent lodge
#

There is 100% a massive tooltip issue with so many hutner's. I feel it is hard to theorycraft when some things just don't work as said/communicated as well

raw brook
fickle tinsel
#

it's pretty rough

#

I just added a ton more like

#

2 days ago

raw brook
#

things like felix rmb saying +200% ap ratio

patent lodge
#

I am PRAYING that AND bugs get hugely worked on before 1.0

raw brook
#

doesnt really tell you the story of how that actually works

fickle tinsel
#

yeah

#

definitely unclear

raw brook
#

same for joules 100% non passive dash damage

fickle tinsel
#

Should be like "+60 Base Damage, Increases AP ratio to 94%" for felix RMB

raw brook
#

eya

crisp iron
#

omg I almost forgot about the talk today

raw brook
#

time to spread anti eva agenda

crisp iron
#

yes

raw brook
#

arena could do with some of its own balancing like aram

#

but ofc its low prio for TC

patent lodge
#

What are some of yall's hopes for 1.0? I mean in the sense if there was ONE thing you could get for sure into 1.0, what would it be?

For me it would be bug/tooltip clean up

crisp iron
#

So Eva...

I don't have a ton of experience against her in BR but in Arena she's as stat-sticky as hunters can come. You either beat her as your hunter or you cannot damage her or her orbs faster than she can heal them. I have also been in situations where Eva hits a 1 person ult on me and then stands on top of the ult healing it constantly to a point where I cannot kill it and am forced to take a stun and die.

I don't like how binary she is. Either she does her job so well that you cannot deal with her, or you completely annihilate her before she can do it.

#

I feel like her orbs have too much health and her heals are far too quick

patent lodge
crisp iron
#

Eva's just... boring? Like I see her in my game and I feel like luck of the draft dictates if I can engage with her in any way, not my actions in the game itself. If I drafted a hunter that can fight her I can fight her, if not then I am entirely at her mercy.

patent lodge
#

When we were talking about it in thread a couple weeks ago I mentioned some other utility changes that I feel may have helped her be more interesting then just kinda shift+rmb+lifesteal

vale token
#

I blame antiheal for her situation. rocketW

patent lodge
#

Like imagine if she could heal/damage things inbetween her tether so positioning mattered more (nerf her healing/damage in general so that isn't as oppressive) or make it so she isn't slowed while tethering her orb but revert her shift cooldown buffs so then she has to focus on moving her orbs more to reward movement on her

crisp iron
#

I think in her current state she's going to be just as bad for 1.0 as Hudson meta was for OB launch. There are ways to play around her, but they require a baseline skill that new players won't have or consider, and that even skilled players can struggle with depending on if they lucked into a winnable matchup vs her

patent lodge
#

And that is just spitballing

fickle tinsel
#

yeah I never feel like I outplay an Eva

raw brook
#

eva could be much more interesting if your orbs were mroe dynamic but they are really sluggish in movement and still get caught on a lot of things. her kit is pretty uninteractive for a lot of the cast

fickle tinsel
#

I feel like I statcheck her

#

and hit her with anti-heal

livid warren
#

I played a fair bit of Eva when I was finishing my grind to Master. She just composition-checks some teams in her current state, and I'd agree it's likely not healthy.

Having said that, I don't dislike the concept of her playstyle. Almost everyone in SV is a zoom zoom run and gun shooter, and Eva is very much more designed around holding an area. I think there's something to that design.

vale token
#

Anti heal rocketW

patent lodge
#

I think lean into moving orb around in fight, reduce base stat checking thinks she has, and add utility for doing so well (like more mobility whiel in orb and tether effecting multiple people)

fickle tinsel
#

(then again, felix, I don't really outplay anyone rocketW)

raw brook
crisp iron
#

She reminds me of Garen in League - a notoriously polarizing champ. You either win your matchup vs him, or you get stomped. There are very few inbetweens and it makes him incredibly frustrating.

raw brook
#

but you dont have to do a lot of that

patent lodge
#

oh 100% but youd ont use it

#

exactly

#

there no incentive to

vale token
#

Playing Eva Id preffer power taken away from the orb and more focus on lmb.

fickle tinsel
#

I like the idea of incentives for putting orb on multiple targets

raw brook
#

using your mouse to dodge skillsshots on your orb is really interesting

vale token
#

And orbs being slidier so I can kinda do curling with them

patent lodge
#

imagine they make shift on longer cd but if you tether it and drag it around you more and you get to use mobility to move across the map and in fights

patent lodge
#

That way you are always trying to stay in your orb but always put it around allies/enemies

vale token
#

Sling it at a teammate

raw brook
#

moving your orbs forward is incredibly awkward

crisp iron
#

slingshotting your orbs could be hellla cool and skill expressive

raw brook
vale token
#

Been saying since her launch

fickle tinsel
#

I do wonder though, what's the incentive for slingshotting orbs even if she could?

patent lodge
raw brook
#

you move orbs behind her faster

vale token
#

Let them float more.

fickle tinsel
#

Like ultimately the goal will be "stay in orb and keep enemy in orb to statcheck"

raw brook
patent lodge
crisp iron
vale token
#

Also one thing id like is if the orbs lost their hp as they healed. So getting damaged inside the orb would deplete the orb faster

raw brook
#

thats just a lot of things on her kit that would be cool

#

but theres no reason to do any of it

#

cuz standing on the orb just does more

patent lodge
#

Yup

#

It so so sad

stray dock
raw brook
#

TLD is of course already the best team in our region, so results are gonna skew to them naturally, but they have been finding a lot a lot of success with eva

patent lodge
#

Feel I've expressed my feedback in threads/dms tho so it just balling ffrom here for me

raw brook
#

she is incredibly oppressive if you do not have anti heal

#

and reliable anti heal is on very few champs

vale token
raw brook
#

outside of brall

fickle tinsel
raw brook
#

myth rain cant consistently apply the anti

patent lodge
raw brook
#

i think

crisp iron
raw brook
#

74k healing

patent lodge
#

I remember you on the Eva

raw brook
#

first game ever btw

#

:)

patent lodge
#

I WAS CURIOUS HOW MUCH THAT WAS LOL

#

I was like "Damn what do we do there"

raw brook
#

ive never played a single game of eva ever

patent lodge
#

LMFAOOO

raw brook
#

and its just that easy to get absurd numbers

fickle tinsel
#

Maybe if she got bonuses for having more targets inside of the orb, and the orb on single targets is generally weaker?

patent lodge
#

Maybe I should abuse her in arena eva_gooby

raw brook
#

shes op in arena for sure

#

maybe top tier in BR as well

patent lodge
#

In BR she still statchecks

raw brook
#

zeph is a bit better than her in arean tho

fickle tinsel
#

Eva is strong but pretty much exclusively due to her stats

vale token
#

Yeah

rocky topaz
#

Sad that Jess is Sick on Leif Erikson day :L

raw brook
#

in BR her util is where she shines

stuck nexus
#

eva is strong because teams in ranked are uncoordinated, shes strong in arena because shes balanced around trios

#

im the literal only eva player in the EU comp scene and the rest of my region laughs at me

#

she needs a power retuning, direct nerfs and this character is just unplayable

crisp iron
#

Not to hijack the conversation but I did want to bring up my distaste for Brall still having knockback on his LMB.

#1357197860579442689 message
Attached is a link to my thread with loads of takes on how bad it feels for both Brall players and people playing against him.

I think this might be one of the few things practically everyone I've spoken to about it has agreed on.

fickle tinsel
#

Something I thought about is what if her orbs healed allies near her for a portion of the damage they deal, and the single-target healing is much lower

#

So she's incentivized to maximize it on groups of targets

patent lodge
stuck nexus
#

take away some power from her healing on rmb and put it into her lmb healing

fickle tinsel
#

I agree to some extent

raw brook
#

rmb is a resourceless heal essentially

#

lmb heal is limited

vale token
#

Id preffer if Eva was less all in on heals. and less all in on the orb healing.

Lmb dmg ramp would have a linger so it doesnt reset instantly.
Focus healing more on the LMB on allies since it has a mana cost.

Orbs could heal faster but also deplete faster as they heal. if they deal damage they gain hp.

stuck nexus
#

i mean

#

her lmb doesnt exist

raw brook
#

her lmb damage is pitiful

vale token
#

Yeah

stuck nexus
#

its just drag the orb around button

raw brook
#

and also useless because of how they made the targetting

#

i would prefer to have a skill shot

#

skill shot beam

stuck nexus
#

i have a strong emphasis on POWER RETUNING

raw brook
#

instead of the tether

#

it tethers onto random objects

#

still

vale token
#

Power returning?

raw brook
#

and disrupts how i move my orbs too

vale token
#

retuning im dumb

surreal ivy
stuck nexus
raw brook
#

there are just much more elegant solutions to eva than just out right nerfing her healing

#

cuz like

stuck nexus
#

shes oppresive because every lobby is 1 grandmaster 2 gold players

raw brook
#

that is her entire kit outside of the ult + pull combo

stuck nexus
#

and those gold players int to her orb for fun

raw brook
#

people in scrims still fail to kill orbs first

#

that said the orbs are kinda weird to hit

#

for a lot of characters

surreal ivy
raw brook
#

champs like ghost joule and a few others really cant chew through them

stuck nexus
#

i ended up winning todays scrims on eva to be fair xd

#

but i stand by my statement

raw brook
#

TLD won scrims yesterday with her

fickle tinsel
raw brook
#

and have been doing well

crisp iron
#

I also thought a way to get around the inherent jankiness of her lmb tether (and the frustrations that come with being an auto-aim ability) could be to change it to a move circular zone on the ground that follows the cursor.

It would allow people to use their fancy feet more often to dodge damage, it would get rid of the janky "target-everything-but-the-thing-I-want-targeted" issue the current system has, and would give her a way to check bushes/prefire people.

Thoughts?

fickle tinsel
#

give him more credit

surreal ivy
stuck nexus
#

and the meta is fine

raw brook
#

its partially due to everyone playing carbine ffiw

#

no anti heal

stuck nexus
#

put any damage / healing u remove from rmb into her lmb

vale token
#

Idk if adding more anti is going to solve. If anything it makes shit worse rocketW

stuck nexus
#

and the character is fine

raw brook
#

her orbs is her entire kit rn

surreal ivy
#

adding more antiheal to the game without changing anything else will very likely not solve anything meaningful

raw brook
#

more power into lmb also gives her more skill expression

#

forces more decisions

#

between using my actual button or moving my orb

#

in the few games i played

vale token
#

I feel we been chewing the exact same thing for like 10 mins straight now

raw brook
#

i found maybe a handful of situations where i want to lmb something not my orb

#

it seems pretty universally agreed :)

surreal ivy
rocky topaz
#

TBH there is also an important thing, are we proposing changes to make the game more balanced/"Make my character better" or make the character more fun, cause I personally fine Eva's style extremely fun to play, I like focusing on something that aint just my LMB

raw brook
#

her rmb is her entire kit tho

patent lodge
#

Well the thing with fun is it is subjective right. Some people find that playstyle fun while other's find watching paint dry more interesting

raw brook
#

and their current power levle combined with how jank they are

#

make for a pretty not enjoyable experience

patent lodge
#

When it comes to balanced, it can become a little more grounded. I think the conversation is around that and not how fun it is to play

vale token
#

power away from RMB.

Distribute the power to the rest of the kit.

Also My main complaint with Hudson for the last half a year rocketW

raw brook
#

in no world should i be having the thought

#

hmmi want to full tank jin combo

#

to see if it even comes close to killing me

#

and the answer was no

#

he nearly died

vale token
raw brook
#

after full comboing me off dagger

#

👍

#

that said besides eva, the nerfs on some characters have hit the mark on theri power level

#

imo

#

myth is still very very top tier due to her overtuned lmb and rain having 0 down time(would rather have seen down time nerf rather than damage down - just feels bad for the myth player while also not addressing part of the issue). oath seems actually mroe in line now that he isnt just the fastest character. brall nerfs were actually done pretty good.

patent lodge
#

I think it comes down to how damage is so valeud in Vive.

Protectors best way to protect? Kill the enemy.

Bast way for Oath/Felix to tank? Do damage to either eliminate damage coming your way or vamp off of it (felix).

Can't build helms? Damage is so valuable you can't sacrifice it elsewise

raw brook
#

beebo bomb nerf + bomb bug is kinda killing him

patent lodge
#

That my take at least

raw brook
#

the bug is prob bigger than the damage nerf

#

thats just character breaking

#

joule also has one of those rn

#

hopefully those will be addressed next patch

rocky topaz
#

I also have a hot take, I hate that damage is so important

raw brook
#

also i think a lot of balancing atm will be pretty pointless if shift on knock system is every tuned

#

i personally would like to see that system removed all together cuz it makes combat mroe unclear, more one sided, and clutches way less interesting. yes it helps 1vX, but more often than not it helps me or the aggressor snowball off picks. if it was to exist as a system, attaching it to being last alive, a forced 1vX situation where you need help, is significantly better way to implement it

#

theres a lot of characters that were in ok spots that became immediately overtuned with the addition of system

vale token
#

What id want from Eva

Lmb bug fixes (reliability)
Lmb dmg ramp should linger and not dissapear on disconnect.
This way extended fights against eva in close range arent good for your health. Its like if you let an Elluna moon burn you.

Less heal and damage on orb. Could make it maybe amplify healing from LMB and amp its damage (does this dmg one already)
Orb hp could heal more when dealing damage loose more hp when allies get healed inside it. slides around more.
Make it so orbs are an amplifier to what you want to do. And since they slide you can pre throw the orb. attach to an ally with lmb and heal them quick OR throw orb at enemy. attach lmb and start draining them.

Now that orb is weaker you can make her Shift more interesting.

raw brook
#

and some of those characters have paid for being overtuned in the system leading to a worse feeling when you play them and further incentivizes doingdamage to get knocks

blazing pecan
#

This conversation about damage is reminding me of a good item that could be in game: A Helmet that gives you hp and a % of omnivamp stat so it can be a self-sustain defensive option that works from dealing damage. Maybe call it a "Vampiric Helmet" of sorts

vale token
#

Though sadly vamp helm would be so bad with the abundance of anti heal 😭

blazing pecan
#

I just want to be reunited with her again even if it was for One Time.

vale token
#

Maybe one day

stuck nexus
#

would love to hear about evas powerlevel from dev POV

vale token
#

they probably in game rn testing something

rocky topaz
#

Ye

vale token
#

Praying they testing hudson rework rn

rocky topaz
#

And I would love a vamp helm

#

But players would be sheep and just run damage

blazing pecan
#

omg Same...........

crisp iron
#

Jess has her work cut out for her catching up on this conversation lol

#

she getting paid to play games and read essays today

vale token
#

It kinda boils down to "Eva unhealthy, Rmb heals much"

rocky topaz
#

I think she's just gunna make a new chat

vale token
#

Just ignore us lmao

crisp iron
#

oh uhh

#

time to copy/paste the whole conversation to a google doc and link it in the new chat

#

stonks

stuck nexus
#

evas current state is unhealthy for a game that limits ranked to soloque and puts 2 unexperienced players on every team

#

she is extremely healthy for competitive scene tho

raw brook
#

speak of the devil

stuck nexus
#

i started playing her because shes the best option against all the oath comps in my eyes

raw brook
#

copy paste it lads

grim cloak