I've been analyzing hunter statistics in Super People and encountered an interesting dilemma in calculating win rates. In this game, multiple teams in the same match can choose identical hunters, which creates a unique challenge for statistical analysis. Should we calculate win rates based on total picks or total matches? Let's explore both approaches.
The Two Approaches
Method 1: Ranking by Wins/Picks
This method calculates win rate by dividing the number of wins by the total number of times a hunter was picked.
Key characteristics:
- Focuses on individual performance regardless of pick rate
- Shows more balanced win rates (10-13% range)
- Top performers: Oath (12.7%), Zeph (11.8%), Brall (11.6%)
Method 2: Ranking by Wins/Matches
This method calculates win rate by dividing the number of wins by the total number of matches played, rather than total picks.
Key characteristics:
- Win rate = (Number of Wins / Total Matches) × 100
- Different from Method 1's Wins/Picks calculation
- Top performers with win rates by matches: Hudson (11.6% in 6,046 matches), Kingpin (10.8% in 5,935 matches), Shrike (10.6% in 6,041 matches)
Real Data Comparison (Recent Analysis)
Method 1
+---------+-------+-------+-------+--------+---------+
| Hunter | Top 1 | Top 4 | Plcmt | Picks | Matches |
+---------+-------+-------+-------+--------+---------+
| Oath | 12.7% | 44.3% | 5.2 | 8,612 | 4,855 |
| Zeph | 11.9% | 44.0% | 5.2 | 11,828 | 5,472 |
| Hudson | 11.8% | 42.1% | 5.3 | 20,204 | 6,155 |
| Brall | 11.7% | 42.5% | 5.3 | 11,154 | 5,295 |
| Celeste | 10.8% | 43.9% | 5.3 | 10,973 | 5,334 |
| Kingpin | 10.7% | 41.7% | 5.4 | 19,107 | 6,071 |
| Bishop | 10.7% | 44.4% | 5.2 | 7,293 | 4,375 |
| Void | 10.7% | 42.7% | 5.3 | 7,680 | 4,521 |
| Ghost | 10.6% | 41.7% | 5.4 | 11,093 | 5,402 |
| Elluna | 10.6% | 43.4% | 5.3 | 17,098 | 6,092 |
+---------+-------+-------+-------+--------+---------+
Method 2
+---------+-------+--------+-------+--------+---------+
| Hunter | Top 1 | Top 4 | Plcmt | Picks | Matches |
+---------+-------+--------+-------+--------+---------+
| Hudson | 38.9% | 138.1% | 5.3 | 20,204 | 6,155 |
| Kingpin | 33.7% | 131.2% | 5.4 | 19,107 | 6,071 |
| Shrike | 29.7% | 120.0% | 5.4 | 17,339 | 6,098 |
| Elluna | 29.6% | 121.8% | 5.3 | 17,098 | 6,092 |
| Joule | 26.6% | 107.5% | 5.3 | 14,847 | 5,869 |
| Zeph | 25.6% | 95.0% | 5.2 | 11,828 | 5,472 |
| Felix | 25.4% | 101.6% | 5.4 | 14,313 | 5,901 |
| Brall | 24.6% | 89.4% | 5.3 | 11,154 | 5,295 |
| Oath | 22.5% | 78.6% | 5.2 | 8,612 | 4,855 |
| Celeste | 22.2% | 90.2% | 5.3 | 10,973 | 5,334 |
+---------+-------+--------+-------+--------+---------+
Discussion Questions
- Which metric better reflects a hunter's true strength?
- Should popularity influence balance decisions?
- How should we interpret win rates for less-picked hunters?
- What's more important for balance: individual success rate or overall game impact?
Note: All data is from ranked squad matches
*Source: https://supervive.app/hunters
