A lot of people have been complaining that, with the recent addition of dash resets on knock, that Ghost does not have a passive. I disagree, as he didn’t really have much of a passive before and was perfectly fine in terms of gameplay.
However, my title says I have 17 other hot takes, which are: I don’t believe any hunter should have a passive ability. Instead, I believe that every hunter should have passive effects on their lmb and their other abilities. This has a few benefits when done well:
- Better clarity. Some hunters have redundant information, incomplete information, and/or too much information on their passive ability, and moving the information can make it easier to read.
- It’s easier to teach players how to play the character. Putting a hunter’s passive(s) on important abilities can express their importance to the hunter, such as with Joule's passive.
- It offers a new balance lever for Theorycraft. By changing whether a passive is on a basic ability or an lmb can allow them to buff/nerf different characters based on what their preferred level order is. On the other end, putting a passive on an ultimate could make the hunter weaker in the early game.
- It makes it easier for TC to design new hunters in the long-term. Artistically, TC’s art team no longer needs to spend art resources on a passive ability icon. Design-wise, their game designers no longer need to feel pressured into trying to brute force an unexciting passive onto a hunter. Furthermore, TC could choose to have a level in the ability affect the passive component instead of the active component, which is especially useful if they decide to explore LMB upgrades again.
The only drawbacks are that it takes time to implement the changes and that the main benefits to players could be rendered pointless if done poorly. For example, moving Myth’s passives onto her LMB would make it much harder to read because her LMB already has so much text.