#SUNDAY HOTFIX BALANCE PATCH NOTES
1381 messages · Page 2 of 2 (latest)
idk why ppl are saying they want that back its dumb lol
holy crap hudson is dead
16 Views. Watch very balanced brall hunter and millions of other SUPERVIVE videos captured using Medal.
this shit needed to go 100000000000%
he is literally flying around above the enemy team
like 💀
just brall design gg
well u see this character has 4 stars of difficulty so i think thats fine n balanced ☝️
you are clueless man
its sarcasm bro u are just as clueless lol
someone did that to me and I genuinely thought there were fly hacks in the game
xd
yea im glad that shits gone
can also use that to escape too lol
just fly over areas to create distacne they gotta run around
i think the nerfs were warranted on brall but im just sad bout losing the combo i would always do
def got hit hard but its okay
should be less complainers now

hes still strong its ight
pls no lol I want mechanics removed from his kit nobody should have ALL THE MECHANICS lol that's objectively kinda busted or make it so every hunter is on his level
they removed like 3 today so
u got ur wish
they fixed 3 bugs
Not removed mechanics dude has stun, anti-heal, 3 dashes, 2 ult resets, mana refunds, deathbox ult + bonkers sustain from it, ramp up passive
how was 1 a bug lol.
Literally build-a-bear character and they picked every option in the game at once
ooc empowerment is a bug. ult jump is a bug. no antiheal debuff is a bug.
xd
He'd be fine if he had even 3 of those things
the hell lol
3 bug fixes, reducing wisp from 100 to 25 (nerf), and some pve shit no one cared about.
u said 1 was a bug, all were bugs, 1 was a nerf lol.
ur talking about things i wasnt talking about
i fkn hope so
no one even used ooc empowerment
like ever
what did u mean by 1 was a bug then maybe im confused lo
it was useless
yea but that was in the patch note fo something removed. the only nerf was 1 nerf.
then all bugfixes. regardless of if ppl used or not
the flying thing was a mechanic/bug
few knew how to pull it off
and wisp reset combo was a mechanic
its just a bug bro no reason to add mechanic to it lol
they removed 3 bugs and nerfed 1 mechanic.
im not talking about healing with anitheal
yea but u said there was 1 bug fix right
thats what im confused on lol
u said not all were bugs, they were mechanics. those are all bugs.
the ones they adressed
read the context to my message holy shit
i was replying to someone who said the ywanted brall mechanics removed
i mean im telling u i am confused u can just restate it lol
and said "they removed like 3 today"
thats why im confused. u are writing them off as mechanics and stating it was 1 bug. they were all bugs lol.
how?!
lmao
it says bugfix
You guys need a room for yourselves? Or do you need Ghost's get-along shirt?
would just like honest discussion lol
to me those are 3 bugs being removed and the devs are saying they are bugs so im just asking how is it 1 bug to him but im clueless. convo done gg
Dw i understand you king
is ranked duos stil down?
brall and hud noob characters. Buff joule so her dash resets her dash aswell, she's unplayable rn
The question is is hudson op? Or is everyone else too weak? Nerf to match others? Or buff others to match him? You’re still reading? Why are you still reading? Kiss?
Now Kith
NO.
And also remove insta stun from void ult
#1315149801691676732 vote for this then
@vivid hatch how much is "greatly" in comparison to current void ult for that pic u drew? cuz a problem i see is void would need to walk close to have the centre stun ppl which would let them escape. he becomes insanely bad at that point. his whole power is in his combo.
make it 2-3x bigger imo
or even more
but the center stunpoint a bit smaller than the current ult size
could be interesting.
as long as he can still combo im fine with it cuz he is heavily relying on that combo to be good
hudson nerf lets deal with bishop now wow so happy
Ya insta stun for 3 sec is DEFINITELY not a problem
i PrEsS r BuTtOn GoT oUtPlAyEd LMAO
Void and Bishop both have 2 stuns lol
And Void's don't have any condition attached to them like terrain hits
if u are dying to a void that simply presses R button, u will die to anything in this game lol.
and "insta stun" LOL. like are we just going to lie cuz we are dying to something? the hell.
Is void the new shrike
?
I will say this about void, getting ulted by him does suck but I can guarentee that 9/10 times it's because he punished your mistake. There's very few void players that actually set themselves up for a ult.
and to add to that, if the void misses they have very low counterplay to stop a follow up since they probably used their RMB and their shift can get cancelled with 0 movement abilities.
ive said before somewhere that i think the reason noobs hate shrike is cuz they dont notice the mark. so they are playing with low attention, get hit, dont pay attention still, then die from the 2nd and are like WTF even tho a lot of time past. same with void ulty
"If u die to a 3 sec stun u will die to anything in this game lol"
U are nothing but a clown void main "dont nerf my broken hero"
Always easy to def ur main if its broken
I hope devs is smarter than u
Wth my message got blocked
that is why i said that.
Oh Ik why lol
Yeah low elo is funny
. Also like I've played against a few voids and his ult is like never the thing I think about. It's always his stun and pool as those can really mess you up.
yup
Na I said cu word
stun is the strong part. but ppl complain abt a 3 second stun that u can walk out of lol
raw ulting only works on noobs or goat timing
You can dash out of void ult with most characters I'm pretty sure
Either way I think void ult is just okay, probably could use some work but the character is already pretty weird so idk
Lots of strong tools but hard to get the full value out of them
Are u stupid or what? Ure telling about "walk out of stun"
Its INSTA stun
I mean
U cannot do ANYTHING
And now ure talking about a walk from a stun
i always have a dash for void ult, think i've been hit 2 or 3 times at most
Also alt f4 is only rly escape from void ult
it is not lol.
try it out! you will see.
probably the longest windup in the entire game to stun someone with it lmao.
i think every character except bishop can escape with 1 dodge. bishop might need 2?
and if its a non empowered ult so u dont see it coming, u can walk out of it unless u are point blank
yup
I dont understand u. When ult appears - u get instantly stunned and cant use anything
Void ult has a VERY visible cast time. More than enough tiem to react and get out of dodge
been playing him today and he doesn't feel that nerfed
you DONT thats what im saying to you.
you are wrong it is just a fact that it doesnt instantly stun you. the ult has a channel time that you can react to and dodge out of it. go test in range you will see.
when ult appears, it needs to activate to stun you, then you cant do anything. u can dodge out of the activation.
and he is also rooted when casting, so he cant just follow you while u try to dodge, he is stuck in place channeling.
0.5 sec
Ffs stop def ur broken main
Its cringe
Do you use the dodge on the first stun or the second stun?
.
.
I said visible, not long. Also I've played maybe 2 games of void? I main one of the worst characters in the game lmao.
Always the first (if you're referring to his right click). Right click combos into ult. Then you just space him out. Trying to 1v1 a (good) void is usually a bad idea so unless you know he is on cooldowns, try to get him from two directions with a teammate.
I do believe this is a bad way to view a character is balanced, if you can't 1v1 them then that means you probably can't win nuetral against them, making them strong
if void lands his ult on you and you're not stunned/rooted/whatever, that's more on your movement/positioning/etc. than on him
Some characters are meant to be stronger in 1v1 scenarios. I think it's naive to think everyone should be able to 1v1 everyone.
you 1v1 void by baiting his abilities
^
Gotta bait his stun and then space him out so he doesn't ult you
void Q has a 0.3s detonation delay, so if he puts it under you, you can usually literally just walk out of it unless you're otherwise CC'd
void R has a 1s cast time + telegraph visual and animation
1v1 is not much of a consideration imo - it's a game w/ team format
1v1 = 2v2 = 3v3 = 4v4, it's saying if numbers are even then you're down. I do think you can 1v1 him, but as an actaul defense it's pretty wrong b/c it assumed if all things are even he's stronger
if all things are even, Void wins against some and loses against others.
This is a false equivalence. Characters compliment each other to become greater than the sum of their 1v1 ability in teamfights.
That is true but you're completely forgetting the fact it has a insanely long windup for it to come out
1v1 =/= xvx
I don't think so I believe characters strong at 1v1 become stronger when combined on a team than characters that have more value when used in a team are combined together
this equivalence doesn't exist in this game
you can literally get out of it ON REACTION.,
no prediction lol.
if he was broken i would want a nerf. ppl have talked about buffing him and i am saying that sounds broken i dont like that buff idea.
u just are bad at reacting to stuff its not the character. any stun would land on u!
train and u will be ok at it
0.5 sec BEFORE it appears. I understand what u want to destroy everything in a map by press 1 button but have some self-respect not to defend this
void ult has a 1 second cast time
I'm sorry but I think you have a grave misunderstanding of teamfight dynamics. 1v1 characters don't inherently overperform in teamfights. It is entirely dependent on their kits and how they mesh with their teammates kits
I swear I feel like that guy is just ragebaiting. What did void do to bro 😭
exist, apparently.
i'm not going to try and claim that void is perfectly balanced, but if a 1 second cast time + telegraphed AOE for the entire cast duration + caster rooting themselves for the entire duration if they cast on the ground is, combined, not enough for you to react and get out of the AOE or stun Void to cancel the cast (or your team, where applicable), that's not the fault of the character.
W take
By fighting game standards that's a reactable speed
True they aren't inherently better but from what I've seen in practice it usually lines up
Celest ult: 2 seconds channel when u can just walk out by 1 button
Void ult: u CaN dOdGe CaSt In 1 SeCoNd
Ya
Balance
)
No way..
Me personally I think 1v1ing a Void is easier than fighting him when there's other things to worry about avoiding as well, since you can save resources to avoid his stuns
Celeste also takes no damage when casting and can cancel the cast whenever they want
You can also move celeste during her ult which is either a blessing or curse
I just don't even understand
And Celeste can carry momentum while casting their ultimate
Didn't know you could use items in it as well insane
also, just curious, how did a thread for balance patch primarily about Brall/Hudson end up here?
She can use items during ult?? I need to use this
feels like concerns about Void balance would best be suited for #1011370431879594024 rather than a discussion thread for something else entirely
She can use hover wings and ult into a team. Not during the ult of course
Amazing
Not during but she can combo certain items to make it easier to get ults.
But you can't control the direction after you Ult right, it just carries the input?
Yeah whatever direction you're moving
Ah okay
I fuck with creative uses of items like that
Although you can move with hover wings a bit. Just doesn't work with celeste since you're in a stasis basically
League got so bland for me with how safe everything was. I like how open supervive is to do wacky stuff
Agreed
Yeah keep exploring items. Celeste and Void (Big one) have cool item combos
The rescue turtle Celeste Ult though is probably the craziest thing there is
Void can shift grapple hook and tp somebody into his team/pool
idk if ur trolling if so then good job but if not u are very new and need to learn the games mechanics instead of worrying about balance, then after u learn the game mechanics u can see whats broken.
You can see the rescue turtle line on an enemy right?
Or he can shift, blinkstone into somebody and do the same thing
I've never been the victim of a turtle play
i think u can see it
u can also grapple hook and raw ult ppl if ur team is winning the fight already
less risk than a straight up 4v4 and fun to do
Yeah people never expect it. You can charge a stun as well when you're in the grapple animation but it's insanely hard to hit
But if you hit it oh my days is it clean. Just drive by somebody 
yup its sick af to pull off lol
I hope the next patch has something to do with Oath b/c I don't want to play this game when I know Oath just exists
Playing against Oath as a Joule player has got to be some of the most annoying gameplay to go against
And I only play Joule
i think it's quite unfavored, but not as bad as it seems
oath is very strong though
It is 100% as bad as it seems, they control the entire fight, you can only win if they are completely new to the character
Oh yeah I just ignore him when I verse him. You do negative damage to that character as Joule. I just focus on trying to get other characters
hmm. i don't think so - having played the character a lot vs. the best players in the game routinely (on oath). it's definitely unfavored and you're not really supposed to "win" the 1v1 though
@quasi bison
need to play more void in squads tho ive just been cheesing with gunner and KP lol
So then you're suppose to lose, like it's simple, I'm not playing competitive in a 4 man, I'm just queueing and trying to improve, but having to play versus Hight on Oath over and over, or risk queueing against full 4 mans in Squads who will likely run Oath as well is just a sad experience
wheres jin dash glitch bug fixed(jittering when dash and autocharged , during certain timing)
That was sexy, ngl I kinda wanna play void sometimes. I just know ima be trash though 😭
yeah game isn't very fun in a solo environment sadly
I mean it is fun, but not when there's a One-Way Shield, stuff is just the most unfun uninteractive mehcanic I don't understand why games keep using them
i believe in u 🙏
You playing him wrong then homie
i truly don't think it's that bad - but it's a bit off topic for now. have plenty of examples I can draw from incl. plenty playing against hight. happy to discuss elsewhere though
Ty ty, maybe I play a few later and grief 
dash into bungee and then ult works too, it's some insane range and speed when you ult
This is the one I've seen the most often used
less hudsons such more healthier gameplay, brall continues to strive out after. . .
Yeah Brall, Oath and Zeph are either way overloaded with too many options or just plain overtuned
caught a brall b4 he could dash again for 2 times with bungee (got an insane hit) & he gone off the view in 2 secs. . .gave up chase as usual
Yea, dude has 3 dashes and tether which lets him whip around terrain
Don't mind my cat spamming the number pad in chat lol
bro i also have 115 on asia pacific but its not a issue tbh
untill its orange its fine , i dont find any lag at all
brall got the nerfs he needed and tbh everyone who were playin brall agrees with what you guys nerfed those aspects were too strong ( specialy wisp reseting ) - but now can we focus on FIXING HIS LMB pls i beg of you guys it feels horrible to play brall on 100 ms and only LMB once a sec even on empowered state ( if coding is spageti and you cant make the LMB read inputs just remove the double speed on his LMB in empowered at this point im just tired of seeing 4 LMB/S on other bralls while i can only hit LMB once or twice / sec ) players who love the hunter will still play it including me
I'd argue that the Brall nerfs didn't nerf what of his stuff that actually needed to be nerfed.
I think his mobility is still too much. It feels impossible to keep him off of you unless you devote your Frontline resources to exclusively Brall.
He still has the best action economy in the game, by far.
As with Hudson, I am forced to hope that there are larger changes being cooked that will meaningfully address why Brall has gotten nerf after nerf after nerf.
Im glad they are faster to nerf OP stuff than buff the underperforming hunters
Im sure brall will get hit by more
I don't even want Brall to get nerfed. I'd rather he get changes that attempt to address the root of why he keeps having to get nerfed.
The last patch was much softer on Hudson, so if need be changes like in this patch could happen the next patch, even
There is a reason that Brall has been nerfed time and time again.
just me or stealth cloak is useless now? might as well delete it
maybe mana cost isn't the problem but being able to stealth really close to enemies
the only way i can see stealth cloak being usable now is with delicate mana battery
is there a counter item/ability to reveal stealth without hitting the enemy?
Shrike has her owl, I think
I assumed he was the ksante of supervive
It gives vision but I don't think it's a ward
He p much is lmao. Dude has too much in his kit
@static finch I talked about it alot, even with the admin here and he was a good man he took my fedback, i live in jordan and i used to play with 55 to 75 ms in FR servers in anygame, and it was like 65ms in supervive when they opened the game for like 14 days i guess? and then after they drop the game again my ping become 120+, whatever they told me the will fix it next patch after 4 days maybe or less
Luna needs ult rework.
feel like her kit was rushed. . .
Her, Ghost and Jin all feel kinda rushed and either easily countered, incomplete, or janky af.
celeste & strike (maining) included. . .
zeph/oath will be dodging nerfs until next patch prob
Celeste is solid but her abilities could be a bit more consistent beyond teleporting her ult or hover wings / other tricks to get value out of it that isn't just "I wanna cap this base in arena lol" or "you shall not prevent my revive beacon"
hey guys i dont think the amplifier change worked
It's still pretty strong ye
i tested kp in practice and both my dash cds are getting reset
it still works the same way
is there anywhere i can report this or do you think they already know?
is there anywhere i can report this
#1157928025040633868
3 games today where I slightly skate +R & go flying into the abyss. . .cast a wall to block a strike LMB & it goes through. . .weird. . .than theres the strike lmb cancelling on it’s own or not working when i click. . .
I have a post in the Luna chan that is more independent most of her kit is fine, it's just the ult and the passive stacks with no pay off the feel weird in on my phone and auto correct is going ham will fix when I'm at my pc
im suggesting multiple different ideas that are poorly formatted.
lol
When you have time make a feedback post about it so there's a proper place to discuss it like I did with Ghost
im phone posting in the hospital
You want wisp passive to stack with more than one wisp for shield + move speed maybe CDR if all 3 are on you?
I could see granting her dash 50% CDR when you have wisps on you as a compromise and bonus shield for each additional wisp tbh
Ult is supposed to be what exactly? I don't play league
I usually like to talk about ideas before I make a real effort post to sus out how people feel about it compared to me, I try to stay on the conservative side rather than aim for giga buffs.
if I were to effort post it would be
Passive
at one stack gain X for t, at 2 gain X And Y for t and at 3 gain X,Y,Z for t with each whisp adding the to buff time.
Auto- most likely unchanged or some middle ground between As and range
Ult would be useful ideally but rn people don't even want to press it
it's the worst part of her kit by far id probably add in some kind of skill shot that can proc on friendly (would require her auto to proc on friendlys, inwhich case 33% effectiveness would make sense actually...)or enemy, maybe an aoe drop circle
if her autos could heal allies or apply a stack you can burn to later heal allies or perhaps doe an aoe around an ally with stacks on them
Honestly her ult is trash if anyone is smart enough to stand on the wisp with the beam going to it. It's okay pre-emptively as a kind of "we're going to engage now, and if you die before this ult is up it'll nearly instantly revive you" but they should LEAN into that aspect imo. Make her ult kinda like Pheonix's rewind ult from Valorant but shareable - or like fate rewinder for an ally if you wanna be creative. Basically, I'd prefer it as it is now but make it so you can cancel it early
"Okay you're the designated engager I've used my ult on you, at any point until it expires I can teleport you to me with full hp"
- as her ult does currently I guess but having it cancelable early considering it's a fairly long CD means once per fight she can just say "nah, this person isn't dying" similar to how Zeph can do that.. basically every time he can triple heal someone + he has resets and so on so it's super easy for him to make people unkillable in fights
might have to pull out ms paint
pulls are okay and kinda meh and fall into the whole I Need YOU to play the game rather than I help you win the game harder
also every channel I enter is the Luna feed back channel xd
XD
and yea I just ult at the start of fight and its usually on an oath any way because why not
I mean Oath is gonna live the longest out of anyone aside from Zeph
Luna oath zephyr is best comp
I do think self heals being 50% should be the standard across all current and future healers instead of randomly giving Elluna even less when she's already worse than Zeph
she bad I think and not in the good way
just a fast auto delivery system at this point
the moon stun, ahh yea remove the charge up delay and just shoot the damn thing
A good Elluna player is mostly annoying if your team can't hold the space and stand on the wisps though. She can just constantly double dash in/out and revive wisps on her quickly and AoE heal which IS nice tbh but it's easily countered the higher you go in ranked
yeah the root is pretty terrible it takes time to cast, time to take effect, limited range, limited projectile speed. It's good when it lands since it's AoE damage and AOE ROOT which is amazing on paper but in practice it's a bit.. meh. If they want to keep it in it's current state at least reduce the CD or initial cast time a little bit
aoe dmg if you spec in r3 correct? or is that just bonus idr any more
It's AoE root and damage but the lv3 is more damage and I think 0.3 sec longer root
then it'd be auto pick lol as she'd be the only character other than Void and Shrike to have a stun that doesn't have a bunch of bs conditions attached regarding terrain
It'd make that the auto pick is all I'm saying
I'd be down if it added a slow after the root or that it stuns if it hits multiple opponents similar to Shiv's m2
not to familiar with shiv but I think i know what your talking about or if it had a skill shot line and a circle like joules dash does if you hit the sweet spot you can go ham
just some thing
just give her stealth tbh
Well her root is AoE so 2+ opponents in it you'd stun them instead kinda thing
Shiv is a line and you can stun if you hit an enemy along with a tree, creep, or other hunter
Elluna would be the circle AoE with long cast time, slow projectile, long trigger time, but in exchange for all that bs you'd get AoE stun at lv3 instead of AoE root - as long as it hit more than one enemy
That'd be a reasonable buff while not making her outshine the controllers like Void in their roll.
so we've finally fixed these hudson "mains" and attempted to fix brall but he can still outheal a 1v4. when we gonna address Jin's pure domination in duo lobbies?
u don’t understand they’re melee they need to do that.
It gonna be impossible to balance duo and squads, u gotta prioritize one. Thats probably whey they dont have solos because everyone would use the same 1 or 2 hunters
They mainly focus on squads as it is the more played gamemode and is just way more competitive. Doesn't mean they never take duos int account it's just not taken into account nearly as much as squads.
Also that's legit what happened when they had solos for fun during steam nextfest. Was almost only Jins and bralls. Was pretty fun to shut down like 10 Jins in a row as myth tho. But it was mega unbalanced which yea was expected.
Duo is a trash mod get over it
i feel like elluna's healing is actually quite strong once you get mana powers and can spam your dash through your teammates to reset the heal timer
Sure but no matter what zeph still does beat her in healing
is he still not low winrate?
The patch notes were worded a little confusingly (in my opinion). The change did happen, it just wasn't as severe as it sounded. It's intentional that you don't lose amplifier stacks by using 1 dash and then the aerial version of it. They just don't reset each other anymore.
I don't fully understand it myself but compared to before it is a slight nerf to the Kingpin amplifier build. But it doesn't kill it, it wasn't supposed to
Anyone got link to the top of the post
You can click that button and it'll send you to the top
here's the first message if you're on mobile or something and don't have that button
He’s still good in a more coordinated setting but just harder to pub stomp with
what does winrate have to do with what i said? u gotta read the convo instead of randomly saying stuff lol.
in that msg u are replying to i never mentioned his winrate at all and u randomly bring that up haha
i was reading, but youre saying that his tools are too strong in the way that they force a 3v4
so if so, why is his winrate low, is what i was saying bud
uh maybe u are replying to the wrong guy lol. i am not talking about any of that 👍
like what u are saying to me rn is a brand new convo not related to what i was saying. hope u find the dude u are tryna reply to
WEN BRALL NERFS
Fr though. Can't believe he escaped nerfs this patch
on supervive-stats which takes games from top 100 legends, brall is 2nd highest wr and in supervive.io hes highest winrate. just an fyi
Not super hard when every ult is like 2/3rds HP or more with last stand.
- resets
- every single mechanic in the game for every situation you find yourself in and unrivaled mobility
Like any one of these things would be incredibly strong
But we're just ok with Brall having everything and justifying it "because melee" meanwhile Jin is made of paper and can't engage without his team doing a good chunk of the work for him lol
not seeing the correlation thats fine
that makes sense then
u are randomly yappin about stuff haha
no correlation to winrate and what i was saying! thats why top ppl agree brall doesnt need any buffs and prob needs nerfs or adjustments.
gross
same as void i guess. Although hudson was a joke how broken it was.
