#A small change that (I believe) could significally improve performance

7 messages · Page 1 of 1 (latest)

odd dawn
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All test are in the most possible lower settings

Hunters and their VFX are very beautiful and detailed. The hunter you see in your lobby is the one you'll see in game.
But I think this is a problem and have to change.
Wild Rift has beautiful 3D models in lobby but less detailed (less polygons and details) in game, and I feel like it doesn't happen in Supervive but it should, it's a cheap and effective way to improve performance, the details should be further simplified in lower settings.
If you guys already do this, let me know, but I still think it has room for improvements.

Edit1: also think some skills should refactored to be 2D and no particles should be used.

My PC: Ryzen 5600 + RX 5700 XT 8Gb + 32 Gb RAM + 1 Tb NVMe SSD + 750W XPG Gold rated PSU

odd dawn
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Bishop LMB explosion is most likely 3D

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Some effects also seems to generate dynamic light, look at the reflections and shadows

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here Ghost LMB generates a VFX from hitting a surface and generates a lot of reflections