#Extilior Feedback Requested.
1 messages · Page 1 of 1 (latest)
I think that's fair, and given your experience I need to cut something. Savria, Aria, Hittenruhn I think one of those are candidates and I need to find a new path for those slots.
I think Aria might still stay, but hittenruhn might be able to get axed.
swap him for the switchback
savria is the best unit on 2 so not that
I think Fatetwister Tantun might be a more effective unit than Savria, but its hard not to argue that Savria is up there.
depends on context
in your list I'd argue that fate is better since you are running ext and furia
Fate definitely good with Furia but why ext?
Is it just that ext already does shielding himself?
You need to keep furia healthy so preventing her selfdamage is important cause 6 is a easier damage breakpoint than 7
Savria can keep furia topped off in a pinch but generally you just put a ext shield down so she doesn‘t damage herself which means savria gives less value when playing around furia if you‘re running ext
I‘d run both but if you need the slots cutting savria is valid if you‘re going for furia
@low portal Extilior can allow you to save your Stitchy drop for later, and I find that I'm looking for reasons to run Extilior and trying to adapt lists to him rather than trying to find an optimal path. With Extilior Flurry, you can pay health to nuke quite hard, but there are still problems with moving across the board if they move block you with trash summons like the cinder blobs or mines, so I'm trying to figure out how I unlock Extilior.
Personally during the end of my ext journey I started cutting stitchy
I think stitchy might be something I'm willing to drop if I can find a way to get the tree healer in the group and make it work, with adding more mobility to the list, it could work
Tree healer next patch
I don't actually know the current next patch stuff I just know of the current rooted plant aoe healer
Was still talking about Nectarvine. It's just mainly as is in experimental rather than costing 2 stitchy costs 4 while Nectar costs 3 so it's a difference of 4 leadership, 1 cinder for ability, heal 5 to 1 unit or you spend 3 to heal 4 in an AoE for no cinder. Although the whole not moving thing or not attacking can have it's own pros/cons