So this has been my primary bank and living base since 2023, 70% of it was expanded organically, with the remaining 30% being planned structures. It exists as a classic world with infinite biome generation. The carved out island contains almost 1 of every item, farms, forges, a "zoo", crafting area, and expansive living spaces. Inspiration broadly comes from blocky and broad "dwarven" architecture, with the chosen palette and color scheme revolving around gray and blue which allowed me to easily include many caveling decorative items. Automated farms and "factories" will at some point be constructed in the inward sea that I laboriously dug out before the shovel update. This was constructed entirely in survival with some items such as the special fountains being traded from other players in the past for new content items I farmed. All 1100 hours I've clocked into Core Keeper reflect in this base.
I've updated since my last post my light shaft management, an amalgum display, and some other cleanup.