#game blue screens my pc when after I hit play.
94 messages · Page 1 of 1 (latest)
I have done it 4 times in a row. The last time after updating my driver and pulling all temps and resources. Saw no spikes just killed the pc again. The above photo is from the last occurrence
windows 11
32 gig of ram
But I am not tech smart enough to know how to pull logs
This is a previous occurrence where devs asked for specific logs
I'll wait for them to see this though
I may tag @wooden void (please do not smite me)
Thank you for the help. Hopefully Im not finding a major issue with the patch.
The patch isn't available yet, so it'd be a previous version
Let me try launching mine
ah ok that is actually good news maybe
I will at least confirm whether or not the new patch is up
New patch isn't up yet
So should be fine
(hopefully)
yea im showing version: release0.073day-60394-shipping
Same here
adding this here in case a dev does stop by
something in the opening services procedure appears to be causing a .net error that crashes my windows completely
Your windows completely up to date as well motherboard drivers?
Can you post the error code displayed on the BSOD screen?
The only screen I got was as posted above. but the error codes in the event log were perlib 1008, .net runtime 1026, and then the 1000 application crash that was windows. The blue screen of death never made it to giving me a stop code
Logs are at %LOCALAPPDATA%/Loki/Saved/Logs
ok ill check that now.
I am not able to locate this file. However I now occasionally receive "out of video memory". checking the thread for that people with 40 series cards seem to be having similar issues and crashes as well? Do you think it could be related?
I mean I have a 40 series and can run the game fine
to locate this you have to open run and then copy and paste that in there
then im pretty sure you want the text file named loki, atleast thats what it is on my end that has anything worth looking over unless they want everything.
And i have two additional ones that are just blank
Update for any devs looking at this: I had another patch last night when the game dropped. I was able to run as admin, dl the patch, and after several tries of hitting play and either getting a black screen back to desktop or an out of vram message I was able to play! I do not know if the new message is related to the original problem or is an additional issue existing in the other threads here. Cheers
P.S. loved game. looking forward to more
This is very strange, I see it's failing to create a shader object then the GPU fails saying it's out of memory, but this is modern hardware.. This sounds like a bug with Unreal Engine 5.2 and Nvidia Drivers
Let me see if there is an easy workaround. Thank you for your patience
Hey thank you for the response! glad we could catch it early if it is a bug.
Hello. I seem to have a similar issue. I tried to launch the game and my PC crashed and restarted automatically. On my second try the game launched, but suddenly dissappeared and reverted back to the launcher. 16GB RAM, 980ti GPU, Windows 10
Epic Games support forums seem to indicate it might be a known issue and will be fixed on future releases on the engine (Loki will be working on a workaround, while we wait for Epic's fix)
I'm unsure if this will work, but we can give this a shot
Go to this file in your system:
C:/Users/patri/AppData/Local/Loki/Saved/Config/Windows/GameUserSettings.ini
and Add this to the bottom of the file:
[Startup]
r.AsyncPipelineCompile=0
same issue as above
i can dump all logs and specs if needed
This is the windows system crash report
and heres the launchers logs
also have the crashdump files too if that would help
Logs on C:\Users\<user>\AppData\Local\Loki\Saved\Logs are more useful
your issue seems to be indeed the same and similar to what's been reported for Unreal Engine
Any luck by setting [Startup] r.AsyncPipelineCompile=0 as I described above?
i set mine up for that beforehand and was still getting the issues
now i have no problem logging on
gonna re-log and see if im just lucky or if a solution is for some reason there
mm interesting that problems went away.. I wonder if the partially built PSO objects are still being saved to disk so after multiple retrys it finally works 😦
If problem ends up being resolved, I would love a copy of your latest logs to compare and see if there is any relevant difference there
Thank you!
Yup as soon as I get back to my computer I’d be happy to compare and contrast them
Want me to PM ya or just dump the last 5 or 6 here?
so in order, i believe this was one fo the last fails
now afte rthis i got 3 half successes
and these are all my successes
and i just logged on for the playtest and was still able to get in and heres the 3 items in my log now
mind you, these logs are also all using this in the game user settings. failures and successes. hopefully this can give yall some insight
@cosmic imp im sorry i didnt get back to you sooner I got tied up working. The adjustment to the ini file doesnt seem to have changed anything
no worries at all, not sure what magic happened, but i can launch with no problems now and it plays just fine.
I just double checked based onm ienzoz's comment and now I can also launch the game? Strange but similar to the behavior I had last playtest. Cant report on how it plays till the window gets here thjough
Same thing happened to me today, blue screen and pc crashes. It says something about not enough memory relocated. All drivers up to date
Necoring my thread as this is happening again with new play test. This time I get the error code: ATTEMPTED_EXECUTE_ON_NONEXECUTABLE_MEMORY
I see you have good hardware and noticed your logs say it's failing to load shders to the graphics driver, your driver also looks up to date
[2024.02.29-17.20.41:376][ 0]LogD3D12RHI: Warning: Failed to create Graphics PSO with hash 0x2EEC3291564A4773:```
I'm puzzled by this one. It's possible that
* Drivers might be in a wokny state, reinstall latest and restart?
* Are there any pending Windows Update fixes?
* Game contents (pak file) are corrupted and it's trying to load bad data to the shader. Redownloading the game might resolve this
* Any 3rd party software that could be intercepting the game from the video driver?
OK I double checked everything you mentioned. Redid my drivers, wiondows is up to date, uninstall and reinstall(and then verified files). I have no third party software that I know of that would possibly be intercepting anything. I now freeze up instead of just crashing to blue screen.
I also get a out of video memory popup that others are reporting
I noticed someone was getting it to launch with run as admin but I recieved this message instead
bump
i found this based on the failed to open descriptor file error. not sure if will help you or not https://forums.unrealengine.com/t/failed-to-open-descriptor-file-error-when-opening-uproject-file-on-local-network-solution/788090
for people who have the habit of opening unreal files that are on another computer on a network, and are having this problem here with UE 5.1: “Failed to open descriptor file” I’ll leave here the solution I found, very simple. You just have to go to the folder where your project is, right-click and select the option “Map network drive” Y...
It looks like a similar solution as on the other post where you need to specify the full path you are launching from to get the game to open. Thanks for the share! hopfully itll be fixed next test and if not I can try that out
We did some work around this area and hope to have resolved the out of video memory issue on the latest release.
worked the first time with no issue, gonna cloase and open it over the day some more but i had no issues for the first time. Thank you!
@cosmic imp I apologise for the late response. I just launched the game and it now works first try no problem. Very excited for next playtest now. Thank you for all your hard work
Excellent, great news! Thanks for following up