#Idea - Brall Passive Rework - Spellblade

78 messages · Page 1 of 1 (latest)

crystal pawn
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It's crazy how lmbrall is still a massive playstyle that the removal of half his lm hitbox and empowered attack speed failed to fix. That said, Blazing Spirit is an overwhelmingly boring passive that requires brall to stack it with ranged attacks or off a camp before he gains an actual passive that could just be put into his kit to begin with, numbers-wise.

I have an idea for a new passive for brall, that would help retain his identity, but slow down his attack spam.

Spellblade - After using an ability, Brall's next attack is empowered to swing in a circle around him, healing for 3% of the damage dealt at the edge. This attack deals 110% of the damage of a normal attack at the center, and 150% at the tip + tipper damage at the tip.

However, his lmb would have this addendum. Brall charges up his attacks, charging to full damage after 0.6 seconds. (his current attack speed is 0.2 seconds). Activating Spellblade automatically charges his attacks to full damage. This allows for spam lmb to be nerfed heavily, while keeping the champion's identity to be reinforced, with a skill based passive to boot.

dapper basalt
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While we're at it let's get rid of the goofy ass ranged attack. It's so annoying and is better poke than some ranged characters :)

median fiber
dapper basalt
# median fiber Which ranged characters is it better poke than

To clarify I meant lmb poke. Now with that in mind:

Shrike - Way faster and more spammable, easier to hit by virtue of that
Ghost - For some reason Brall charged lmb does more damage than a quick burst of Ghost lmb unless Ghost has rampage stacked
Celeste - This one is a little weird to call but considering you have to hit 8 darts to do any meaningful damage Brall can just out trade celeste at range, abilities withdrawn.

I'm just not happy that the melee character can out trade some ranged characters in short lmb trades. It feels wrong to me. Certainly doesn't even make my top 10 issues with Brall, but it feels wrong nonetheless.

agile cosmos
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idk about this take miles

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shrike lmb isn't supposed to be poke it's a chunk ability, ghost and celeste dmg isn't supposed to be frontloaded

crystal pawn
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Not to mention that this poke has a very pronounced windup

agile cosmos
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yea it's arguably the most telegraphed auto in the game

dapper basalt
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I just don't like that in those once or twice a game little trades when both parties are waiting on cooldowns he wins, that's all. It's not a huge deal, just a lil nitpick

dapper basalt
agile cosmos
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which is like 1.5sec right?

dapper basalt
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ye. but you'd never hold down the full spray unless you're not the target of whoever you're shooting. Whole sitting duck thang and whatnot

agile cosmos
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shrug

finite aspen
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Idk if we are playing the same character

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Brall lmb has to do some damage guys, the majority of his power budget is still in his abilities

blissful estuary
agile cosmos
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but shrike is top 2

blissful estuary
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it’s still the most telegraphed by far

agile cosmos
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actually for "telegraphed" shrike is more yeah

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buff shrike...

blissful estuary
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shrike is perfect she needs no buffs :3

crystal pawn
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I like how this discussion is not about the proposed passive rework

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But rather about his 200 damage ranged auto

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Xd

indigo flume
crystal pawn
indigo flume
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giving to much aoe to Brall would be detremental to the gain imo like the only non aoe atacks he has his charged lmb and shift

crystal pawn
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His current left click is currently way too spammy so much so that you lose dps if you try to use your rmb for actual damage like tc probably intended so

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Shift is technically aoe so

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It’s just very rare you’re on the receiving end as another hunter of shift aoe

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The issue regarding his current passive is that it’s very binary

indigo flume
quaint apex
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i think bralls passive is fine

crystal pawn
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as a Brall player, it sucks when it’s down and for other players it’s a pure stat check when it’s up. It’s not inspired and very boring imo

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Especially since the way he’s overturned right now

haughty elm
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I would support Brall getting a new passive, if only because I think an empowered passive giving direct combat stats is poor design.

20% CDR is equivalent to a fully upgraded Tech item. He literally gets a red-tier tech item built into his kit.

crystal pawn
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Encourages Brall players to just walk into you

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Hit lmb a bunch and win

indigo flume
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i already made post in the Brall chat about it

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Empowerment is a rly good mechanics and if you know to be consistent with it its easy to get in fight without having to farm camps or LMB

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the cdr and dmg buff is good

crystal pawn
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It might be a good mechanic but it’s a boring mechanic

indigo flume
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i do think his passive is lackluster

crystal pawn
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He already takes interweaver every game

indigo flume
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they should down the dmg and add a cd reduction on tipper aa

crystal pawn
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And synergies with it, I think Spellblade would play more into his fantasy imo

indigo flume
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so it rewards players to stay alive in the skirmish

indigo flume
crystal pawn
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Bralls passive is literally conqueror

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But instead of omnivamp you get cdr

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We are switching out a boring copy

indigo flume
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making it trinity when trinity already exist isnt a valid option either

crystal pawn
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For a satisfying copy

indigo flume
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you trynna fight fire with fire

haughty elm
crystal pawn
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Tbh with this change

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In theory he would have a lot of potential

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As a frontliner rework

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If they nerf his ratio damage numbers

indigo flume
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but the take ive been advocating in the Brall chat is to make him true hybrid brawler

crystal pawn
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I mean he already has the highest health numbers, active invincibility whatever

haughty elm
# indigo flume agreed

20% CDR for doing some player damage is honestly kinda wild so IMO his passive has lots of room to be more compelling.

crystal pawn
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Even ignoring all the other abilities

indigo flume
crystal pawn
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I could see him being a “dodge tank” archetype

haughty elm
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meanwhile Void empowered literally only improves the damage output of one ability and it's only by a slightly higher AP scaling as opposed to just cranking his damage by a % across the entire kit

indigo flume
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My 2 take on this are
1- Make Hybrid viable by upping is base dmg and reducing his ratio
2- Make empower give bonus ap + cd reduction on shift when hitting empowered tipper aa

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and make shift cd slightly higer to compensate

keen drift
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Regarding the brall playstle, rn its already optimal to weave lmb between shifts and rmb. lmb spam is not a viable strategy on brall, you need to be using shift/rmb off cd or you will not kill good players. The passive is a limiter on brall. It requires you to either stay in combat or be constantly fighting. Good players will not take 1v1 with you if your passive is up bc fight will be in your favor. Usually in endgame scenarios (when brall is the strongest) camps are not up for him to stack passive off of. His kit is already extremely complex compared to the rest of the cast. I dont believe he needs a more complex passive. His healing still needs to be tuned down imo , been saying it for a long ass time but yeah

finite aspen
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I’d like Brall’s early game to be tuned up a bit and his late game tuned down. I feel he’s very strong in places like arena but in the br he feels fairly weak until like level 10

rain imp
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an idea for the lmb poke. make it wider, but reduce the projectile speed

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also make the lmb basic attack have a more consistent hurtbox

median fiber