#What do you expect for the Eletronic & Automation (maybe) new craftables in the 1.2?
1 messages · Page 1 of 1 (latest)
- As much as I'm against them, filter arms in some form are pretty likely.
- Auto-salvagers / trashcans are almost guaranteed
- Possibly seed convertor
- Possibly automatic fishing
A auto-savage it's a must have in a monster farm.
For me it would be very welcome too a:
- Eletrectomagnet to pull the loot from the farm, this way could set traps to get a better kill room.
- Item to move boulders (consumable) to remove boulders from the way, to decorate the base or make a industrial area.
Yeah, a magnet or a fan (pull or push) would be most welcome. Don't think either idea got much traction tho, so I wouldn't hold my breath. Filter arms got a lot of traction recently, even though I pray the devs listen to the circuitry crowd, who are all against it lol