Hello! I have only been playing the game since like April of this year, but I've been privy to the game since last year and pored over ancient footage from the pre-pre-pre-pre-pre-pre-alpha and the like. I do not claim to be a good player, I do not claim to be a game dev, I do not claim to know anything about meta balance or anything. I'm a simple casual player wanting to foster some discussion over this, as well as get people's overall sentiments and thoughts on the Equipment Loadout system.
Previously, in typical Battle Royale fashion, you dropped with nothing, and you had to farm mobs in the hope of getting the item that you wanted from mobs. This accomplished several things. Mobs were important to both get the gear/level up your gear that was important to your Hunter, and also inadvertantly caused you to level up to get all your abilities. In the event that your initial mob cluster or even mob camps in biomes didn't yield the item you wanted, you had to go find MORE mobs. In lieu of that, you could just go to the nearest shop and get the item you want, as mobs also dropped gold. Both of these outcomes encouraged rotation and encountering other players. This ALSO had the downside of shortchanging your Hunter, depending on the loot that was dropped (ie. getting only helmets as Shiv). This forced you to have to rely on your team (SCARY!) or book it to a nearby shop to get even. Getting shortchanged could also happen to the enemy team, however, so you could potentially have the upper hand on a team that would normally be scary, but lack the damage numbers to contest with your kitted Hunters.
I forget when it happened, but at some point this year, right before Alpha or right after Alpha was announced, the loadout system was introduced, which to the cheers of many Arena players, allowed every Hunter to enter the game with a predetermined combination of upgradeable equipment. This way, you could effectively and very easily build the exact build you required for your Hunter, at the cost of simply finding enough Power Shards. The universal upgrade currency now meant the levelling of your gear was now "normalized". This was a good change in allowing for more player agency, as they were no longer at the whims of RNG in order to get the build that they wanted. However, I think this change caused Supervive to lose the "make do with what you have" feeling of typical BRs, which I understand people have mixed feelings on. I also think this came at the cost of inadvertently restricting the amount of power Equipment could have, as ANYBODY could have whichever item they wanted with relatively 0 issue. Amplifier, for example, is an insane transformative piece of equipment that could morph the playstyle of hunters completely (assassin KP, cross-country Jin, Shrike-Ghost, etc.). With the Tech blade being basically available from the rip, with no friction in obtaining, ANYBODY could build it effectively. I believe this issue would be less prevalent if there were no Equipment Loadouts, as players would have several more hoops to jump through in order to get their meme build.