#Hunter Idea - Lifesteal Frontliner

22 messages · Page 1 of 1 (latest)

nimble gull
#

Supervive is currently lacking in the tank/frontline department, and I feel as if this is a missed opportunity, so I wanted to try my hand at it, just for fun.

Mina - Melee Healing Reaper
Max Health - 2100, Maximum Mana, 250

LMB - Corrupted Scythe, 0.4 seconds - Mina’s attacks deal no damage unless it’s with the tipper, dealing 37.8 (+30.8%) damage. HOLD to swing in a circle around you, dealing 50.3 (+42.1%) damage to all enemies within.

RMB - Rending Heart, 13 seconds, 25 Mana - Cleave the area in front of you, dealing increased damage at the tipper, dealing up to 27.3 (24%) damage. All enemies hit drop a Blood Orb that can be stomped by enemy hunters. Each Blood Orb heals Mina by 25 (+3% of her max health) and decreases the cooldown of Rending Heart by 0.5 seconds.

Shift - Transformation: Bat, 11 seconds, 20 Mana - Transform into a bat, gaining 200% movement speed for 2 seconds. At the end of the duration, upon RECAST or being immobilized, transform back, knocking up and grounding all enemies hit, dealing (7% of your Max HP) damage.

Q - Fiendish Bite, 16 seconds, 20 Mana - Lunge forward a short distance, biting the first target you hit, dealing 34 (+42%)(+6% of your Max HP) damage, and healing you for 14% of your missing health. If the target is an enemy hunter, they are stunned for 0.25 seconds. If you miss, the mana cost is doubled.

Ult - Feast and Hunger, 70 seconds, 50 Mana - Charge up your influence for up to 2.25 seconds, slowing yourself by 35%, before unleashing a radial wave of energy, dealing up to 104 (+21%) (+11% of your Max Health) to all targets within. If you hit an enemy, you are healed for 15% of the damage dealt. If you are at Max HP, you get a shield for 2.5 seconds equal to 50% of the health you would’ve healed. Enemies within the dead zone range of Corrupted Scythe are pushed to the tipper range, while enemies outside the range of Corrupted Scythe are pulled into the tipper range. Damage, healing and range scales with charge.

Passive - Blessed Blood - When Mina takes at least 200 damage, she leaves behind blood droplets for her allies, that can be stomped on by enemy hunters. Blood Droplets heal allies by 1% of her max health, and grant them 5% movement speed toward her for 1.5 seconds, up to 30%. This passive has an internal cooldown of 0.5 seconds.

#

Her upgrades could be cooldowns or something, looking at it they’re a bit long

lusty crane
#

as a tank/bruiser enjoyer i would love to see something like this in game

#

really feel like there is too little options for me rn

atomic kelp
#

Would the bats fall over voids, or fly over? If they can fly, are they immune to spikes? How many Blood Droplets does she drop per activation of Blessed Blood - once per trigger? Does damage taken while on internal cooldown not count towards the next 200? Are Blood Orbs and Droplets stomped at the same rate as wisps, or more immediately?

nimble gull
#

However, the blood orbs and droplets would fall towards Mina and her allies

#

So to compensate for her overwhelming lack of mobility, enemies have to walk towards her to deny her healing

atomic kelp
nimble gull
#

So id say so

#

Could probably just change the animation a bit

quaint mica
#

Why would a bat use a glider and risk getting spiked, when bats have wings anyways?

#

Also sounds like a pretty cool concept, although I'm not loving the ult

nimble gull
#

I do want to keep the antiheal cleanse, especially if the character is all about healing, with the amount of antiheal in the game they would get hard countered by almost any team comp for a very long amount of time otherwise

quaint mica
#

Not off the top of my head. But at present moment I just don't like the use of the ult.

It's a defensive measure, but mainly against one person. And it also discourages you from attacking them. And if you're in a 1v1 that's just gonna be kinda awkward, or give you a slight stat bonus against them which sounds kinda boring for an ult.

Could be used on an ally, but again it just seems a bit boring, plus there's a helmet already doing a similar thing

nimble gull
#

The idea of it is that it’s a bait tool. Since they’re a frontliner and I think the abilities themselves encourage you to build health, ideally, you attach it to a carry or even a support or whatever, and nuke them if they attack back, while you use that time to attack other enemies, which would be good if you’re low

quaint mica
#

Yeah I can see the use of it. It's not terrible but personally I don't like the flow of combat it would create

Rest of her kit sounds pretty cool to me though

nimble gull
#

Perhaps it doesn’t really fit with a lifesteal frontliner though

#

@quaint mica how about the new one, I edited

quaint mica
#

Sounds pretty good to me