#Extilior Feedback Requested.

1 messages · Page 1 of 1 (latest)

tribal shore
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seems decent but I'm not a big fan of flurry and detonia, I'd run atleast 1 piece of movement tech as the "Extilior Tax" (Quetz, chuck or crank) and IMO not running either switchback or crosshair means you're probably gonna be a bit short on damage in the midgame

quasi jolt
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I think that's fair, and given your experience I need to cut something. Savria, Aria, Hittenruhn I think one of those are candidates and I need to find a new path for those slots.

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I think Aria might still stay, but hittenruhn might be able to get axed.

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swap him for the switchback

tribal shore
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savria is the best unit on 2 so not that

quasi jolt
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I think Fatetwister Tantun might be a more effective unit than Savria, but its hard not to argue that Savria is up there.

tribal shore
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depends on context

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in your list I'd argue that fate is better since you are running ext and furia

low portal
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Fate definitely good with Furia but why ext?

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Is it just that ext already does shielding himself?

tribal shore
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You need to keep furia healthy so preventing her selfdamage is important cause 6 is a easier damage breakpoint than 7

Savria can keep furia topped off in a pinch but generally you just put a ext shield down so she doesn‘t damage herself which means savria gives less value when playing around furia if you‘re running ext

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I‘d run both but if you need the slots cutting savria is valid if you‘re going for furia

quasi jolt
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@low portal Extilior can allow you to save your Stitchy drop for later, and I find that I'm looking for reasons to run Extilior and trying to adapt lists to him rather than trying to find an optimal path. With Extilior Flurry, you can pay health to nuke quite hard, but there are still problems with moving across the board if they move block you with trash summons like the cinder blobs or mines, so I'm trying to figure out how I unlock Extilior.

tribal shore
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Personally during the end of my ext journey I started cutting stitchy

quasi jolt
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I think stitchy might be something I'm willing to drop if I can find a way to get the tree healer in the group and make it work, with adding more mobility to the list, it could work

low portal
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Tree healer next patch

quasi jolt
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I don't actually know the current next patch stuff I just know of the current rooted plant aoe healer

low portal
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Was still talking about Nectarvine. It's just mainly as is in experimental rather than costing 2 stitchy costs 4 while Nectar costs 3 so it's a difference of 4 leadership, 1 cinder for ability, heal 5 to 1 unit or you spend 3 to heal 4 in an AoE for no cinder. Although the whole not moving thing or not attacking can have it's own pros/cons