#Gravestone Label

1 messages ยท Page 1 of 1 (latest)

shy trench
#

i suggested this idea a while back on the suggestions website. thanks๐Ÿ’š

thorny nest
#

Didn't saw it there ๐Ÿ˜„ But your welcome ๐Ÿ™‚

thorny nest
#

Changelog with new Image
v1.0.2

Bug Fixes

  • Fixed: NullReferenceException on SetOrderInLayer when a gravestone label was created

v1.0.1

Input Dialog

  • Restyled to match vanilla UI (warm brown tones, divider line between title and input field)
  • Repositioned to the right of the player instead of directly above
  • Font size increased for better readability
  • Text input now supports word-wrap
  • Title bar simplified to show only keybind hints (Enter = Save | Tab = Cancel)โ€ข
  • Max input length set to 60 characters

World Label (above gravestone)

  • Font changed to thinSmall matching the vanilla style
  • Text is now white with a black outline on all sides
  • Label is now centered and word-wraps automatically
  • Label position adjusted upward for better visibility
  • Gravestone emissive glow is now green when a label is set, and off when no label is set โ€” visually distinct from the death grave
thorny nest
#

@shy trench as you can see i did some improvements with the new version. should look and feel now more like vanilla ๐Ÿ™‚ also the gravestone glows green now when it has a label ๐Ÿ˜‰

shy trench
#

aww thanks๐Ÿ’š

thorny nest
#

Changelog
v1.0.3
Performance

  • Fixed: Game stuttering caused by FindObjectsByType<EntityMonoBehaviour> being called repeatedly โ€“ now replaced with a static registry
  • Gravestones are now registered once on world load and automatically when a new grave spawns (via PlayerGrave.OnOccupied patch)
  • FindNearbyGravestone now only iterates over registered gravestones instead of all entities in the scene
thorny nest
#

Changelog
v1.0.4

  • Interactrange changed to 0.8f so it's easier to place something in front
scarlet ravine
#

at the very minimum I think the gravestone mod could pick up some "shadowed text" help/crossover
the outlined text is so much easier to read .. I see this is now actually implemented!

thorny nest
#

yea. can't update the image here ^^ i alrady did some updates ๐Ÿ˜…

scarlet ravine
#

I can't see it in the features.. but does the label auto-set to the players name on death?
This would be really helpful on multiplayer servers

thorny nest
#

atm no. but a possible feature ^^ will take a look in it ๐Ÿ˜Š

scarlet ravine
#

also.....

Walk up to a gravestone. Press E to open the label editor.
did you know that pressing E on a death-marker gravestone auto-collects it and restores the 'dead dropped' inventory (and can only be done by the 'owning' player)
I'm guessing this mod actually conflicts with that ?

thorny nest
#

nope. already had this in mind. when u die the gravestone is not effected by this mod ๐Ÿ˜‰
you can collect your stuff as usual