#Periodic freezes

2 messages · Page 1 of 1 (latest)

simple fossil
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Hello! I also want to share the problem I encountered. At the very beginning of the landing or when fighting with players (precisely the beginning of a fight), cyclical drops in FPS to 0-5 frames several times in a row may occur. Since I don’t have the latest hardware, I first thought about the configuration, but at medium and at minimum settings, the game can maintain a stable 30 fps. The problem does not always occur, but quite often and greatly interferes with the gaming experience. Hopefully by the beta this problem will no longer exist.

pastel tide
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We are currently running a test and have folks running on DX11 instead of DX12.
DX11 might be more stable than DX12 but might come at a cost of some initial hitches due to how the driver needs to compile and cache any new state it sees on the first time. The state cache related hitches should ideally resolve over time (after playing a few sessions) and I agree is not an ideal experience

DX11 also tends to be slightly more hitchy as Unreal Engine doesn't provide a good way to do GPU readbacks asynchronously on DX11,