Supervive is currently lacking in the tank/frontline department, and I feel as if this is a missed opportunity, so I wanted to try my hand at it, just for fun.
Mina - Melee Healing Reaper
Max Health - 2100, Maximum Mana, 250
LMB - Corrupted Scythe, 0.4 seconds - Mina’s attacks deal no damage unless it’s with the tipper, dealing 37.8 (+30.8%) damage. HOLD to swing in a circle around you, dealing 50.3 (+42.1%) damage to all enemies within.
RMB - Rending Heart, 13 seconds, 25 Mana - Cleave the area in front of you, dealing increased damage at the tipper, dealing up to 27.3 (24%) damage. All enemies hit drop a Blood Orb that can be stomped by enemy hunters. Each Blood Orb heals Mina by 25 (+3% of her max health) and decreases the cooldown of Rending Heart by 0.5 seconds.
Shift - Transformation: Bat, 11 seconds, 20 Mana - Transform into a bat, gaining 200% movement speed for 2 seconds. At the end of the duration, upon RECAST or being immobilized, transform back, knocking up and grounding all enemies hit, dealing (7% of your Max HP) damage.
Q - Fiendish Bite, 16 seconds, 20 Mana - Lunge forward a short distance, biting the first target you hit, dealing 34 (+42%)(+6% of your Max HP) damage, and healing you for 14% of your missing health. If the target is an enemy hunter, they are stunned for 0.25 seconds. If you miss, the mana cost is doubled.
Ult - Feast and Hunger, 70 seconds, 50 Mana - Charge up your influence for up to 2.25 seconds, slowing yourself by 35%, before unleashing a radial wave of energy, dealing up to 104 (+21%) (+11% of your Max Health) to all targets within. If you hit an enemy, you are healed for 15% of the damage dealt. If you are at Max HP, you get a shield for 2.5 seconds equal to 50% of the health you would’ve healed. Enemies within the dead zone range of Corrupted Scythe are pushed to the tipper range, while enemies outside the range of Corrupted Scythe are pulled into the tipper range. Damage, healing and range scales with charge.
Passive - Blessed Blood - When Mina takes at least 200 damage, she leaves behind blood droplets for her allies, that can be stomped on by enemy hunters. Blood Droplets heal allies by 1% of her max health, and grant them 5% movement speed toward her for 1.5 seconds, up to 30%. This passive has an internal cooldown of 0.5 seconds.