What do you think about a Hunter like this being in?
Melee Frontline
HP: 1180 Movespeed: 480
Passive: Wars to Skirmishes
You gain energy, up to two charges, while surviving damage and damaging enemies.
|You can use energy on some abilities to cast effects instead without cds or mana cost|
Weapon (LMB): Incarnadine Brand
A cruel, undulating blade that sweeps across swathes of foes with basic attacks. You can hold your basic attack to buffer a charged *thrust attack* that deals greater damage to one target.
Shift: Bloody Fuller (8s cd)
Lunge in target direction. If you lunge into an enemy after you've damaged them with a charged *thrust attack* (or use during Mortal Iron), stun them for 1 (more) second as you stake Incarnadine Brand into them and draw their blood from your fuller, gaining a charge of energy.
lvl I: 2nd charge
lvl II: -2s cd, 1.5s stun
RMB: Strife in Cruciform (9s cd)
Drop a cross shaped AoE in target direction that slows enemies by 5% for 5s as you slam Incarnadine Brand down.
|Hold to leave a 5s shadow in the shape of your sword with an AoE that slows nearby enemies by 15%|
lvl I: -4 s cd
lvl II: bigger AoEs, +5% slows
Q Blade Battery
Hold Blade Battery to bash and parry incoming attacks, reducing all damage received and counterattacking in an AoE around Ghoulveke, but reducing your motion speed. There is slight recovery when attacking out of and ending Blade Battery.
|Gain a %hp shield that scales better at less hp by tapping|
lvl I: increased motion speed during Blade Battery
lvl II: increased shield scaling
R Mortal Iron (42s cd)
Channel, then lunge towards your enemy and drive a brand of Mortal Iron into them as a mighty *thrust attack*, stunning and anchoring them to your sword for 2 seconds before booting and launching them off in target direction. Enemies launched into terrain are Dazed for 2 seconds. You take less damage while anchoring but you can launch early.
lvl 2: more damage, -12s cd```
